Zog Alton, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has styled his brown hair well, parting it to the left. His skin is flawless and his blue eyes scan people very quickly.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. A friendly and beautiful Half-Orc, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: Sold as a small child to a necromancer, Zog was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. Due to his spouse's obsession with being a Miller they were divorced and he won custody of their son. He worked as a Dilettante, and he later adopted a second son.
Motivation: Wants to raise his children well; and his relatives are trying to arrange a marriage
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Rich, Attractive, Mentor, Family. Occupation: Dilettante
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'3") Half-Orc, Lawful Good (CR 1)
Armor Class 11
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 8 (-1) | 8 (-1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 3000 cp. Jet (130 gp).
Trail On the Water, Male Tabaxi [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He is wearing a tight green one piece outfit complete with pants, hood, and a cape. His yellow fur is heavily combed to the right. His green eyes peer out from beneath his top green hat.
Personality: He can speak with the recently deceased. He is a big fan of imagination and believes people should spend more time reading and writing.
History: A powerful slaver made him what he is. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. He used his abilities to trick people and travel the world for free.
Motivation: Seeks redemption; and to share knowledge with the world
Ideals: Gifted, Logical. Bonds: Attractive, Mentor, Criminal record. Occupation: Spice Merchant
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'5") Tabaxi, Lawful Evil (CR 10)
Armor Class 14
Hit Points 36 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 19 (+4) | 13 (+1) | 17 (+3) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Draconic, Druidic, Orc
Attacks Melee +7 / 3d6+3, Ranged +8 / 3d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 6 | 6 | 5 | 3 | 0 | 0 |
Possessions: 2300 gp. Golden pearl (80 gp). Bloodstone (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Enialis Erenaeth, Male Elf [Permalink]
Personal [hide]
Description: He wears a tight fitting white shirt and pants. He is portly but not overly obese. His red hair and beard is wavy and long. He has violet eyes.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was born the only child of a wealthy merchant. His mother was a soldier and died while he was still young. Enialis was left his mother's suit of armor and trained in its use and care. He was always very intelligent and has formed a secret society of philosophers.
Motivation: Revenge; and a deep hatred of goblins
Ideals: Entrepeneur. Flaws: Depressed, Secretive. Bonds: Military, Enemies. Occupation: Bounty Hunter
Voice: Sleepy voice
Attributes [hide]
Medium (5'0") Elf, Lawful Good (CR 3)
Armor Class 12
Hit Points 8 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 6 (-2) | 10 (+0) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 gp.
Norkruuth Shestendeliath, Male Dragonborn [Permalink]
Personal [hide]
Description: This man stands a little under 6'2" and is a bit bulky. He is very muscular particularly in the legs. He wears a fine chain shirt which he covers with blue colored cloaks and clothing. His gold crest is smooth and relatively long. His gold eyes are slightly larger than normal.
Personality: He hates Dragonborns with a passion. As such he is filled with self loathing. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Sold as a small child to a necromancer, Norkruuth was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. As a young adult he joined a group advocating for an improvement in Dragonborn conditions. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Doesn't want to be a Locksmith and was forced into it by his family; and to reunite with his absent mother
Flaws: Racist, Fearful, Shy. Bonds: Mentor, Family. Occupation: Locksmith
Voice: Smooth and feminine
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Neutral (CR 9)
Armor Class 12
Hit Points 35 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 9 (-1) | 14 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Giant
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +3
Possessions: 190 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Tordek Ungart, Male Dwarf [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a robe, a symbol of his god around his neck, and a shortbow on his belt. His red hair is heavily combed to the right. His fair skin shows little sign of his aristocratic breeding.
Personality: He is a Barkeep first and foremost. He believes firmly that knowledge should be universal. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Barkeep. He ran away from his former home and has been making his living as a Barkeep for the past few years.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and expand his business
Ideals: Fighting, Gifted. Bonds: Attractive, Job, Military. Occupation: Barkeep
Voice: Thin and wheezing
Attributes [hide]
Medium (4'1") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 13 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 18 (+4) | 17 (+3) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Infernal, Giant, Auran
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!