Ishgha Clifford, Male Half-Orc [Permalink]
Personal [hide]
Description: He has a missing left leg. He prefers to wear tan pants and tee shirts. He wears his silver hair up in a very large beehive style do. His otherwise smooth face is marked with small tiny scars.
Personality: While he acts the brute, he is far gentler than he would appear. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Ishgha is combative with any and all who dare try his patience in the slightest.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Bowyer mother left him crippled. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to get a good night's sleep
Ideals: Fighting, Justice. Flaws: Disease, Insomniac. Occupation: Painter
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'2") Half-Orc, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 13 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 13 (+1) | 14 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Orc, Ignan, Celestial
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 2000 cp. Amber (60 gp). 1 Chain shirt.
Senteq Lingenhall, Male Gnome [Permalink]
Personal [hide]
Description: This tall, slender man wears a tan cloak and cross-gartered violet stockings. His tied-back hair is white. He has several tiny opal earrings on each ear.
Personality: He is business-like. He takes instructions and follows them to the letter. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: The child of a Butcher, who enjoyed hunting, Senteq was taken on many hunting expeditions. Cursed with a spirit at a very young age, Senteq has worked very hard to control his curse. He now spends his time doing works of charity.
Motivation: He is greedy.
Ideals: Professionalism, Philantrophist. Flaws: Disease. Bonds: Rich, Nature. Occupation: Barrister
Voice: Strong lisp
Attributes [hide]
Small (3'7") Gnome, True Neutral (CR 3)
Armor Class 14
Hit Points 26 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 19 (+4) | 8 (-1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: Brass mug with jade inlays (200 gp). 1 Smokesticks. 4 Antitoxin.
Eberk Trueanvil, Male Dwarf [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He is renowned for his bright yellow suits and hats. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. He tend to wears goggles to shield his eyes.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.
History: Born to a pair of adventurers, Eberk grew up listening to his father's many stories. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting goblins, the young Eberk began to lead the lost caravan. He now travels the world, in search of power and loot.
Motivation: Many goblins want him driven away.
Ideals: Disciplined, Entrepeneur. Bonds: Enemies, Adventurer. Occupation: Gardener
Voice: Switch between two voices
Attributes [hide]
Medium (4'4") Dwarf, Neutral Good (CR 1)
Armor Class 9
Hit Points 12 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 15 (+2) | 11 (+0) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 2000 cp. 1 Chain shirt.
Felgrat Yeardley, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His red hair is greasy and uncared for. He wears a mask on his face.
Personality: He is a hateful person. He taunts others and blames them for his problems. He also has developed a complete distrust of the Tailor profession.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He then took over the family business and is one of the better Spy for hire.
Motivation: Wants to open a new tavern; and he's repulsed by the pc
Ideals: Fighting, Athletic. Flaws: Ugly, Antagonistic. Bonds: Job. Occupation: Spy
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'6") Half-Orc, Lawful Good (CR 7)
Armor Class 11
Hit Points 40 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 17 (+3) | 8 (-1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
Possessions: 1000 sp. An abacus with copper, silver and gold markers (100 gp). Ceremonial electrum dagger with a star ruby in the pommel (300 gp). An abacus with copper, silver and gold markers (100 gp). 1 Minor magic item.
Zepar Gluttony, Male Tiefling [Permalink]
Personal [hide]
Description: He wears bulky blue painted plate armor. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His blue hair is heavily combed to the right. He has gleaming, smiling gold eyes.
Personality: He is overprotective of those who hire his services. He is afraid of women and trembles around them
History: He was born blind and as such lacked many opportunities for work. He found a children's book about a Tiefling Adept who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. During his travels, Zepar and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Zepar discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Zepar fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: Obtaining odd cultural Tiefling artifacts is his passion.
Flaws: Shy, Disease. Bonds: Attractive, Guardian, Adventurer. Occupation: Tanner
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'5") Tiefling, True Neutral (CR 12)
Armor Class 12
Hit Points 79 (12d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 10 (+0) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 3 | 3 | 2 | 0 | 0 |
Possessions: 300 pp. Finely wrought small gold bracelet (50 gp). Gold and topaz bottle stopper cork (900 gp). Jeweled gold crown (7000 gp). Eyepatch with mock eye of sapphire and moonstone (1200 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). Gold music box (2000 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (50 gp). Brass mug with jade inlays (300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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