Aramil Caerdonel, Male Elf [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears professional attire. With bright black hair and a scraggly beard. His eyes, though not visible through his cowl, are amber.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He receives visions of the future at random moments
History: He was raised in a island tribe. There was a wharf not far from home where he often wandered off to fish. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Obtaining odd cultural Elven artifacts is his passion; and he wants to meet his childhood hero
Ideals: Gifted. Flaws: Emotional. Bonds: Attractive, Nature, Adventurer. Occupation: Armorer
Voice: Slow speaker
Attributes [hide]
Medium (5'3") Elf, True Neutral (CR 3)
Armor Class 13
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 9 (-1) | 15 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Ignan, Draconic
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 1200 sp. Peridot (60 gp). Onyx (60 gp). 1 Crowbar.
Kipper Cobblelob, Male Gnome [Permalink]
Personal [hide]
Description: He prefers to wear flannel. He carries with him a set of pickaxes on his belt, each one with a opal on the hilt. His hair is auburn and curly. His thin eyebrows rest above his beady violet eyes.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: The child of a Bather, who enjoyed hunting, Kipper was taken on many hunting expeditions. Kipper liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: His relatives are trying to arrange a marriage.
Ideals: Fighting. Flaws: Ugly, Selfish. Bonds: Family, Nature. Occupation: Tanner
Voice: Complex vocabulary, royal
Attributes [hide]
Small (3'3") Gnome, Lawful Good (CR 11)
Armor Class 13
Hit Points 58 (11d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 12 (+1) | 14 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Druidic, Dwarven
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 3 | 3 | 1 |
Possessions: 1500 gp. Jeweled gold crown (2000 gp). Gold dragon comb with red garnet eye (1500 gp). Brass mug with jade inlays (200 gp).
Trey Anderton, Male Human [Permalink]
Personal [hide]
Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a custom-built plate barding that's adorned with blue lining and desert motifs. His golden hair is cut short with large spiked bangs in the front. He wears a mask on his face.
Personality: He is happy with his job as a Interpreter. He turns his eye from what people do, preferring to live and let live. He is lazy and tries to find solutions quickly.
History: Trey was born the youngest of three triplets. He was an apprentice working in his father's forge. Since then, he has sought to make the best of life.
Motivation: Balancing his hectic life and new Interpreter responsibilities is difficult; and expand his business
Ideals: Optimist. Flaws: Ugly, Lazy. Bonds: Job, Family. Occupation: Interpreter
Voice: Aggressive tone
Attributes [hide]
Medium (5'8") Human, True Neutral (CR 2)
Armor Class 11
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 13 (+1) | 15 (+2) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Gnome, Sylvan
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 4000 cp.
Nazdûg Carlton, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a shirt that is too small, which lets his gut show, with a ratty yellow coat over it. He carries with him a set of shortspears on his belt, each one with a opal on the hilt. He sports a long white beard, and similarly colored long hair. He wears an eyepatch.
Personality: He has a massive crush on the younger sibling of the Mercenary who has hired him part-time. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: A powerful slaver made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Nazdûg fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He has a crush on the local Mortician.
Ideals: Fighting, Philantrophist. Flaws: Ugly. Bonds: Has a crush, Mentor. Occupation: Mercenary
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'5") Half-Orc, Neutral Good (CR 5)
Armor Class 12
Hit Points 17 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 11 (+0) | 16 (+3) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Orc, Infernal, Aquan, Halfling
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 40000 cp.
Kite Moon, Male Tabaxi [Permalink]
Personal [hide]
Description: This man wears tight fighting clothing, which leaves very little to the imagination. He has a penchant for wearing a ring with an oversized sapphire on his right hand. His gray fur is still thick. He wears a mask on his face.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is obsessed with his god.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His arcane abilities were realized during a raid on his village. He now mingles about in high society.
Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs
Ideals: Fighting, Gifted. Flaws: Cynical. Bonds: Rich, Religious. Occupation: Architect
Voice: Can't modulate volume
Attributes [hide]
Medium (6'10") Tabaxi, Lawful Good (CR 10)
Armor Class 14
Hit Points 50 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 19 (+4) | 15 (+2) | 8 (-1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 3d6+0, Ranged +8 / 3d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: A roughly beaten golden orb (180 gp). Old masterpiece painting (2000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (10 gp).
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Their contribution stands as a beacon of hope for all adventurers!
