Aramil Galanodel, Male Elf [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a fine chain shirt which he covers with green colored cloaks and clothing. His hair is black, silky, and of moderate length. His skin is flawless and his blue eyes scan people very quickly.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He can't help but pocket interesting objects he comes across
History: Born to a Jeweler, his father struggled to pay the bills. Aramil was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Aramil decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Beggar kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: Seeks redemption.
Ideals: Optimist, Fighting. Bonds: Attractive, Criminal record, Poor. Occupation: Beggar
Voice: Voice breaks
Attributes [hide]
Medium (4'9") Elf, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 18 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 12 (+1) | 12 (+1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Elven, Celestial
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4
Possessions: 2000 sp. 4 Thunderstones.
Andram Lust, Male Tiefling [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears dull tan sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed quarterstaff, just in case. He has styled his white hair well, parting it to the left. His eyes are white and he is always smoking a pipe.
Personality: He never swears and excessively uses polite adverbs when speaking. He is a ruthless business man, a trait he acquired from his mother.
History: He was born to a pair of big game hunters, but was frequently ill as a child. There was a wharf not far from home where he often wandered off to fish. Since then, he has sought to make the best of life.
Motivation: He would like to get married and retire.
Ideals: Optimist, Entrepeneur. Flaws: Disease. Bonds: Nature. Occupation: Junk Dealer
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'7") Tiefling, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 31 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 14 (+2) | 11 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 2 |
Possessions: 200 gp. 1 Minor magic item.
Iados Intellect, Male Tiefling [Permalink]
Personal [hide]
Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has moderate length white hair. His white eyes are passionate and lively.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He got into the Navigator business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Navigator. He used his abilities to trick people and travel the world for free.
Motivation: He is unsatisfied with his job; and he wants revenge against drow
Flaws: Terse. Bonds: Military, Job, Criminal record, Enemies. Occupation: Navigator
Voice: Scratchy, weak
Attributes [hide]
Medium (5'10") Tiefling, Lawful Evil (CR 8)
Armor Class 11
Hit Points 25 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 11 (+0) | 16 (+3) | 18 (+4) | 15 (+2) |
Senses Passive Perception 17
Languages Common, Aquan, Goblin, Draconic
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 4 | 3 | 3 | 2 | 0 | 0 |
Possessions: 1100 gp.
Bruz Ansley, Male Half-Orc [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. His head has been shaved. His blue eyes are passionate and lively.
Personality: He will rave to anyone who will listen. He has a minor phobia of water and hates getting wet.
History: He was born a particularly ugly child, much to the horror of his parents. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Bruz took refuge in the old dungeon and found the beat up bow and armor he uses now. He used his abilities to trick people and travel the world for free.
Motivation: A rival would like him out of the picture; and he is being blackmailed/forced/etc and this influences his actions
Flaws: Ugly, Insane, Fearful. Bonds: Nature, Criminal record. Occupation: Marshal
Voice: Aggressive tone
Attributes [hide]
Medium (6'1") Half-Orc, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 24 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 14 (+2) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Elven
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 3 | 2 |
Possessions: 13000 sp. 1 Minor magic item.
Flask Of Ale, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a blue shirt with thin brown vertical stripes and yellow pants. His brown fur is greasy and uncared for. His face is covered beneath a completely black helmet.
Personality: He is happy with his job as a Sailor. He turns his eye from what people do, preferring to live and let live. A true patriot, Flask would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born in the south. He worked as a nervous Sailor and found it very stressful. He left for the south, certain he would find work there.
Motivation: Wants to open a new tavern; and he wants nothing more than to rejoin the army
Flaws: Ugly. Bonds: Job, Military, Immigrant. Occupation: Sailor
Voice: Soft and melodious
Attributes [hide]
Medium (6'4") Tabaxi, Chaotic Good (CR 10)
Armor Class 15
Hit Points 74 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 20 (+5) | 14 (+2) | 16 (+3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Celestial, Undercommon, Abyssal
Attacks Melee +6 / 3d6+2, Ranged +9 / 3d6+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 4 |
Possessions: 900 gp. An abacus with copper, silver and gold markers (130 gp). Embroidered and bejeweled glove (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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