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NPC Generator

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Advanced [show]


Merihim Fascination, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His silver hair has been sun bleached extensively. His silver eyes are passionate and lively.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He takes great joy in being the best Miller in town.

History: When he was but 4 years old his parents immigrated from the west. His mother was a soldier and died while he was still young. Merihim was left his mother's suit of armor and trained in its use and care. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He feels the way he acts is they only way to get by in the world; and nothing but the best is good enough for him

Ideals: Entrepeneur, Impeccable. Bonds: Job, Immigrant, Military. Occupation: Miller

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Merihim Fascination, Male Tiefling Cleric 14
Medium (5'10") Tiefling, Neutral Good (CR 14)
Armor Class 9
Hit Points 68 (14d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 11 (+0)17 (+3) 16 (+3)19 (+4)
Skills Athletics +5, Medicine +8
Senses Passive Perception 13
Languages Common, Goblin, Druidic, Infernal
Attacks Melee +5 / 4d6+0, Ranged +4 / 4d6-1, Grapple +8
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day166554433

Possessions: 400 pp. Violet garnet (500 gp). Chrysoprase (70 gp). Fire opal (600 gp). Obsidian (7 gp). 1 Medium magic item.


Social Check DCs


Charles Blankley, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He is tall, broad shouldered and powerfully built. He sports a long black beard, and similarly colored long hair. His amber eyes peer out from beneath his wide-brimmed yellow hat.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born in a small desert village. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He wants to get laid.

Flaws: Antagonistic. Bonds: Nature, Has a crush. Occupation: Healer

Voice: Switch between two voices

Attributes [hide]

Charles Blankley, Male Human Barbarian 5
Medium (5'11") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 49 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 14 (+2)16 (+3) 11 (+0)14 (+2)
Skills History +6, Perception +3
Senses Passive Perception 13
Languages Common, Infernal, Elven, Abyssal
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Kyle Mori, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'4" and does not wear sleeves and tends to eschew shirts when he can avoid it. His left leg appears badly burned and disfigured. He has a small bristly mustache and wavy white hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the west; and he's repulsed by the pc

Ideals: Passionate, Entrepeneur. Flaws: Antagonistic. Bonds: Slave. Occupation: Healer

Voice: Spanish accent

Attributes [hide]

Kyle Mori, Male Human Bard 2
Medium (5'4") Human, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 17 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 18 (+4)15 (+2) 18 (+4)14 (+2)
Skills Sleight of Hand +3
Senses Passive Perception 14
Languages Common, Infernal, Draconic
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12300000

Possessions: 50 gp. Silver ewer (10 gp).


Social Check DCs


Sark Roscoe, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is dressed in a clean white cloak covering his clean studded leather, and sports empty pouches on his belt. His golden hair is braided into rings. His otherwise smooth face is marked with small tiny scars.

Personality: His tongue was cut out and he uses sign language. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born to a pair of big game hunters, but was frequently ill as a child. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. Since then, he has sought to make the best of life.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Disease. Bonds: Religious, In love, Debt. Occupation: Sailor

Voice: Low and grunting

Attributes [hide]

Sark Roscoe, Male Half-Orc Adept 15
Medium (5'1") Half-Orc, True Neutral (CR 15)
Armor Class 11
Hit Points 79 (15d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)12 (+1) 14 (+2)11 (+0)
Skills Performance +5, Persuasion +5
Senses Passive Perception 12
Languages Common, Orc, Celestial
Attacks Melee +8 / 4d8+3, Ranged +6 / 4d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1533332

Possessions: 5000 gp. Black pearl (300 gp). Sard (60 gp). Violet garnet (300 gp). Malachite (9 gp). Iolite (60 gp). Rhodochrosite (9 gp). Jade (130 gp). Moonstone (60 gp). Black pearl (300 gp). Golden yellow topaz (300 gp). Deep blue spinel (300 gp). Golden yellow topaz (300 gp). Lapis lazuli (9 gp). Obsidian (9 gp). Malachite (9 gp). Star ruby (1300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Travok Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: This dark-skinned male does not wear sleeves and tends to eschew shirts when he can avoid it. He is tall, broad shouldered and powerfully built. His broad hat is riddled with cuts and holes. His eyes are brown and catlike.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He was born a particularly ugly child, much to the horror of his parents. In his youth he was a Roofer, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger sister on his back after seeing his parents die, and fled the country. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Ugly, PTSD. Bonds: Enemies, Criminal record. Occupation: Shepherd

Voice: Pronounces difficult words wrong

Attributes [hide]

Travok Daerdahk, Male Dwarf Warlock 4
Medium (4'2") Dwarf, Chaotic Neutral (CR 4)
Armor Class 14
Hit Points 22 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 11 (+0)14 (+2) 17 (+3)10 (+0)
Skills Religion +4, Stealth +6
Senses Passive Perception 13
Languages Common, Dwarven, Undercommon, Celestial
Attacks Melee +5 / 1d10+3, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232200

Possessions: 200 gp. Coral (110 gp). Azurite (16 gp). Black pearl (400 gp). Alexandrite (400 gp).


Social Check DCs

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