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Advanced [show]


Ar-Karo Upton, Male Half-Orc [Permalink]

Personal [hide]

Description: A middle-aged man, he dresses like a well dressed Masseuse does, and is pretty ugly. He wears a deerstalker hat to hide his balding. His face is covered beneath a completely black helmet.

Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: Born in the north to a Masseuse, Ar-Karo learned a great deal about his father's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Masseuse work with an outfit from a few towns over. Masseuse work suited him well, and with each successful project, he earned more gold and more respect from his peers. He tends to his Masseuse job now, and dutifully fulfills any obligations he has.

Motivation: To reunite with his absent father; and he is unsatisfied with his job

Flaws: Ugly. Bonds: Job, Enemies, Family. Occupation: Masseuse

Voice: Aggressive tone

Attributes [hide]

Ar-Karo Upton, Male Half-Orc Fighter 11
Medium (5'7") Half-Orc, Chaotic Good (CR 11)
Armor Class 10
Hit Points 76 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)11 (+0) 11 (+0)11 (+0) 15 (+2)10 (+0)
Skills Athletics +9, Deception +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +9 / 3d8+5, Ranged +4 / 3d8+0, Grapple +4

Possessions: 1800 gp. Freshwater pearl (7 gp). Chrysoprase (40 gp). Deep blue spinel (700 gp). Jasper (40 gp). Blue sapphire (1000 gp).


Social Check DCs


Erias Fallack, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a red shirt with thin pastel vertical stripes and tan pants. His golden hair is thinning but still full. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He has a minor phobia of water and hates getting wet.

History: He is the product a well kept family trust fund and as such has never really known need. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Erias took refuge in the ruined castle and found the beat up falchion and armor he uses now. He now mingles about in high society.

Motivation: He is terrified, and will act out of fear; and money/treasure

Ideals: Persistence. Flaws: Ugly, Fearful. Bonds: Rich, Nature. Occupation: Body Guard

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Erias Fallack, Male Dwarf Sorcerer 6
Medium (4'5") Dwarf, Neutral Evil (CR 6)
Armor Class 11
Hit Points 30 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 16 (+3)18 (+4) 13 (+1)8 (-1)
Skills Performance +2, Survival +4
Senses Passive Perception 11
Languages Common, Dwarven, Druidic, Elven, Aquan, Gnoll
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15665300000

Possessions: 100 gp.


Social Check DCs


Sammal Calm, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His white hair is long and unkept. His eyes are red and he is always smoking a pipe.

Personality: A skeptical and narcissistic man, Sammal's first love is himself. His second love is also himself. He receives visions of the future at random moments

History: Sammal hails from a village terrorized by goblins. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: His spouse's relatives view him with great suspicion; and wants to raise his children well

Ideals: Impeccable, Gifted. Flaws: Ugly. Bonds: Enemies, Family. Occupation: Shepherd

Voice: Tuts and clicks tongue

Attributes [hide]

Sammal Calm, Male Tiefling Warrior 5
Medium (6'10") Tiefling, Neutral Evil (CR 5)
Armor Class 12
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 10 (+0)14 (+2) 12 (+1)16 (+3)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 11
Languages Common, Giant, Druidic
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 500 gp. Red spinel (160 gp). Chrysoprase (20 gp). Fire opal (1600 gp). Jade (160 gp). 1 Minor magic item.


Social Check DCs


Miles Hayley, Male Human [Permalink]

Personal [hide]

Description: He wears a violet vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his violet boots flare out at the collars. He is portly but not overly obese. His hair is cut close to his head. His eyes, though not visible through his cowl, are gray.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He is the product a well kept family trust fund and as such has never really known need. His mother had invested heavily in several trade routes and wanted him to inherit them. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Wants to open a new tavern; and expand his business

Ideals: Optimist. Flaws: Disease. Bonds: Rich, Job. Occupation: Ruler

Voice: Whispers

Attributes [hide]

Miles Hayley, Male Human Druid 1
Medium (5'2") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 12 (+1)17 (+3) 14 (+2)9 (-1)
Skills Arcana +5, Nature +5
Senses Passive Perception 12
Languages Common, Celestial, Gnome, Draconic
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 90 gp.


Social Check DCs


Hobart Thistletop, Male Halfling [Permalink]

Personal [hide]

Description: With tan face paint in a stripe pattern across his face, he wears a fine chain shirt which he covers with tan colored cloaks and clothing. He has white hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Hobart lived on a farm with his father, near the main road leading to a nearby town. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has been saving his money to try and buy his sister's freedom.

Motivation: Retire the richest man in the east; and wants his loneliness to end

Ideals: Philantrophist, Entrepeneur. Bonds: Family, Rich, Has a crush. Occupation: Doctor

Voice: Old thin voice

Attributes [hide]

Hobart Thistletop, Male Halfling Aristocrat 4
Small (3'1") Halfling, Neutral Evil (CR 4)
Armor Class 13
Hit Points 27 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 12 (+1)10 (+0) 14 (+2)12 (+1)
Skills History +2, Religion +2
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 24000 sp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (160 gp). Brass mug with jade inlays (300 gp). Large well-done wool tapestry (300 gp).


Social Check DCs

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