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NPC Generator

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Advanced [show]


Kilvar Fireforge, Male Dwarf [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner, and he perpetually has his kukri ready. He has a small bristly mustache and wavy golden hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.

Personality: Abrasive and pushy, he has a hard time making friends. He has a small toy that he constantly fidgets with.

History: Sold as a small child to a necromancer, Kilvar was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. From his teen years he was always beautiful and desirable, so people have always doted on him. After a long history of fighting, Kilvar and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Antagonistic, Addict. Bonds: Attractive, Mentor. Occupation: Cook

Voice: Ums and uhs a lot

Attributes [hide]

Kilvar Fireforge, Male Dwarf Ranger 1
Medium (4'4") Dwarf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)17 (+3) 11 (+0)10 (+0)
Skills Insight +2, Performance +2
Senses Passive Perception 10
Languages Common, Dwarven, Goblin, Aquan, Elven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 10 pp.


Social Check DCs


Modean Comedy, Male Tiefling [Permalink]

Personal [hide]

Description: This slender man stands about 5'6". He does not wear sleeves and tends to eschew shirts when he can avoid it. His white hair is kept up in a ponytail inside a deerstalker hat. He wears crescent spectacles with a black brim.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Hunter arts, while his mother instructed him in etiquette, music and courtly manner. Modean was born on a far western desert where he grew up under the tutelage of his father, an expert Hunter. He moves from town to town, unable to find a place to settle.

Motivation: Sabotage a competitor; and to find somewhere to settle down

Ideals: Joker. Flaws: Mundane. Bonds: Rich, Immigrant, Job. Occupation: Hunter

Voice: Puts emphasis on the wrong words

Attributes [hide]

Modean Comedy, Male Tiefling Adept 8
Medium (5'6") Tiefling, Chaotic Good (CR 8)
Armor Class 10
Hit Points 55 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 16 (+3)18 (+4) 15 (+2)13 (+1)
Skills Acrobatics +3, Religion +7
Senses Passive Perception 12
Languages Common, Giant, Abyssal, Celestial, Draconic
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13332000

Possessions: 150 pp. Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Ceremonial electrum dagger with a star ruby in the pommel (1700 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Cask In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: 6'6" and lanky with angular features, he is an attractive figure. He wears a black vest with golden trim over his white shirt. His white leather gloves and pants are well-kept, and his black boots flare out at the collars. He has done his best to style his yellow fur to look like a famous performer. His blue eyes dart from person to person to random spaces in the air.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he is compelled to act according to his religious beliefs

Flaws: Shy. Bonds: Attractive, Enemies, Religious, Debt. Occupation: Merchant

Voice: Soft and melodious

Attributes [hide]

Cask In the Wind, Male Tabaxi Sorcerer 7
Medium (6'6") Tabaxi, True Neutral (CR 7)
Armor Class 13
Hit Points 24 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 12 (+1)13 (+1) 13 (+1)13 (+1)
Skills Athletics +5, Insight +4
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126664

Possessions: 100000 cp.


Social Check DCs


Wiggan Thistletop, Male Halfling [Permalink]

Personal [hide]

Description: He is renowned for his bright tan suits and hats, and he perpetually has his hand crossbow ready. He wears a Stetson hat to cover his moderate length brown hair. His green eyes lackadaisically let the world flow into them.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: Wiggan was raised in a hard working conservative environment. Cursed with vampirism at a very young age, Wiggan has worked very hard to control his curse. He ran away from his former home and has been making his living as a Shoemaker for the past few years.

Motivation: To find somewhere to settle down; and he feels that his past leaves him morally obligated to help

Ideals: Fighting. Flaws: Antagonistic, Disease, Mundane. Bonds: Criminal record, Job. Occupation: Shoemaker

Voice: Smoker's lung

Attributes [hide]

Wiggan Thistletop, Male Halfling Warlock 3
Small (3'0") Halfling, Lawful Evil (CR 3)
Armor Class 12
Hit Points 25 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)9 (-1) 17 (+3)14 (+2)
Skills Investigation +1, Perception +5
Senses Passive Perception 15
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp.


Social Check DCs


Gunter Marlowe, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he sports green clothing, slightly heavier than average wear. He wears a colorful flower in his red hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born the only child of a wealthy merchant. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Gunter took refuge in the large cave and found the beat up trident and armor he uses now. He ran away from his former home and has been making his living as a Locksmith for the past few years.

Motivation: Expand his business; and sabotage a competitor

Ideals: Entrepeneur. Bonds: Attractive, Job, Military, Nature. Occupation: Locksmith

Voice: Rolls R's

Attributes [hide]

Gunter Marlowe, Male Human Barbarian 7
Medium (5'6") Human, True Neutral (CR 7)
Armor Class 12
Hit Points 69 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)11 (+0) 11 (+0)15 (+2)
Skills Deception +5, Medicine +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2

Possessions: 300 gp. Sapphire pendant on gold chain (1500 gp). A pair of silk slippers encrusted with tiny pearls. (60 gp).


Social Check DCs

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