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Advanced [show]


Three Treat, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He carries a battered halberd and tarnished sickle as well. His fur is cut close to his head. His yellow eyes lackadaisically let the world flow into them.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was born on a small isolated farm. Through the years after Three was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Three's father didn't care for him much, and the feeling was mutual. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Entrepeneur, Fighting, Impeccable. Flaws: Antagonistic. Bonds: Nature. Occupation: Shipwright

Voice: Boston accent

Attributes [hide]

Three Treat, Male Tabaxi Druid 2
Medium (5'8") Tabaxi, Neutral Good (CR 2)
Armor Class 10
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 12 (+1)13 (+1) 8 (-1)15 (+2)
Skills Intimidation +4, Survival +1
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 120 pp.


Social Check DCs


Az-Adar Churchill, Male Half-Orc [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Half-Orc, and stands approximately 6'1". He likes to wear brown tank tops with white pants, and his gloved hand is found clutching a ceremonial dagger. He has a small bristly mustache and wavy chestnut hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: The child of a Miner, who enjoyed hunting, Az-Adar was taken on many hunting expeditions. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has worked as a Barkeep like his father before him.

Motivation: He has money and likes to spend it; and retire the richest man in the north

Ideals: Entrepeneur. Bonds: Attractive, Nature, Rich, Job. Occupation: Barkeep

Voice: Scottish accent

Attributes [hide]

Az-Adar Churchill, Male Half-Orc Adept 10
Medium (6'1") Half-Orc, Neutral Good (CR 10)
Armor Class 12
Hit Points 30 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 8 (-1)10 (+0) 12 (+1)9 (-1)
Skills Performance +3, Religion +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13332

Possessions: 1300 gp. Alexandrite (300 gp). Chrysoprase (30 gp). Tiger eye turquoise (16 gp). Lapis lazuli (16 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Fonkin Rofferton, Male Gnome [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a green coat over a brown low-cut shirt, and a top hat upon his head. His chestnut hair is kept up in a ponytail inside a top hat. His fair skin shows little sign of his aristocratic breeding.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is a ruthless business man, a trait he acquired from his mother.

History: He comes from a rich eastern family. Fonkin abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has been a successful dealer in antiques buying low and selling high.

Motivation: Meet up once more with his childhood friend; and money/treasure

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Rich, Adventurer. Occupation: Cook

Voice: Puts emphasis on the wrong words

Attributes [hide]

Fonkin Rofferton, Male Gnome Rogue 4
Small (3'5") Gnome, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 26 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)18 (+4) 13 (+1)9 (-1)
Skills Nature +6, Stealth +3
Senses Passive Perception 11
Languages Common, Gnome, Ignan, Gnoll, Celestial, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 600 gp. Brass mug with jade inlays (200 gp). Cloth of gold vestments (30 gp). Solid gold idol (1100 gp). 1 Minor magic item.


Social Check DCs


John Fulton, Male Human [Permalink]

Personal [hide]

Description: He wears a simple green robe with violet stripes complete with hood. His attire stands in sharp contrast to his crossbow, which is beautifully polished and possesses an ornate carving of a cross on it. He wears a deerstalker hat to hide his balding. His face is scarred and worn.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. John is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been saving his money to try and buy his brother's freedom.

Motivation: Wants to raise his children well; and to reunite with his absent father

Ideals: Persistence, Entrepeneur. Flaws: Ugly. Bonds: Family. Occupation: Shepherd

Voice: Scottish accent

Attributes [hide]

John Fulton, Male Human Commoner 1
Medium (5'10") Human, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 16 (+3)15 (+2) 12 (+1)12 (+1)
Skills Acrobatics +1, Perception +3
Senses Passive Perception 13
Languages Common, Dwarven, Celestial
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3

Possessions: 1 Chain shirt.


Social Check DCs


Nordak Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft green waves gently in the breeze. His head has been shaved. He has green eyes.

Personality: Confrontational and typically high on some drug or another. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Butcher arts, while his mother instructed him in etiquette, music and courtly manner. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Nordak grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Nordak. He's since become an addict/alcoholic.

Motivation: Money/treasure; and he is a bit of a kleptomaniac

Ideals: Athletic. Flaws: Ugly, Addict. Bonds: Rich, Criminal record. Occupation: Butcher

Voice: Jittery and nervous

Attributes [hide]

Nordak Aranore, Male Dwarf Warlock 12
Medium (4'3") Dwarf, Neutral Evil (CR 12)
Armor Class 12
Hit Points 64 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 15 (+2)12 (+1) 14 (+2)10 (+0)
Skills Athletics +3, Deception +4
Senses Passive Perception 12
Languages Common, Dwarven, Sylvan
Attacks Melee +3 / 3d10-1, Ranged +6 / 3d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13433

Possessions: 100 pp. Sard (30 gp). Brown-green garnet (130 gp). Rock crystal (30 gp). Golden yellow topaz (1000 gp). Banded agate (6 gp).


Social Check DCs

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