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NPC Generator

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Advanced [show]


Simon Schwartz, Male Half-Elf [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'10" and usually wears his brown robe and has his morningstar always slung over his shoulder. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He can speak with the recently deceased. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Simon was born the youngest of three triplets. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. After months of barely getting by, Simon managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and marry his brother to traveling adventurers

Ideals: Gifted, Fighting. Bonds: Rich, Family, Criminal record. Occupation: Crown-heir

Voice: Low rumbling, strings words together

Attributes [hide]

Simon Schwartz, Male Half-Elf Ranger 10
Medium (5'10") Half-Elf, Neutral Evil (CR 10)
Armor Class 13
Hit Points 58 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 10 (+0)14 (+2) 14 (+2)12 (+1)
Skills Investigation +6, Medicine +6
Senses Passive Perception 12
Languages Common, Elven, Orc, Giant
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401100

Possessions: 20000 sp. Zircon (80 gp). Hematite (4 gp).


Social Check DCs


Erdan Othronus, Male Elf [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. He is portly but not overly obese. He has styled his silver hair well, parting it to the right. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: A powerful necromancer made him what he is. Erdan was born on a far eastern forest where he grew up under the tutelage of his father, an expert Mason. He left for the east, certain he would find work there.

Motivation: He feels the way he acts is they only way to get by in the world; and nothing but the best is good enough for him

Ideals: Impeccable. Bonds: Attractive, Slave, Mentor, Immigrant. Occupation: Mason

Voice: pre-pubescent

Attributes [hide]

Erdan Othronus, Male Elf Druid 3
Medium (4'7") Elf, Neutral Good (CR 3)
Armor Class 14
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)19 (+4) 10 (+0)12 (+1) 12 (+1)14 (+2)
Skills Arcana +3, Insight +3
Senses Passive Perception 11
Languages Common, Elven, Druidic
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 400 gp. 1 Masterwork studded leather. 1 Darkwood Buckler. 1 Half-Plate.


Social Check DCs


Zaffrab Shadowcloak, Male Gnome [Permalink]

Personal [hide]

Description: He is a husky man, who prefers to wear brown pants and tee shirts. His hair is red and curly. His gray eyes have a joyful gleam in them most of the time.

Personality: A deeply religious man he believes everything happens for a reason. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Zaffrab took refuge in the ruined castle and found the beat up spear and armor he uses now. He now travels the world, in search of power and loot.

Motivation: A deep hatred of illithids; and to reunite with his old friends

Bonds: Religious, Adventurer, Rich, Nature, Enemies. Occupation: Bricklayer

Voice: Whispers

Attributes [hide]

Zaffrab Shadowcloak, Male Gnome Sorcerer 4
Small (3'7") Gnome, Neutral Good (CR 4)
Armor Class 14
Hit Points 23 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 17 (+3)9 (-1) 8 (-1)8 (-1)
Skills Investigation +1, Medicine +1
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 47000 sp. 1 Minor magic item.


Social Check DCs


Orryn Dunben, Male Gnome [Permalink]

Personal [hide]

Description: This man prefers to wear white pants and tee shirts. He has a penchant for wearing a ring with an oversized sapphire on his right hand. His brown hair is styled in orderly dreadlocks. He tend to wears goggles to shield his eyes.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was raised in a white middle class family as the only child. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has since lost track of the people in his past.

Motivation: Find a way to reverse the transformation of his sister; and his relatives are trying to arrange a marriage

Ideals: Philantrophist. Flaws: Mundane. Bonds: Rich, Attractive, Family. Occupation: Barrister

Voice: Loud with bravado

Attributes [hide]

Orryn Dunben, Male Gnome Warlock 11
Small (3'5") Gnome, Lawful Good (CR 11)
Armor Class 13
Hit Points 45 (11d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 11 (+0)14 (+2) 8 (-1)15 (+2)
Skills Medicine +3, Nature +6
Senses Passive Perception 9
Languages Common, Gnome, Orc, Aquan
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1443333

Possessions: 900 gp. Jeweled anklet (4000 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Felgrat Alston, Male Half-Orc [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has no hair. His eyes, though not visible through his cowl, are gray.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He has all his life been fascinated with dancing.

History: He was raised in a white middle class family as the only child. He moved from fad to fad and when he turned 15 he discovered dancing. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To get a good night's sleep; and he is unsatisfied with his job

Ideals: Artistic. Flaws: Ugly, Mundane, Shy, Insomniac. Bonds: Job. Occupation: Beggar

Voice: Slow speaker

Attributes [hide]

Felgrat Alston, Male Half-Orc Barbarian 13
Medium (5'2") Half-Orc, Chaotic Neutral (CR 13)
Armor Class 12
Hit Points 112 (13d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 17 (+3)9 (-1) 13 (+1)6 (-2)
Skills History +3, Investigation +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 4d4+2, Ranged +6 / 4d4+2, Grapple +2

Possessions: 100 pp. Banded agate (4 gp). Tiger eye turquoise (4 gp). Fire opal (1400 gp). Citrine (30 gp). Deep blue spinel (1600 gp). Chrysoprase (30 gp). Freshwater pearl (4 gp). Jade (90 gp). Sardonyx (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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