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Dagger Of Clay, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His orange fur is long and unkept. His yellow eyes dart from person to person.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. His job bores him to no end. He has decided to make it more interesting.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Dagger grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Dagger. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: A need for knowledge about a nearby landmark; and he has comitted a past crime that haunts him to this day

Ideals: Athletic, Gifted. Flaws: Ugly. Bonds: Adventurer, Criminal record. Occupation: Farmer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Dagger Of Clay, Male Tabaxi Sorcerer 3
Medium (5'3") Tabaxi, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 13 (+1)12 (+1) 8 (-1)14 (+2)
Skills Athletics +1, Intimidation +4
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11650

Possessions: 1100 sp.


Social Check DCs


Arannis Ariessus, Male Elf [Permalink]

Personal [hide]

Description: With green face paint in a stripe pattern across his face, he wears a brown tunic with black highlights, and long green pants that bunch up around his shoes. His black hair is thinning but still full. His eyes are a pleasant blue.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is frequently practicing swordplay.

History: He was born into a rich family. He struck it rich when he found rare goods in large quantities. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Arannis fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to reunite with his old friends

Ideals: Fighting. Flaws: Ugly. Bonds: Military, Rich, Adventurer. Occupation: Spy

Voice: Pirate accent

Attributes [hide]

Arannis Ariessus, Male Elf Wizard 11
Medium (5'0") Elf, Neutral Evil (CR 11)
Armor Class 10
Hit Points 39 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 12 (+1)10 (+0) 15 (+2)8 (-1)
Skills Athletics +4, History +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 3d8+0, Ranged +4 / 3d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124

Possessions: 2900 gp. 1 Minor magic item.


Social Check DCs


Stannor Glenfellow, Male Halfling [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears a tan collared shirt and red pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt. He has dyed his greying golden hair a little too much giving a sharp golden color. He wears an eyepatch.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He takes great joy in being the best Stableman in town.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Through the years after Stannor was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Stannor's mother didn't care for him much, and the feeling was mutual. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to open a new tavern; and further expansion of business

Ideals: Athletic. Flaws: Ugly, Shy, Antagonistic. Bonds: Job. Occupation: Stableman

Voice: Eastern European accent

Attributes [hide]

Stannor Glenfellow, Male Halfling Rogue 4
Small (3'0") Halfling, Chaotic Neutral (CR 4)
Armor Class 15
Hit Points 13 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)19 (+4) 8 (-1)14 (+2) 17 (+3)12 (+1)
Skills History +4, Persuasion +3
Senses Passive Perception 13
Languages Common, Halfling, Giant, Goblin
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4

Possessions: 200 gp. 2 Antitoxin. 4 Holy water. 1 Alchemist’s fire. 1 Alchemist’s fire.


Social Check DCs


Zogdûsh Harley, Male Half-Orc [Permalink]

Personal [hide]

Description: A moderately attractive man, he has a large tan mantle and cape that has been intricately interwoven into his black robe. His hair is short and golden. His fierce brown eyes like to dwell on things.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Born to a poor family in the city he treasured whatever gifts he got. He moved out west to avoid the crime he committed. Recently he has begun working with bootleggers and crooks.

Motivation: Seeks redemption; and he is a bit of a kleptomaniac

Flaws: Antagonistic, Forgetful. Bonds: Attractive, Poor, Criminal record. Occupation: Actor

Voice: French accent

Attributes [hide]

Zogdûsh Harley, Male Half-Orc Adept 4
Medium (5'1") Half-Orc, Lawful Evil (CR 4)
Armor Class 13
Hit Points 18 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 11 (+0)11 (+0) 16 (+3)11 (+0)
Skills Performance +2, Survival +5
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 600 gp. Rich purple corundum (500 gp). Fire opal (500 gp).


Social Check DCs


Trail Buttons, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a robe, a symbol of the sun god around his neck, and a glaive on his belt. His beige fur is long and unkept. He has a dull look in his blue eyes.

Personality: Cocky and sure of himself, he believes he is the best Barrister born in the past three hundred years. He plays an instrument quite well.

History: Born in the east to a Barrister, Trail learned a great deal about his father's area of expertise. He moved from fad to fad and when he turned 15 he discovered dancing. He tends to his Barrister job now, and dutifully fulfills any obligations he has.

Motivation: Further expansion of business; and to be a merchant again

Ideals: Fighting, Athletic, Artistic. Flaws: Ugly. Bonds: Job. Occupation: Barrister

Voice: Hard of hearing, loud

Attributes [hide]

Trail Buttons, Male Tabaxi Barbarian 2
Medium (5'10") Tabaxi, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 25 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)10 (+0) 11 (+0)17 (+3)
Skills Acrobatics +3, Sleight of Hand +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +3

Possessions: 200 gp. 1 Masterwork Common Melee.


Social Check DCs

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