Adran Teinithra, Male Half-Elf [Permalink]
Personal [hide]
Description: 5'6" and muscular, this northern man wears yellow robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a lance, but if one is not available he will default to his rapier. His auburn hair is cut short. His hazel unseeing eyes seem to look past you.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He does not trust anyone and sleeps with one eye open.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He has had some formal poetry training, and achieved minor success. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To get a good night's sleep; and wants to work out more often
Ideals: Athletic. Flaws: Disease, Selfish, Insomniac. Occupation: Armorer
Voice: Timid voice
Attributes [hide]
Medium (5'6") Half-Elf, Lawful Evil (CR 5)
Armor Class 13
Hit Points 36 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 11 (+0) | 11 (+0) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
Possessions: 700 gp.
Valorean Jerynomonis, Male Dragonborn [Permalink]
Personal [hide]
Description: A 6'6" northern man, he is constantly adorned with expensive silk clothing, often dyed in bright green and grey, and wears rings and necklaces with large, colorful gems. His brass crest is drawn into a tight pony tail with a rose scrunchie. He has gleaming, smiling gold eyes.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Architect arts, while his mother instructed him in etiquette, music and courtly manner. His homeland was ravaged by war and he spent much of his life rebuilding it. He was granted psionic powers by his dying brother.
Motivation: Money/treasure; and a strong sense of loyalty to dragonborn people
Ideals: Persistence, Gifted. Flaws: PTSD, Racist. Bonds: Rich. Occupation: Architect
Voice: Posh accent
Attributes [hide]
Medium (6'6") Dragonborn, Neutral Evil (CR 6)
Armor Class 14
Hit Points 58 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 18 (+4) | 18 (+4) | 14 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Sylvan, Auran
Attacks Melee +7 / 2d6+4, Ranged +7 / 2d6+4, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 1 |
Possessions: 4000 sp.
Koeth Yaeldrin, Male Half-Elf [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Half-Elf, and stands approximately 5'7". He wears dark leathers with embroidery, and his gloved hand is found clutching a crossbow. His hair is greying and his face has many wrinkles. His eyes, though not visible through his cowl, are brown.
Personality: Aggressive, abrasive, and angry, Koeth embodies much of what other species detest in the Half-Elves. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Glassblower arts, while his mother instructed him in etiquette, music and courtly manner. He went to a religious school and was inspired by the priests there in charitable deeds. He now spends his time doing works of charity.
Motivation: He feels that his past leaves him morally obligated to help; and he is compelled to act according to his religious beliefs
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Rich, Religious, Criminal record. Occupation: Glassblower
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'7") Half-Elf, True Neutral (CR 6)
Armor Class 12
Hit Points 36 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 14 (+2) | 14 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Druidic, Goblin
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +3
Possessions: 50000 cp.
Rurik Hammerstone, Male Dwarf [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a weathered and beat up set of banded mail beneath an oversized black coat. His hair is black and curly. His face is scarred and worn.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: Born to a pair of adventurers, Rurik grew up listening to his father's many stories. A gypsy cursed him at a young age, leading to his ugly appearance. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He has passion for adventuring and risk; and a need for knowledge about a nearby landmark
Ideals: Philantrophist, Impeccable. Flaws: Ugly. Bonds: Adventurer. Occupation: Masseuse
Voice: Prounounces S like Z
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 27 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 16 (+3) | 11 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 400 gp. 1 Masterwork Common Melee.
Therai Enigma, Male Tiefling [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'8" has a big stupid grin on his face most of the time. He is well dressed, but even with his fine clothing he looks run-down. He keeps his long brown hair kept up in a rat tail. He has several tiny ruby earrings on each ear.
Personality: He is calm most of the time but flees social interaction. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Therai took refuge in the old dungeon and found the beat up monstrous two handed axe and armor he uses now. He now spends his time doing works of charity.
Motivation: He is greedy.
Ideals: Philantrophist. Flaws: Shy. Bonds: Rich, Military, Nature. Occupation: Merchant
Voice: Scratchy, weak
Attributes [hide]
Medium (5'8") Tiefling, Chaotic Good (CR 6)
Armor Class 10
Hit Points 49 (6d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 13 (+1) | 17 (+3) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Ignan, Draconic, Abyssal
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
Possessions: 3000 sp.
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Their contribution stands as a beacon of hope for all adventurers!