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NPC Generator

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Advanced [show]


Adam Ryley, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears a brown tunic with red highlights, and long blue pants that bunch up around his shoes. He is tall, broad shouldered and powerfully built. His red hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are blue and catlike.

Personality: Eccentric and domineering, Adam will drive conversation. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Adam is combative with any and all who dare try his patience in the slightest.

History: The child of a Dyer, who enjoyed hunting, Adam was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Adam took refuge in the large cave and found the beat up falchion and armor he uses now. He struck the Bather job and began his own company from there.

Motivation: He is unsatisfied with his job; and doesn't want to be a bather and was forced into it by his family

Ideals: Extrovert, Justice. Bonds: Nature, Job, Family. Occupation: Bather

Voice: Hollow voice

Attributes [hide]

Adam Ryley, Male Human Sorcerer 4
Medium (5'0") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 14 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 12 (+1)15 (+2) 11 (+0)11 (+0)
Skills Acrobatics +5, Stealth +5
Senses Passive Perception 10
Languages Common, Druidic, Draconic
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12663000

Possessions: 600 gp.


Social Check DCs


Zepar Trust, Male Tiefling [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a green shirt, with a violet mid length shorts with violet tights and flats, usually wearing a coat over them. His dark red hair is unkempt and raggedy. His silver eyes dart from person to person to random spaces in the air.

Personality: Zepar wants to be seen as a stoic, levelheaded, noble Paladin, so he tries to act the part. He does a good job, for the most part... He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When money was particularly tight he was walking through alleys when he overheard a Shoemaker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was always very intelligent and has formed a secret society of freemasons.

Motivation: He wants nothing more than to rejoin the army; and he feels threatened by others

Ideals: Disciplined. Flaws: Ugly, Antagonistic. Bonds: Poor, Military. Occupation: Shoemaker

Voice: Smoker's lung

Attributes [hide]

Zepar Trust, Male Tiefling Paladin 16
Medium (6'2") Tiefling, Chaotic Neutral (CR 16)
Armor Class 11
Hit Points 101 (16d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 15 (+2)14 (+2) 14 (+2)15 (+2)
Skills History +7, Medicine +7
Senses Passive Perception 12
Languages Common, Sylvan, Undercommon
Attacks Melee +7 / 4d10+2, Ranged +6 / 4d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1502211

Possessions: 900 pp. Aquamarine (1400 gp). White opal (400 gp). Fiery yellow corundum (400 gp). Rich purple corundum (400 gp). Hematite (4 gp). Smoky quartz (40 gp). Brown diamond (2000 gp). Moss agate (4 gp). Fiery yellow corundum (400 gp). White pearl (100 gp). Eye agate (4 gp). Violet garnet (1400 gp). Aquamarine (1400 gp). Golden yellow topaz (1400 gp). Onyx (40 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Vondal Helcral, Male Dwarf [Permalink]

Personal [hide]

Description: A moderately attractive man, he prefers to wear black clothing when he does not wear armor. His tied-back hair is silver. His otherwise smooth face is marked with small tiny scars.

Personality: He will rave to anyone who will listen. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: From birth he was tutored by a cruel and relentless mentor. His druidic abilities were realized during a raid on his village. He was granted druidic powers by his dying sister.

Motivation: Retire the richest man in the east; and he is not mentally stable, and does not behave rationally

Ideals: Optimist, Gifted, Entrepeneur. Flaws: Insane. Bonds: Attractive, Mentor. Occupation: Mercenary

Voice: Ums and uhs a lot

Attributes [hide]

Vondal Helcral, Male Dwarf Warlock 2
Medium (4'0") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)12 (+1) 12 (+1)11 (+0)
Skills Nature +3, Stealth +3
Senses Passive Perception 11
Languages Common, Dwarven, Goblin
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11220

Possessions: 50 pp.


Social Check DCs


Ernest Kensley, Male Human [Permalink]

Personal [hide]

Description: He wears a grey vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his grey boots flare out at the collars. He carries with him a set of longswords, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. His hair is greying and his face has many wrinkles. His face is covered beneath a completely black helmet.

Personality: Calm and collected, he is a well trained Painter. Further he is a bit of a stoner and is frequently out of it.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. A gifted student he started as a Assassin, but he got bored and became a Painter. He's also a talented Assassin, but doesn't like to broadcast it.

Motivation: Further expansion of business; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Addict, Mundane. Bonds: Job. Occupation: Painter

Voice: Forgets to breathe while speaking

Attributes [hide]

Ernest Kensley, Male Human Adept 2
Medium (6'4") Human, Neutral Evil (CR 2)
Armor Class 12
Hit Points 14 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 13 (+1)15 (+2) 12 (+1)17 (+3)
Skills Acrobatics +4, History +4
Senses Passive Perception 11
Languages Common, Gnome, Druidic
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 1500 sp. Jade (90 gp). Chrysoberyl (90 gp).


Social Check DCs


Henry Camden, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and is typically in his Barber uniform. He wears a wide-brimmed hat to hide his balding. His face is covered beneath a completely black helmet.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He also has developed a complete distrust of the Adventurer profession.

History: He was born several months after his mother was called into army service. When Henry reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has achieved small success as a Barber.

Motivation: He wants nothing more than to rejoin the army; and he'd like to take his coworkers down a peg

Ideals: Disciplined. Flaws: Ugly. Bonds: Job, Military. Occupation: Barber

Voice: Italian accent

Attributes [hide]

Henry Camden, Male Human Warlock 1
Medium (5'8") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 16 (+3)8 (-1) 8 (-1)8 (-1)
Skills Acrobatics +4, History +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 20 gp. Ceremonial electrum dagger with a star ruby in the pommel (300 gp).


Social Check DCs

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