Soveliss Remein, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears blue trousers with violet and blue striped suspenders. He wears various colorful collared shirts. He wears his hair in dreadlocks. His eyes are a pleasant green.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is able to fit into much smaller and tighter spaces than normal.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He left for the south, certain he would find work there.
Motivation: He loathes his own lifestyle; and he wants nothing more than to rejoin the army
Ideals: Gifted. Flaws: Sensitive, Depressed. Bonds: Military, Immigrant. Occupation: Tailor
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'5") Half-Elf, Chaotic Good (CR 5)
Armor Class 12
Hit Points 21 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 13 (+1) | 16 (+3) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Orc, Undercommon, Terran
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +6
Possessions: 400 gp.
Az-Rans Prescott, Male Half-Orc [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a blue costume with the symbols of the four houses of cards on his torso. He is bald on top and has large silver tufts of hair around his ears. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Az-Rans hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was born in a small island village. A gypsy cursed him at a young age, leading to his ugly appearance. He has drifted from career to career and currently works as a Adventurer.
Motivation: Expand his business.
Ideals: Artistic. Flaws: Ugly. Bonds: Poor, Job, Nature. Occupation: Adventurer
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'5") Half-Orc, True Neutral (CR 13)
Armor Class 12
Hit Points 89 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 15 (+2) | 15 (+2) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Orc, Aquan, Undercommon
Attacks Melee +6 / 4d4+2, Ranged +6 / 4d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 3 | 3 | 3 | 3 | 3 |
Possessions: 3000 gp. Alexandrite (200 gp). Silver pearl (100 gp). Rhodochrosite (7 gp). Pink pearl (100 gp). Moss agate (7 gp). Moss agate (7 gp).
Orthog Stanford, Male Half-Orc [Permalink]
Personal [hide]
Description: A middle-aged man, he wears light armors faded through time and improper care, and is pretty ugly. He has a long chestnut beard with little hanging trinkets. His brown eyes dart from person to person to random spaces in the air.
Personality: He can speak with the recently deceased. He can't help but pocket interesting objects he comes across
History: Orthog was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He was granted divine powers by his dying sister.
Motivation: He has decided he is irredeemable.
Ideals: Gifted. Flaws: Ugly. Bonds: Criminal record, Poor. Occupation: Architect
Voice: High pitched, excited
Attributes [hide]
Medium (5'0") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 12
Hit Points 21 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 11 (+0) | 10 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
Possessions: 5000 sp.
Trail Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His white fur is braided into rings. His copper eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He hates goblins. He views them as having robbed his home of its proper glory. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He was born to loving parents in a slum to the west. In his 11th year, his parents were killed by a goblins raid, leaving Trail alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by goblins. Trail was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.
Motivation: Someone believes him a fraud.
Ideals: Fighting, Athletic, Logical. Flaws: Ugly. Bonds: Poor, Enemies. Occupation: Banker
Voice: Slow speaker
Attributes [hide]
Medium (6'7") Tabaxi, Chaotic Good (CR 6)
Armor Class 13
Hit Points 18 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 13 (+1) | 13 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3
Possessions: 10 pp. Golden yellow topaz (1500 gp). Red spinel (80 gp).
Fargrim Torunn, Male Dwarf [Permalink]
Personal [hide]
Description: This light-skinned male wears a red shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. He is tall, broad shouldered and powerfully built. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. He has a tattooed face.
Personality: He is extraordinarily eccentric. As long as the job gets done he does not care how it got done.
History: Born in the west to a Shipwright, Fargrim learned a great deal about his mother's area of expertise. He helped his mother out around the business and became quite the natural. He now mingles about in high society.
Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and expand his business
Ideals: Professionalism. Flaws: Insane. Bonds: Job, Rich, Enemies. Occupation: Shipwright
Voice: Scandinavian accent
Attributes [hide]
Medium (4'4") Dwarf, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 32 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 14 (+2) | 13 (+1) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Auran
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 300 gp.
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