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Advanced [show]


Lûga England, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a black vest and prefers brown and red shirts. His boots appear to have been at one point steel toed but are quite worn down, and he perpetually has his greatsword ready. His auburn hair is still thick. His hazel eyes dart from person to person.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was born to loving parents in a slum to the east. A gifted student he started as a Herbalist, but he got bored and became a Jeweler. He then took over the family business and is one of the better Jeweler for hire.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Job, Poor. Occupation: Jeweler

Voice: growls and snarls, animalistic

Attributes [hide]

Lûga England, Male Half-Orc Fighter 7
Medium (6'0") Half-Orc, Chaotic Evil (CR 7)
Armor Class 13
Hit Points 59 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 14 (+2)9 (-1) 16 (+3)14 (+2)
Skills Animal Handling +6, Performance +5
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3

Possessions: 1100 gp. Rhodochrosite (16 gp). Alexandrite (1500 gp). Jasper (30 gp). Amethyst (140 gp).


Social Check DCs


Faran Fastfoot, Male Halfling [Permalink]

Personal [hide]

Description: 3'4" and muscular, this northern man wears clothing that is held on in multiple layers but all of it is in poor condition. His tied-back hair is white. His eyes are amber and he is always smoking a pipe.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born the only child of a wealthy merchant. When money was particularly tight he was walking through alleys when he overheard a Sellsword hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He used his abilities to travel the world and help people.

Motivation: Wants to work out more often.

Ideals: Athletic, Philantrophist, Entrepeneur. Flaws: Forgetful. Bonds: Poor. Occupation: Sellsword

Voice: Low and grunting

Attributes [hide]

Faran Fastfoot, Male Halfling Paladin 4
Small (3'4") Halfling, Chaotic Neutral (CR 4)
Armor Class 14
Hit Points 36 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 14 (+2)14 (+2) 16 (+3)11 (+0)
Skills Animal Handling +5, Athletics +3
Senses Passive Perception 13
Languages Common, Halfling, Elven, Gnome
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 27000 cp. 1 Minor magic item.


Social Check DCs


Nelkin Stoutbridge, Male Halfling [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He is portly but not overly obese. His hair is blonde and curly. He wears crescent spectacles with a black brim.

Personality: Always inclined to offer people food he seems plenty friendly. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He served in the navy to pay for his family's outstanding loans. His parents enrolled him in a Wizard school at a young age so that he could practice his necromantic talents. He used his abilities to travel the world and help people.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Entrepeneur, Philantrophist, Impeccable, Gifted. Bonds: Military. Occupation: Sculptor

Voice: Loud with bravado

Attributes [hide]

Nelkin Stoutbridge, Male Halfling Wizard 5
Small (2'11") Halfling, True Neutral (CR 5)
Armor Class 13
Hit Points 17 (5d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)12 (+1) 14 (+2)15 (+2)
Skills Athletics +3, Persuasion +5
Senses Passive Perception 12
Languages Common, Halfling, Goblin
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12432

Possessions: 200 gp. A detailed rose, with petals and thorns, constructed of silver and electrum (50 gp). Black velvet mask with numerous citrines (100 gp). Ceremonial electrum dagger with a star ruby in the pommel (1400 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nadarr Sumnarghthrysh, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a greatsword, but if one is not available he will default to his club. He wears a deerstalker hat to hide his balding. His gold eyes lackadaisically let the world flow into them.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.

History: Nadarr lived on a farm with his father, near the main road leading to a nearby town. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Doesn't want to be a Mason and was forced into it by his family; and his relatives are trying to arrange a marriage

Ideals: Impeccable, Artistic. Bonds: Family, Rich. Occupation: Mason

Voice: Sore throat, cough

Attributes [hide]

Nadarr Sumnarghthrysh, Male Dragonborn Cleric 3
Medium (6'7") Dragonborn, Neutral Evil (CR 3)
Armor Class 11
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)12 (+1) 18 (+4)10 (+0) 14 (+2)15 (+2)
Skills Medicine +4, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 1d8+5, Ranged +3 / 1d8+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 100 gp. Blue quartz (13 gp). Blue quartz (13 gp). Banded agate (13 gp).


Social Check DCs


Thomas Graeme, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears light armors faded through time and improper care. His head has been shaved. His green eyes peer out from beneath his broad white hat.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He comes from a rich northern family. He struck it rich when he found rare goods in large quantities. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature shortspear.

Motivation: He has money and likes to spend it; and a need for knowledge about a nearby landmark

Ideals: Joker. Flaws: Ugly. Bonds: Adventurer, Rich. Occupation: Baker

Voice: Rhymes sentences (sorry)

Attributes [hide]

Thomas Graeme, Male Human Rogue 3
Medium (5'7") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 12 (+1)11 (+0) 11 (+0)13 (+1)
Skills Sleight of Hand +2, Stealth +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 200 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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