Ahvain Sylvaranth, Male Elf [Permalink]
Personal [hide]
Description: He is wearing a perfectly clean shirt and pair of pants. His white hair, when down, is lengthy. He has green eyes and a white hat with a red feather.
Personality: He acts crazy and hedonistic. He also has developed a complete distrust of the Barkeep profession.
History: Gifted from a young age, Ahvain studied abroad. He worked as a nervous Fisher and found it very stressful. He has been saving his money to try and buy his brother's freedom.
Motivation: He has a rivalry with the Church that dominates his actions; and expand his business
Ideals: Gifted. Flaws: Hedonist. Bonds: Attractive, Job, Family, Religious. Occupation: Fisher
Voice: Switch between two voices
Attributes [hide]
Medium (5'0") Elf, Lawful Good (CR 12)
Armor Class 16
Hit Points 72 (12d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 22 (+6) | 11 (+0) | 11 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +7 / 3d10+3, Ranged +10 / 3d10+6, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 1 |
Possessions: 400 pp. Rhodochrosite (10 gp). Canary diamond (2000 gp). Peridot (30 gp). Carnelian (30 gp). Violet garnet (200 gp). Golden yellow topaz (200 gp). Red-brown spinel (120 gp).
Lewis Darlington, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a green shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them. With bright black hair and a scraggly beard. His fair skin shows little sign of his aristocratic breeding.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. A true patriot, Lewis would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Shepherd mother left him crippled. He has gone from town to town working and never settling down anywhere, but has fallen for a local Shepherd. He hasn't told them the truth, but wants to settle down with them.
Motivation: Wants his loneliness to end; and wants a kiss
Flaws: Terse, Disease. Bonds: Attractive, Military, Has a crush. Occupation: Dilettante
Voice: Mousy voice
Attributes [hide]
Medium (6'1") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 13 (+1) | 14 (+2) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Giant, Sylvan
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
Possessions: Red spinel (130 gp).
Gilthur Bloodkith, Male Dwarf [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears rags and sports a simple walking cane. His auburn hair is cut short with large spiked bangs in the front. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is witty, but his monotone delivery comes off as unnerving He has a small toy that he constantly fidgets with.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. While studying, he fell in love. They married and had a daughter. Some 4 years later his spouse died after the birth of his daughter. Heartbroken, Gilthur never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.
Motivation: Wishes to resurrect an old love.
Ideals: Athletic, Joker. Flaws: Addict. Bonds: Poor, Slave, In love. Occupation: Interpreter
Voice: Old Prospector
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 14 (+2) | 12 (+1) | 18 (+4) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Dwarven, Goblin
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 3000 cp.
Zûmug Washington, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has a slight overbite and is overall scrawny. He is bald on top and has large white tufts of hair around his ears. His blue eyes are slightly larger than normal.
Personality: He is business-like. He takes instructions and follows them to the letter. Flattery will make him almost putty in your hands.
History: Sold as a small child to a slaver, Zûmug was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Balancing his hectic life and new Stylist responsibilities is difficult.
Ideals: Professionalism. Flaws: Ugly, Selfish. Bonds: Mentor. Occupation: Stylist
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'6") Half-Orc, Lawful Neutral (CR 7)
Armor Class 11
Hit Points 26 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 12 (+1) | 13 (+1) | 9 (-1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +7 / 2d8+4, Ranged +4 / 2d8+1, Grapple +4
Possessions: 1200 gp. Sard (60 gp). Hematite (9 gp).
Right-Handed Prim Posies, Male Tabaxi [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is wearing a long, brown cloak. His orange fur is smooth and relatively long. His eyes are copper and catlike.
Personality: He dislikes all the random violence that takes place in the west. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Born in the west to a Dilettante, Right-Handed learned a great deal about his father's area of expertise. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. Due to his spouse's obsession with being a Navigator they were divorced and he won custody of their daughter. He worked as a Dilettante, and he later adopted a second daughter.
Motivation: He is not mentally stable, and does not behave rationally; and to unite with his brother
Ideals: Pacifist. Flaws: Antagonistic, Insane. Bonds: Mentor, Job, Family. Occupation: Dilettante
Voice: Slow speaker
Attributes [hide]
Medium (6'2") Tabaxi, Neutral Good (CR 10)
Armor Class 12
Hit Points 56 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 13 (+1) | 10 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 |
Possessions: 8000 sp. Aquamarine (200 gp). Lapis lazuli (6 gp). Jasper (60 gp). Pink pearl (160 gp). Azurite (6 gp). Obsidian (6 gp). Deep blue spinel (200 gp). 1 Minor magic item.
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