Ugarth Kelsey, Male Half-Orc [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He is dressed in an above average manner. He wears his chestnut hair down. His skin is flawless and his amber eyes scan people very quickly.
Personality: Confrontational and typically high on some drug or another. He is a bit of a xeno-phobe, disliking non-Half-Orcs.
History: He was born in the north. Before the accident, he was one of the most outspoken anti-Half-Orc activists. He was mortally wounded, saved by a kind and fast-acting Half-Orc doctor. He moves from town to town, unable to find a place to settle.
Motivation: A strong sense of loyalty to Half-Orc people.
Ideals: Logical. Flaws: Addict, Racist. Bonds: Attractive, Immigrant. Occupation: Baker
Voice: Mousy voice
Attributes [hide]
Medium (5'3") Half-Orc, Chaotic Good (CR 7)
Armor Class 11
Hit Points 34 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 11 (+0) | 12 (+1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Orc, Undercommon
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 3 | 2 |
Possessions: 7000 sp. Deep blue spinel (600 gp). Chalcedony (80 gp). Golden yellow topaz (600 gp).
Emerald Of Storm, Male Tabaxi [Permalink]
Personal [hide]
Description: 5'9" and muscular, this southern man wears loose pants and a collared shirt complete with sweater beneath his coat. His red fur is braided into rings. This blue eyed southerner is not easily forgotten.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: Born in the south to a Jeweler, Emerald learned a great deal about his father's area of expertise. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He's also a talented Cartwright, but doesn't like to broadcast it.
Motivation: To unite with his brother.
Ideals: Athletic, Disciplined. Bonds: Attractive, Job, Family. Occupation: Jeweler
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'9") Tabaxi, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 27 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 15 (+2) | 12 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 1 |
Possessions: 700 gp.
Laucian Othronus, Male Elf [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He is well dressed, but even with his fine clothing he looks run-down. Beneath his clothing is a huge mess of scar tissue. His hair is greying and his face has many wrinkles. His amber eyes peer out from beneath his Stetson black hat.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He was taken as a slave by a traveling circus and forced to perform He guards a vault combo very seriously as well as the key needed to open it.
Motivation: He's repulsed by the PC; and he is currently in port desperately looking for someone to get him out
Ideals: Philantrophist. Flaws: Antagonistic, Secretive. Bonds: Slave, Religious. Occupation: Mercenary
Voice: Low and grunting
Attributes [hide]
Medium (5'2") Elf, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 36 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 11 (+0) | 13 (+1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Giant
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
Possessions: 4000 sp. Bloodstone (30 gp). Moonstone (30 gp). Lapis lazuli (6 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Paymon Murder, Male Tiefling [Permalink]
Personal [hide]
Description: He is a husky man, who wears a custom-built plate barding that's adorned with black lining and desert motifs. He keeps his white hair in a flapper bob. His eyes are gold and beady.
Personality: Overbrimming with self-confidence, Paymon isn't afraid of most anything. He has a strong dislike to people who do not believe in Tiefling unity. He is used to getting what he wants. In part because he is a meticulous planner.
History: Sold as a small child to a slaver, Paymon was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He doesn't get along with people that don't share his tastes.
Ideals: Impeccable, Professionalism, Gifted. Flaws: Ugly. Bonds: Mentor. Occupation: Locksmith
Voice: Australian accent
Attributes [hide]
Medium (6'0") Tiefling, Neutral Good (CR 9)
Armor Class 11
Hit Points 48 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 16 (+3) | 19 (+4) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Undercommon, Goblin, Dwarven, Elven
Attacks Melee +2 / 3d4-1, Ranged +4 / 3d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 6 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 180 pp. Rhodochrosite (4 gp).
Nordak Torunn, Male Dwarf [Permalink]
Personal [hide]
Description: He wears dull tan sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed hammer, just in case. His attire stands in sharp contrast to his hammer, which is beautifully polished and possesses an ornate carving of a card on it. His blonde hair, when down, is lengthy. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Sold as a small child to a necromancer, Nordak was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He moved from fad to fad and when he turned 15 he discovered painting. After a long history of fighting, Nordak and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and to get a good night's sleep
Ideals: Artistic. Flaws: Insane, Insomniac, Antagonistic. Bonds: Mentor. Occupation: Beggar
Voice: Creaky witch voice
Attributes [hide]
Medium (4'1") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 20 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 19 (+4) | 12 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Orc
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 0 | 0 |
Possessions: 100 gp.
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