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Advanced [show]


Fulbar Deephollow, Male Halfling [Permalink]

Personal [hide]

Description: He is a husky man, who usually wears his grey robe and has his flail always slung over his shoulder. His long golden hair reaches down to his waist. He wears a mask on his face.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born blind and as such lacked many opportunities for work. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To reunite with his old friends; and he loathes his own lifestyle

Flaws: Depressed, Disease. Bonds: Slave, Rich, Adventurer. Occupation: Bather

Voice: German accent

Attributes [hide]

Fulbar Deephollow, Male Halfling Adept 2
Small (2'11") Halfling, Chaotic Good (CR 2)
Armor Class 13
Hit Points 15 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 15 (+2)8 (-1) 11 (+0)15 (+2)
Skills Nature +1, Persuasion +4
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 100 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Cimer Weary, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he has a large brown mantle and cape that has been intricately interwoven into his tan robe. His black hair is knotted and matted. His otherwise smooth face is marked with small tiny scars.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is a great chef.

History: He got into the Cartwright business at a young age. He found a children's book about a Tiefling Commoner who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He now owns his own business.

Motivation: Someone believes him a fraud; and his name or reputation has been wronged in the past by gnolls, and he desires to right it

Ideals: Impeccable, Gifted. Bonds: Job, Adventurer, Enemies. Occupation: Cartwright

Voice: Tuts and clicks tongue

Attributes [hide]

Cimer Weary, Male Tiefling Commoner 2
Medium (5'0") Tiefling, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 14 (+2)16 (+3) 8 (-1)17 (+3)
Skills Intimidation +5, Nature +5
Senses Passive Perception 9
Languages Common, Gnome, Abyssal, Gnoll
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0

Possessions: 270 gp.


Social Check DCs


Orryn Daergel, Male Gnome [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears skinny pants and wears a pastel and white robe with the hood down. His hair is long and golden with streaks of red, and is pulled back with small pastel clips. His beard is red, braided, and well cared for. He wears large thick round spectacles.

Personality: Always inclined to offer people food he seems plenty friendly. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg

Ideals: Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Attractive, Job. Occupation: Mayor

Voice: Raspy

Attributes [hide]

Orryn Daergel, Male Gnome Cleric 4
Small (3'3") Gnome, Neutral Evil (CR 4)
Armor Class 12
Hit Points 22 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)10 (+0) 12 (+1)10 (+0)
Skills History +2, Performance +2
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11532

Possessions: 100 gp. Pink pearl (40 gp). Amethyst (40 gp). Rose (20 gp). Star rose quartz (20 gp). 1 Alchemist’s fire. 3 Tanglefoot bags. 1 Everburning torch.


Social Check DCs


Dynamic Moon, Male Tabaxi [Permalink]

Personal [hide]

Description: This exceptionally lanky man is constantly adorned with expensive silk clothing, often dyed in bright brown and white, and wears rings and necklaces with large, colorful gems. He has moderate length brown fur. His fierce blue eyes like to dwell on things.

Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. A gifted student he started as a Dilettante, but he got bored and became a Bookbinder. He has built up a small fortune and can afford his own way.

Motivation: Wants to open a new tavern; and wants to raise his children well

Ideals: Artistic. Flaws: Impulsive. Bonds: Rich, Job, Family. Occupation: Bookbinder

Voice: Russian accent

Attributes [hide]

Dynamic Moon, Male Tabaxi Adept 10
Medium (5'9") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 11
Hit Points 43 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)13 (+1) 12 (+1)13 (+1)
Skills Insight +5, Survival +5
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13332

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Cressel Anarchy, Male Tiefling [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He is physically well-built. His silver hair is drawn into a tight pony tail with a skull scrunchie. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He got into the Carpenter business at a young age. Cursed with unlife at a very young age, Cressel has worked very hard to control his curse. He's also a talented Scribe, but doesn't like to broadcast it.

Motivation: A need for knowledge about a nearby landmark; and he's looking for his big break

Flaws: Disease, Insane. Bonds: Poor, Adventurer, Job. Occupation: Carpenter

Voice: German accent

Attributes [hide]

Cressel Anarchy, Male Tiefling Ranger 2
Medium (5'7") Tiefling, Chaotic Good (CR 2)
Armor Class 12
Hit Points 13 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 12 (+1)13 (+1) 16 (+3)15 (+2)
Skills Insight +5, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 340 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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