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Advanced [show]


Uraim Goblinbane, Male Dwarf [Permalink]

Personal [hide]

Description: The light-skinned man stands 3'11" and wears a tan costume with the symbols of luck on his torso. He sports a long silver beard, and similarly colored long hair. His eyes, though not visible through his cowl, are brown.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He takes great joy in being the best Guard in town.

History: Uraim was born with his mother's beautiful face. He was an apprentice working in his mother's forge. Due to his spouse's obsession with being a Sage they were divorced and he won custody of their daughter. He worked as a Guard, and he later adopted a second daughter.

Motivation: He feels threatened by others; and regain custody of his daughter

Flaws: Fearful. Bonds: Job, Attractive, Family. Occupation: Guard

Voice: Jamaican accent

Attributes [hide]

Uraim Goblinbane, Male Dwarf Expert 3
Medium (3'11") Dwarf, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 19 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 17 (+3)13 (+1) 8 (-1)6 (-2)
Skills History +3, Intimidation +0
Senses Passive Perception 9
Languages Common, Dwarven, Gnome
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp. 1 Masterwork Common Melee.


Social Check DCs


Purson Dread, Male Tiefling [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He dresses well, wearing pastel shirts, loose pants, and blazers most of the time. His purple hair is braided into rings. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is happy with his job as a Map Maker. He turns his eye from what people do, preferring to live and let live. He has all his life been fascinated with painting.

History: Born in the north to a Map Maker, Purson learned a great deal about his mother's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Map Maker work with an outfit from a few towns over. Map Maker work suited him well, and with each successful project, he earned more gold and more respect from his peers. He struck the Map Maker job and began his own company from there.

Motivation: Wants to open a new tavern.

Ideals: Athletic, Artistic. Flaws: Insane. Bonds: Attractive, Job. Occupation: Map Maker

Voice: Rhymes sentences (sorry)

Attributes [hide]

Purson Dread, Male Tiefling Paladin 8
Medium (6'2") Tiefling, True Neutral (CR 8)
Armor Class 12
Hit Points 41 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 9 (-1)15 (+2) 11 (+0)16 (+3)
Skills Investigation +5, Medicine +3
Senses Passive Perception 10
Languages Common, Goblin, Dwarven
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 1300 gp.


Social Check DCs


Ûshgol Budd, Male Half-Orc [Permalink]

Personal [hide]

Description: He stands about 6'3" and likes to wear ponchos typically of a light tan in addition to tight pants. His left leg appears badly burned and disfigured. His chestnut hair is singed and shortened. His eyes are a pleasant amber.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He was raised by priests from a young age. In his 13th year, his parents were killed by a illithids raid, leaving Ûshgol alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: He wants revenge against illithids.

Flaws: Ugly. Bonds: Enemies, Has a crush, Religious, Mentor. Occupation: Dyer

Voice: Speaks with back of mouth

Attributes [hide]

Ûshgol Budd, Male Half-Orc Fighter 3
Medium (6'3") Half-Orc, Neutral Good (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 12 (+1)12 (+1) 12 (+1)10 (+0)
Skills Perception +3, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Orc, Giant
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 400 gp. Carnelian (60 gp). Coral (150 gp).


Social Check DCs


Halimath Horineth, Male Half-Elf [Permalink]

Personal [hide]

Description: He is lean but muscular and does not wear sleeves and tends to eschew shirts when he can avoid it. His hair is long and red with streaks of golden, and is pulled back with small blue clips. His beard is golden, braided, and well cared for. This gray eyed southerner is not easily forgotten.

Personality: A deeply religious man he believes everything happens for a reason. He does not believe in violence as a means to an end. He is a dedicated Architect but believes his peers are too gung-ho.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Architect arts, while his father instructed him in etiquette, music and courtly manner. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. After a long history of fighting, Halimath and his spouse have recently divorced.

Motivation: He has comitted a past crime that haunts him to this day; and a rival would like him out of the picture

Ideals: Pacifist. Flaws: Antagonistic. Bonds: Religious, Rich, Criminal record. Occupation: Architect

Voice: Speaks with a cold

Attributes [hide]

Halimath Horineth, Male Half-Elf Monk 7
Medium (5'8") Half-Elf, Chaotic Evil (CR 7)
Armor Class 14
Hit Points 54 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 15 (+2)16 (+3) 17 (+3)13 (+1)
Skills Investigation +6, Stealth +7
Senses Passive Perception 13
Languages Common, Elven, Aquan, Abyssal, Celestial
Attacks Melee +5 / 2d8+2, Ranged +7 / 2d8+4, Grapple +4

Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Efferil Remein, Male Half-Elf [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His red hair is lengthy and is close to two feet long. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He also hits on women, regardless of circumstances.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Efferil reached his early adolescence his Half-Elf mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He wants to get laid; and wants his loneliness to end

Flaws: Selfish. Bonds: Has a crush, Military. Occupation: Spice Merchant

Voice: Mumbles to self between sentences

Attributes [hide]

Efferil Remein, Male Half-Elf Wizard 10
Medium (5'1") Half-Elf, Chaotic Good (CR 10)
Armor Class 12
Hit Points 41 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)15 (+2) 15 (+2)13 (+1)
Skills Arcana +6, Insight +6
Senses Passive Perception 12
Languages Common, Elven, Ignan, Abyssal
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14444332

Possessions: 130 pp.


Social Check DCs

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