Ombul Thorngage, Male Halfling [Permalink]
Personal [hide]
Description: He wears a brown vest and prefers green and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. His attire stands in sharp contrast to his pickaxe, which is beautifully polished and possesses an ornate carving of a card on it. He wears his hair in dreadlocks. His green eyes have a joyful gleam in them most of the time.
Personality: A skeptical and narcissistic man, Ombul's first love is himself. His second love is also himself. As long as the job gets done he does not care how it got done.
History: He was born in a small mountains village. Ostracized due to the arcane powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. He was granted arcane powers by his dying sister.
Motivation: Nothing but the best is good enough for him; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable, Professionalism, Gifted. Flaws: Ugly. Bonds: Nature. Occupation: Healer
Voice: Mumbles to self between sentences
Attributes [hide]
Small (2'10") Halfling, Neutral Good (CR 10)
Armor Class 13
Hit Points 51 (10d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 12 (+1) | 9 (-1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Halfling
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +2
Possessions: 120 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Thamior Caerdonel, Male Elf [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a simple tan robe with violet stripes complete with hood. His hair is white and curly. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.
Personality: A deeply religious man he believes everything happens for a reason. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His father had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.
Motivation: He uses money and sex appeal to get what he needs; and he is compelled to act according to his religious beliefs
Ideals: Extrovert. Flaws: Disease. Bonds: Attractive, Religious, Rich. Occupation: Tanner
Voice: Dutch accent
Attributes [hide]
Medium (4'11") Elf, True Neutral (CR 3)
Armor Class 11
Hit Points 27 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 11 (+0) | 9 (-1) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 2500 sp.
Zephan Murder, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a red tunic with blue highlights, and long black pants that bunch up around his shoes. He is bristling with hidden weapons, mostly flails and morningstars. He wears a top hat to hide his balding. His otherwise smooth face is marked with small tiny scars.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: Zephan was raised in a hard working conservative environment. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Zephan fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He's repulsed by the PC; and to settle down with his crush
Ideals: Fighting. Flaws: Antagonistic. Bonds: Criminal record, Has a crush, Job. Occupation: Courier
Voice: Switch between two voices
Attributes [hide]
Medium (5'1") Tiefling, True Neutral (CR 6)
Armor Class 12
Hit Points 23 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 12 (+1) | 10 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
Possessions: 1000 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Astar Horror, Male Tiefling [Permalink]
Personal [hide]
Description: This late middle aged man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during and is in decent physical shape. His chestnut hair has been sun bleached extensively. He tend to wears goggles to shield his eyes.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. Flattery will make him almost putty in your hands.
History: Born to a pair of adventurers, Astar grew up listening to his father's many stories. When money was particularly tight he was walking through alleys when he overheard a Scribe hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now spends his time doing works of charity.
Motivation: He has passion for adventuring and risk; and he wants to meet his childhood hero
Ideals: Philantrophist. Flaws: Selfish. Bonds: Adventurer, Poor, Slave. Occupation: Scribe
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'5") Tiefling, Lawful Neutral (CR 6)
Armor Class 10
Hit Points 35 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 13 (+1) | 14 (+2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Druidic, Gnoll
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +0
Possessions: 800 gp. Iolite (30 gp). Violet garnet (1600 gp). Bloodstone (30 gp). Black pearl (1600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Arjhan Turnuroth, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he typically wears a sleeveless long coat of deep blue leather and dull green iron scale mail. His copper crest is greasy and uncared for. His eyes are red and beady.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He worked as a nervous Blacksmith and found it very stressful. He inherited the family business which he has now maintained for 9 years.
Motivation: To find somewhere to settle down; and he'd like to take his coworkers down a peg
Ideals: Gifted. Flaws: Ugly, Fearful, Mundane. Bonds: Job. Occupation: Blacksmith
Voice: Slow speaker
Attributes [hide]
Medium (6'6") Dragonborn, True Neutral (CR 9)
Armor Class 14
Hit Points 58 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 18 (+4) | 15 (+2) | 11 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 3d4+3, Ranged +7 / 3d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 | 1 |
Possessions: Silver comb with moonstones (200 gp). Sapphire pendant on gold chain (2500 gp). Brass mug with jade inlays (300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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