Naal Liadon, Male Elf [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He dresses in collared shirts and wears a proper scarf over his head. His blonde hair is braided into rings. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Find a way to reverse the transformation of his sister; and to reunite with his absent father
Ideals: Impeccable. Bonds: Criminal record, Military, Adventurer, Family. Occupation: Armorer
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'5") Elf, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 10 (+0) | 11 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 150 gp. 1 Masterwork Common Ranged Weapon.
Melech Despair, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a simple burlap shirt and baggy pants. He conceals his mace with his veritable burlap sack of a shirt. He is physically well-built. His hair, while still mostly purple, has prominent grey streaks. His eyes are likewise red. His teeth are yellowed and unaligned.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Melech was born on a far southern island where he grew up under the tutelage of his father, an expert Sculptor. He now travels the world, in search of power and loot.
Motivation: He's looking for his big break; and he wants to meet his childhood hero
Flaws: Ugly. Bonds: Adventurer, Family, Military, Immigrant. Occupation: Sculptor
Voice: Aggressive tone
Attributes [hide]
Medium (5'11") Tiefling, Lawful Good (CR 11)
Armor Class 12
Hit Points 86 (11d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 14 (+2) | 14 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Aquan, Sylvan
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2
Possessions: 2100 gp. Freshwater pearl (4 gp).
Cressel Chaos, Male Tiefling [Permalink]
Personal [hide]
Description: He is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft brown waves gently in the breeze. His hair is silver and curly. He has a dull look in his gold eyes.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He has chosen to use the inheritance that was left to him frivolously. He has drifted from career to career and currently works as a Crown-heir.
Motivation: Further expansion of business; and balancing his hectic life and new crown-heir responsibilities is difficult
Ideals: Philantrophist, Logical. Flaws: Disease. Bonds: Rich, Job. Occupation: Crown-heir
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'7") Tiefling, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 19 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 12 (+1) | 18 (+4) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Undercommon, Goblin, Elven, Draconic
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 7000 cp. Large well-done wool tapestry (600 gp). Large well-done wool tapestry (600 gp). 1 Half-Plate.
Alberich Trueanvil, Male Dwarf [Permalink]
Personal [hide]
Description: He wears tight fitting clothing which further accentuates his frame. His skin is fair and his fingers are delicate and long. His hair is cut close to his head. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He hates illithids. He views them as having robbed his home of its proper glory. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He is a Lycanthrope in disguise. At a young age his father died while driving off some illithids. His mother being the stubborn sort decided to stay and helped train him in crossbow use. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: He is unsatisfied with his job; and balancing his hectic life and new mason responsibilities is difficult
Ideals: Fighting. Flaws: Insomniac. Bonds: Attractive, Enemies, Adventurer, Job. Occupation: Mason
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (4'3") Dwarf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 9 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 13 (+1) | 17 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Celestial, Ignan, Druidic
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 170 gp. Amethyst (70 gp). Amber (70 gp).
Spear In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Tabaxi, and stands approximately 5'4". He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time, and his gloved hand is found clutching a rapier. He keeps his black fur in a flapper bob. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. Spear is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: He was born in a small forest village. He helped his mother out around the business and became quite the natural. He now owns his own business.
Motivation: He is unsatisfied with his job; and to be a hunter again
Flaws: Insomniac. Bonds: Attractive, Family, Nature, Job. Occupation: Barber
Voice: Sore throat, cough
Attributes [hide]
Medium (5'4") Tabaxi, Lawful Evil (CR 10)
Armor Class 12
Hit Points 48 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 10 (+0) | 17 (+3) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Draconic, Ignan, Gnoll
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 4 | 3 |
Possessions: 700 gp. An abacus with copper, silver and gold markers (110 gp). Large well-done wool tapestry (400 gp). A necklace of small pink pearls (5000 gp). Gold music box (3000 gp). Solid gold idol (500 gp). Fire opal pendant on a fine gold chain (700 gp).
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Their contribution stands as a beacon of hope for all adventurers!
