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Advanced [show]


Sammal Tragedy, Male Tiefling [Permalink]

Personal [hide]

Description: He is typically in his Carter uniform, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'5" when asserting himself. He has wavy black hair. He tend to wears goggles to shield his eyes.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born to a pair of adventurers, Sammal grew up listening to his father's many stories. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He tends to his Carter job now, and dutifully fulfills any obligations he has.

Motivation: To clean up the streets; and balancing his hectic life and new carter responsibilities is difficult

Ideals: Fighting. Flaws: Fearful. Bonds: Job, Adventurer, Guardian. Occupation: Carter

Voice: Old thin voice

Attributes [hide]

Sammal Tragedy, Male Tiefling Warlock 6
Medium (6'5") Tiefling, Chaotic Good (CR 6)
Armor Class 12
Hit Points 15 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 9 (-1)10 (+0) 12 (+1)16 (+3)
Skills Medicine +4, Performance +6
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 2d6+4, Ranged +5 / 2d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kipper Cobblelob, Male Gnome [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Gnome, and stands approximately 3'4". He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time, and his gloved hand is found clutching a hammer. With a patchy black beard and wild black hair. His eyes are brown.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. Flattery will make him almost putty in your hands.

History: Born to a pair of adventurers, Kipper grew up listening to his father's many stories. He took every job he could get his hands on, but the opportunities for Gnomes in the east were limited. He now travels the world, in search of power and loot.

Motivation: A need for knowledge about a nearby landmark.

Flaws: Selfish. Bonds: Adventurer, Immigrant. Occupation: Body Guard

Voice: Slow speaker

Attributes [hide]

Kipper Cobblelob, Male Gnome Barbarian 8
Small (3'4") Gnome, Lawful Neutral (CR 8)
Armor Class 14
Hit Points 88 (8d12)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 19 (+4)11 (+0) 17 (+3)12 (+1)
Skills Investigation +3, Performance +4
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3

Possessions: 3000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Azdûsh Wilberforce, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is wearing a perfectly clean shirt and pair of pants. His long black hair is drawn into a two foot long braid. His otherwise smooth face is marked with small tiny scars.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born to a criminal king-pin and mafia family His martial abilities were realized during a raid on his village. He now travels the world, in search of power and loot.

Motivation: Retire the richest man in the west.

Ideals: Athletic, Entrepeneur, Gifted. Bonds: Attractive, Adventurer, Criminal record. Occupation: Locksmith

Voice: Posh accent

Attributes [hide]

Azdûsh Wilberforce, Male Half-Orc Sorcerer 3
Medium (5'7") Half-Orc, Lawful Evil (CR 3)
Armor Class 11
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 12 (+1)12 (+1) 13 (+1)10 (+0)
Skills Insight +3, Perception +3
Senses Passive Perception 13
Languages Common, Orc, Giant
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11650

Possessions: 15000 cp. Jade (100 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Ratak England, Male Half-Orc [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He is generally shirtless and showing off his tattooed chest. He is an epitome of beauty. He wears his hair in dreadlocks. His face is covered beneath a completely black helmet.

Personality: Ratak hangs on like a leech to those who appreciate him. It was this clingy personality that held back his writing career. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Revenge.

Ideals: Artistic, Fighting. Flaws: Antagonistic. Bonds: Attractive, Enemies. Occupation: Hunter

Voice: Speaks with squeezed throat

Attributes [hide]

Ratak England, Male Half-Orc Rogue 3
Medium (6'4") Half-Orc, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 11 (+0)11 (+0) 14 (+2)14 (+2)
Skills Intimidation +4, Stealth +3
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4

Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Pallabar Timbers, Male Gnome [Permalink]

Personal [hide]

Description: A man of a pale complexion, he prefers to wear flannel. His hair is blonde and curly. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: Pallabar lived on a farm with his mother, near the main road leading to a nearby town. His childhood dream was to be a Shepherd, but he was a colossal failure. Days after completing his studies, news broke out that his hometown was attacked by goblins. Pallabar was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.

Motivation: He wants to meet his childhood hero; and revenge

Bonds: Enemies, Family, Job, Adventurer. Occupation: Map Maker

Voice: Spanish accent

Attributes [hide]

Pallabar Timbers, Male Gnome Sorcerer 2
Small (3'4") Gnome, Neutral Good (CR 2)
Armor Class 14
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 16 (+3)12 (+1) 14 (+2)13 (+1)
Skills Perception +4, Sleight of Hand +5
Senses Passive Perception 15
Languages Common, Gnome, Terran
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 210 gp. Bloodstone (80 gp). Red-brown spinel (100 gp). 2 Holy water.


Social Check DCs

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