Soveliss Floshem, Male Elf [Permalink]
Personal [hide]
Description: A man of a pale complexion, he dresses well, wearing black shirts, loose pants, and blazers most of the time. He has dyed his greying auburn hair a little too much giving a sharp auburn color. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.
Personality: Soveliss hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. A freak accident while working with his Laborer father left him crippled. Days after completing his studies, news broke out that his hometown was attacked by brigands. Soveliss was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.
Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and he wants revenge against brigands
Ideals: Artistic. Flaws: Disease. Bonds: Attractive, Enemies, Military. Occupation: Soapmaker
Voice: Gruff and masculine
Attributes [hide]
Medium (5'1") Elf, Chaotic Neutral (CR 1)
Armor Class 15
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 20 (+5) | 6 (-2) | 13 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Gnome
Attacks Melee +2 / 1d4+0, Ranged +7 / 1d4+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 200 sp.
Ozyman Fatrabbit, Male Halfling [Permalink]
Personal [hide]
Description: Standing 3'0", this man dresses well, typically a more casual-formal manner. His black hair is styled in orderly dreadlocks. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was born several months after his father was called into army service. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He wants nothing more than to rejoin the army; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Joker. Bonds: Attractive, Military, Rich. Occupation: Sailor
Voice: Loud with bravado
Attributes [hide]
Small (3'0") Halfling, Lawful Good (CR 3)
Armor Class 13
Hit Points 14 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 9 (-1) | 16 (+3) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Halfling, Sylvan, Auran, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 1 Masterwork Common Ranged Weapon.
Darrow Warmwater, Male Halfling [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light tan in addition to tight pants. He has a very tight haircut. He wears crescent spectacles with a black brim.
Personality: Confrontational and typically high on some drug or another. He does not trust anyone and sleeps with one eye open.
History: He got into the Butcher business at a young age. He has had some formal writing training, and achieved minor success. He has never given up on his writing dream.
Motivation: Expand his business.
Ideals: Artistic. Flaws: Addict, Insomniac. Bonds: Job. Occupation: Butcher
Voice: Eastern European accent
Attributes [hide]
Small (2'11") Halfling, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 24 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 14 (+2) | 15 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Undercommon, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 500 gp.
Tricking Buttons, Male Tabaxi [Permalink]
Personal [hide]
Description: This tall, slender man is typically in his Performer uniform. His yellow fur is kept up in a ponytail inside a feathered hat. His eyes are green and catlike.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. Tricking enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Tricking was born into a poor family. Growing up, he dreamt of becoming a Wizard, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Wizard in service of a powerful lord somewhere. He was an adventurer many years ago and he formed a blood bond with his Tabaxi companion (his 'brother'). He became a Performer soon after.
Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg
Ideals: Passionate. Flaws: Hedonist. Bonds: Job, Poor, Adventurer. Occupation: Performer
Voice: Eastern European accent
Attributes [hide]
Medium (6'1") Tabaxi, Chaotic Good (CR 4)
Armor Class 13
Hit Points 23 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 14 (+2) | 12 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 3 | 2 |
Possessions: 400 gp. 1 Minor magic item.
Gerbo Daergel, Male Gnome [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he likes to wear ponchos typically of a light black in addition to tight pants. He wears his brown hair up in a very large beehive style do. He wears large thick round spectacles.
Personality: He speaks before he thinks and is too direct. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: Born to a pair of adventurers, Gerbo grew up listening to his father's many stories. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He now travels the world, in search of power and loot.
Motivation: Wants to raise his children well; and he's in love
Flaws: Impulsive. Bonds: Has a crush, Adventurer, Debt, Family. Occupation: Fortune-teller
Voice: Can't modulate volume
Attributes [hide]
Small (3'5") Gnome, Neutral Good (CR 4)
Armor Class 13
Hit Points 27 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 10 (+0) | 13 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Draconic
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +4
Possessions: 32000 sp.
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Their contribution stands as a beacon of hope for all adventurers!