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Advanced [show]


Umpen Musgraben, Male Gnome [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He wears an entirely yellow suit with green socks and a vest with buckled shoes, marred by beers. His auburn hair is still thick. His violet eyes dart from person to person to random spaces in the air.

Personality: A deeply religious man he believes everything happens for a reason. A true patriot, Umpen would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Umpen was born into a poor family. Growing up, he dreamt of becoming a Commoner, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Commoner in service of a powerful lord somewhere. From there he went from mercenary job to mercenary job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: His religion dominates his actions; and obtaining odd cultural gnomish artifacts is his passion

Flaws: Ugly. Bonds: Religious, Military, Poor, Adventurer. Occupation: Masseuse

Voice: Russian accent

Attributes [hide]

Umpen Musgraben, Male Gnome Commoner 4
Small (3'3") Gnome, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 17 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 15 (+2)15 (+2) 9 (-1)10 (+0)
Skills Athletics +3, Survival +1
Senses Passive Perception 9
Languages Common, Gnome, Terran, Goblin
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: Freshwater pearl (7 gp). Moonstone (30 gp). 1 Minor magic item.


Social Check DCs


Pelt Of Claws, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears silk and lounges about seductively. He has moderate length yellow fur. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He loves telling others what to do and how they should feel about things. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born in a small plains village. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a mace and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is compelled to act according to his religious beliefs; and to share knowledge with the world

Ideals: Opinionated. Bonds: Attractive, Religious, Nature. Occupation: Animal Trainer

Voice: Deep voice with rolling R's

Attributes [hide]

Pelt Of Claws, Male Tabaxi Sorcerer 6
Medium (5'0") Tabaxi, Lawful Neutral (CR 6)
Armor Class 14
Hit Points 20 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 12 (+1)14 (+2) 15 (+2)11 (+0)
Skills Athletics +5, Nature +5
Senses Passive Perception 12
Languages Common, Gnome, Abyssal
Attacks Melee +5 / 2d6+2, Ranged +7 / 2d6+4, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366530

Possessions: 6000 sp.


Social Check DCs


Kairon Power, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He wears his brown hair down. His black eyes are passionate and lively.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Born in the south to a Marshal, Kairon learned a great deal about his father's area of expertise. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. Due to his spouse's obsession with being a Shipwright they were divorced and he won custody of their daughter. He worked as a Marshal, and he later adopted a second daughter.

Motivation: He is wracked by social anxiety; and expand his business

Ideals: Optimist. Flaws: Fearful. Bonds: Job, Nature, Family. Occupation: Marshal

Voice: Low range voice

Attributes [hide]

Kairon Power, Male Tiefling Aristocrat 6
Medium (5'3") Tiefling, Lawful Neutral (CR 6)
Armor Class 11
Hit Points 27 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)11 (+0) 16 (+3)13 (+1)
Skills Animal Handling +6, Deception +4
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Krakhorn Marlee, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has wavy red hair. His hazel eyes lackadaisically let the world flow into them.

Personality: His tongue was cut out and he uses sign language. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He comes from a rich western family. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure; and he is compelled to act according to his religious beliefs

Flaws: Disease. Bonds: Attractive, Rich, Religious. Occupation: Fletcher

Voice: Sleepy voice

Attributes [hide]

Krakhorn Marlee, Male Half-Orc Rogue 7
Medium (6'3") Half-Orc, Neutral Good (CR 7)
Armor Class 9
Hit Points 34 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 11 (+0)9 (-1) 15 (+2)11 (+0)
Skills Perception +5, Persuasion +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +2 / 2d8-1, Grapple +3

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Halimath Withrethin, Male Elf [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is well dressed, but even with his fine clothing he looks run-down. His black hair is cut short. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He always tries to repair and not replace. It was this mentality that drove him into the Spy business.

History: His parents moved while he was still in utero so he is the first generation to be born here. A freak accident while working with his Barber mother left him crippled. He moves from town to town, unable to find a place to settle.

Motivation: He is terrified, and will act out of fear.

Ideals: Optimist, Persistence. Flaws: Disease. Bonds: Attractive, Immigrant. Occupation: Spy

Voice: Scandinavian accent

Attributes [hide]

Halimath Withrethin, Male Elf Fighter 3
Medium (4'7") Elf, Lawful Good (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 10 (+0)16 (+3) 15 (+2)16 (+3)
Skills Acrobatics +3, Survival +4
Senses Passive Perception 12
Languages Common, Elven, Gnoll, Undercommon, Auran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4

Possessions: 100 gp. Golden yellow topaz (400 gp). Violet garnet (400 gp). Zircon (50 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs

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