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NPC Generator

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Advanced [show]


Pikar Porridgepot, Male Halfling [Permalink]

Personal [hide]

Description: He very much looks the part of a Farmer. His hair is short and blonde. He tend to wears goggles to shield his eyes.

Personality: He hates orcs. He views them as having robbed his home of its proper glory. He is a very good compulsive liar and kleptomaniac.

History: He got into the Farmer business at a young age. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has never given up on his singing dream.

Motivation: Someone believes him a fraud; and he has passion for adventuring and risk

Ideals: Artistic. Bonds: Job, Enemies, Criminal record, Adventurer. Occupation: Farmer

Voice: Rolls R's

Attributes [hide]

Pikar Porridgepot, Male Halfling Fighter 15
Small (3'3") Halfling, Chaotic Neutral (CR 15)
Armor Class 11
Hit Points 102 (15d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)12 (+1) 11 (+0)10 (+0)
Skills Insight +5, Survival +5
Senses Passive Perception 10
Languages Common, Halfling, Dwarven
Attacks Melee +6 / 4d8+1, Ranged +5 / 4d8+0, Grapple +1

Possessions: 500 pp. 1 Medium magic item.


Social Check DCs


Dagger Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears brown leather gloves, a brown jacket, and tight pants. His black fur is long and unkept. His yellow eyes are passionate and lively.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. Days after completing his studies, news broke out that his hometown was attacked by illithids. Dagger was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.

Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg

Flaws: Ugly, Antagonistic. Bonds: Job, Religious, Enemies. Occupation: Scribe

Voice: Cold and demanding tone

Attributes [hide]

Dagger Candle, Male Tabaxi Warlock 10
Medium (5'0") Tabaxi, Chaotic Good (CR 10)
Armor Class 12
Hit Points 64 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)16 (+3) 9 (-1)18 (+4)
Skills Investigation +7, Stealth +6
Senses Passive Perception 9
Languages Common, Dwarven, Goblin, Elven
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day154222220

Possessions: 140 pp. 1 Minor magic item.


Social Check DCs


Erky Boondiggles, Male Gnome [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is renowned for his bright black suits and hats. His auburn hair, when down, is lengthy. His blue eyes are slightly larger than normal.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He does suffer from mild PTSD, and the sight of drow may trigger it at times.

History: The child of northern immigrants he idolized his mother. Erky was born on a far northern mountains where he grew up under the tutelage of his mother, an expert Cartwright. He now travels the world, in search of power and loot.

Motivation: He wants to get laid; and his name or reputation has been wronged in the past by drow, and he desires to right it

Flaws: Emotional. Bonds: Enemies, Immigrant, Adventurer, Has a crush. Occupation: Cartwright

Voice: Soothing and warm

Attributes [hide]

Erky Boondiggles, Male Gnome Wizard 7
Small (3'5") Gnome, Lawful Good (CR 7)
Armor Class 12
Hit Points 46 (7d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 18 (+4)15 (+2) 11 (+0)17 (+3)
Skills Persuasion +6, Stealth +4
Senses Passive Perception 10
Languages Common, Gnome, Goblin, Celestial
Attacks Melee +1 / 2d8-2, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13443210

Possessions: 900 gp. Embroidered silk and velvet mantle with numerous moonstones (2500 gp).


Social Check DCs


Gerard Qualanthri, Male Half-Elf [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a simple burlap shirt and baggy pants. He conceals his longbow with his veritable burlap sack of a shirt. He sports a flattop hair cut. His face is covered beneath a completely black helmet.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is used to getting what he wants. In part because he is a meticulous planner.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Shoemaker. He was granted necromantic powers by his dying brother.

Motivation: Sabotage a competitor; and he is unsatisfied with his job

Ideals: Professionalism, Gifted. Flaws: Shy. Bonds: Job. Occupation: Shoemaker

Voice: Spanish accent

Attributes [hide]

Gerard Qualanthri, Male Half-Elf Adept 5
Medium (5'11") Half-Elf, Lawful Good (CR 5)
Armor Class 11
Hit Points 30 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 14 (+2)11 (+0) 13 (+1)14 (+2)
Skills History +3, Nature +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123210

Possessions: 40000 cp.


Social Check DCs


Senteq Scheppen, Male Gnome [Permalink]

Personal [hide]

Description: An older man who is dressed in earthy colors with a green and tan handkerchief worn on his right side, he is not a threatening figure. His white hair is unkempt and raggedy. He has gray eyes and a green hat with a tan feather.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: The child of a Ruler, who enjoyed hunting, Senteq was taken on many hunting expeditions. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Assassin. Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved; and expand his business

Ideals: Impeccable, Optimist. Flaws: Ugly. Bonds: Poor, Nature, Job. Occupation: Assassin

Voice: Excited and jittery

Attributes [hide]

Senteq Scheppen, Male Gnome Wizard 3
Small (3'8") Gnome, True Neutral (CR 3)
Armor Class 13
Hit Points 7 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)16 (+3) 14 (+2)16 (+3)
Skills Animal Handling +4, Stealth +4
Senses Passive Perception 12
Languages Common, Gnome, Giant, Auran, Ignan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 400 gp.


Social Check DCs

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