Rimmon Hurt, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a green armored body suit, with a simple tan line shooting up and back down, and he perpetually has his scimitar ready. His brown hair is long and unkept. His black eyes have a joyful gleam in them most of the time.
Personality: Eccentric and domineering, Rimmon will drive conversation. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Born in a small village he learned the ways of the warrior from his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is terrified, and will act out of fear
Ideals: Fighting, Extrovert. Flaws: Ugly, Fearful. Occupation: Bowyer
Voice: Dutch accent
Attributes [hide]
Medium (5'7") Tiefling, Lawful Neutral (CR 6)
Armor Class 13
Hit Points 39 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 14 (+2) | 13 (+1) | 9 (-1) | 21 (+5) |
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
Possessions: 700 gp. Lapis lazuli (4 gp). Golden yellow topaz (500 gp).
Einkil Holderhek, Male Dwarf [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a weathered and beat up set of banded mail beneath an oversized pastel coat. He has a very tight haircut. He has green eyes and a pastel hat with a brown feather.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He always tries to repair and not replace. It was this mentality that drove him into the Barber business.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His mother was very strict, and drilled into him lessons on being the perfect gentleman. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He doesn't get along with people that don't share his tastes; and he feels the way he acts is they only way to get by in the world
Ideals: Persistence, Impeccable. Flaws: Insomniac, Disease. Occupation: Barber
Voice: Russian accent
Attributes [hide]
Medium (4'3") Dwarf, Lawful Good (CR 2)
Armor Class 9
Hit Points 9 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 12 (+1) | 10 (+0) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +1
Possessions: 330 gp. 1 Masterwork Artisan’s tools.
Soveliss Beitz, Male Half-Elf [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a blue shirt with thin white vertical stripes and green pants. His red hair is cut short. His eyes are brown and he is always smoking a pipe.
Personality: This man loves painting and to teach people painting more than just about anything. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He comes from a rich eastern family. He has had some formal painting training, and achieved minor success. He got away from his former life and has fallen to alcoholism.
Motivation: Meet up once more with his childhood friend.
Ideals: Artistic. Flaws: Addict. Bonds: Immigrant, Adventurer, Rich. Occupation: Barkeep
Voice: Aggressive tone
Attributes [hide]
Medium (5'8") Half-Elf, Lawful Good (CR 4)
Armor Class 11
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 16 (+3) | 14 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Auran, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 500 gp. 1 Minor magic item.
Immeral Watson, Male Half-Elf [Permalink]
Personal [hide]
Description: He is lean but muscular and prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His blonde hair is long and unkept. His eyes, though not visible through his cowl, are blue.
Personality: He is almost excessively polite to everyone, even when angry. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with a spirit at a very young age, Immeral has worked very hard to control his curse. He now mingles about in high society.
Motivation: Money/treasure; and he is greedy
Flaws: Ugly, Shy, Antagonistic, Disease, Insomniac. Bonds: Rich. Occupation: Detective
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'11") Half-Elf, Neutral Evil (CR 5)
Armor Class 9
Hit Points 26 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 8 (-1) | 15 (+2) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Elven, Abyssal, Giant
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 1 |
Possessions: 10000 cp. Onyx (30 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Fonkin Ningel, Male Gnome [Permalink]
Personal [hide]
Description: He is constantly adorned with expensive silk clothing, often dyed in bright black and red, and wears rings and necklaces with large, colorful gems. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His black hair is smooth and relatively long. He has amber eyes.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He works hard and plays hard.
History: Gifted from a young age, Fonkin studied abroad. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was granted martial powers by his dying brother.
Motivation: Money/treasure; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable, Gifted. Flaws: Hedonist. Bonds: Rich, Attractive. Occupation: Architect
Voice: Hard of hearing, loud
Attributes [hide]
Small (3'8") Gnome, Lawful Good (CR 7)
Armor Class 12
Hit Points 62 (7d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 14 (+2) | 9 (-1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 16
Languages Common, Gnome
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +6
Possessions: 800 gp. 1 Minor magic item.
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