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NPC Generator

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Advanced [show]


Geoffrey Tattersall, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears rags and sports a simple walking cane. His red hair is heavily combed to the right. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Geoffrey was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Geoffrey decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently he has begun working with bootleggers and crooks.

Motivation: He is terrified, and will act out of fear; and a rival would like him out of the picture

Ideals: Entrepeneur, Gifted. Flaws: Shy, Fearful. Bonds: Poor, Criminal record. Occupation: Apothecary

Voice: Scratchy, weak

Attributes [hide]

Geoffrey Tattersall, Male Human Aristocrat 1
Medium (6'1") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 11 (+0)10 (+0) 17 (+3)17 (+3)
Skills Animal Handling +5, Sleight of Hand +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3

Possessions: 800 sp.


Social Check DCs


Vondal Brawnanvil, Male Dwarf [Permalink]

Personal [hide]

Description: He is a mite stocky and wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a longsword, but if one is not available he will default to his hand crossbow. He wears his hair in dreadlocks. His otherwise smooth face is marked with small tiny scars.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He got into the Adventurer business at a young age. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He has money and likes to spend it; and balancing his hectic life and new adventurer responsibilities is difficult

Ideals: Athletic. Bonds: Enemies, Job, Rich. Occupation: Adventurer

Voice: Sore throat, cough

Attributes [hide]

Vondal Brawnanvil, Male Dwarf Aristocrat 2
Medium (4'4") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 14 (+2)14 (+2) 9 (-1)7 (-2)
Skills Investigation +4, Religion +4
Senses Passive Perception 9
Languages Common, Dwarven, Aquan, Auran
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3

Possessions: 380 gp. 1 Half-Plate.


Social Check DCs


Skûn Marlee, Male Half-Orc [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He prefers to wear black clothing when he does not wear armor. With a patchy brown beard and wild brown hair. He wears crescent spectacles with a black brim.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He worked as a nervous Shepherd and found it very stressful. He has been saving his money to try and buy his brother's freedom.

Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and several ex partners dislike his way of doing things and want revenge

Ideals: Joker. Flaws: Ugly, Antagonistic. Bonds: Job, Family, Enemies. Occupation: Shepherd

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Skûn Marlee, Male Half-Orc Ranger 1
Medium (6'7") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)14 (+2) 14 (+2)13 (+1) 14 (+2)12 (+1)
Skills Arcana +3, Persuasion +3
Senses Passive Perception 12
Languages Common, Orc, Ignan
Attacks Melee +7 / 1d4+5, Ranged +4 / 1d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 1000 cp.


Social Check DCs


Rimple Glittergem, Male Gnome [Permalink]

Personal [hide]

Description: He wears a pastel costume with the symbols of magic on his torso. He carries a battered pickaxe and tarnished longsword as well. With bright white hair and a scraggly beard. His brown eyes dart from person to person.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is able to fit into much smaller and tighter spaces than normal.

History: From birth he was tutored by a cruel and relentless mentor. Rimple was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Rimple decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He was granted arcane powers by his dying sister.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Ideals: Fighting, Impeccable, Gifted. Bonds: Mentor, Criminal record. Occupation: Mortician

Voice: Russian accent

Attributes [hide]

Rimple Glittergem, Male Gnome Warlock 4
Small (3'7") Gnome, True Neutral (CR 4)
Armor Class 13
Hit Points 29 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)11 (+0) 15 (+2)13 (+1)
Skills History +2, Perception +4
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Senteq Nucklestamp, Male Gnome [Permalink]

Personal [hide]

Description: He wears suspenders and tan workpants. His shirt is violet, and he wears a heavy tan leather apron most of the time, and carries shortbows. His hair is short and black. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Stoic and calm, he prefers to meditate than take action. He would rather hide behind his crafts than deal with other people.

History: He served in the navy to pay for his family's outstanding loans. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants nothing more than to rejoin the army

Ideals: Fighting, Disciplined, Artistic. Flaws: Shy. Bonds: Military. Occupation: Map Maker

Voice: Spits and sputters

Attributes [hide]

Senteq Nucklestamp, Male Gnome Commoner 3
Small (3'6") Gnome, Neutral Good (CR 3)
Armor Class 12
Hit Points 20 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 17 (+3)8 (-1) 13 (+1)8 (-1)
Skills Animal Handling +3, Nature +1
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 2000 cp.


Social Check DCs

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