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NPC Generator

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Advanced [show]


Forcas Sanity, Male Tiefling [Permalink]

Personal [hide]

Description: He wears just a tan suit. He is bristling with hidden weapons, mostly sais and greatswords. He has dyed his greying white hair a little too much giving a sharp white color. He has a tattooed face.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is used to getting what he wants. In part because he is a meticulous planner.

History: His parents moved while he was still in utero so he is the first generation to be born here. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He now travels the world, in search of power and loot.

Motivation: He wants to meet his childhood hero.

Ideals: Philantrophist, Professionalism. Bonds: Criminal record, Immigrant, Adventurer. Occupation: Guard

Voice: Whispers

Attributes [hide]

Forcas Sanity, Male Tiefling Barbarian 4
Medium (5'3") Tiefling, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 41 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 16 (+3)20 (+5) 14 (+2)16 (+3)
Skills Intimidation +5, Persuasion +5
Senses Passive Perception 12
Languages Common, Celestial, Abyssal, Elven, Goblin, Sylvan
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 200 gp.


Social Check DCs


Richard Barney, Male Human [Permalink]

Personal [hide]

Description: This man wears baggy grey pantaloons and a blue scarf. He is muscular with a powerful set of arms. His blonde hair is drawn into a tight pony tail with a rose scrunchie. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Richard was born in the east. At a young age he loved to build and create. Richard was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Richard decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Farmer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He's repulsed by the PC; and he is a bit of a kleptomaniac

Ideals: Persistence. Flaws: Antagonistic, Impulsive. Bonds: Attractive, Criminal record. Occupation: Farmer

Voice: Draws out vowels

Attributes [hide]

Richard Barney, Male Human Expert 1
Medium (5'5") Human, Lawful Evil (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 14 (+2)14 (+2) 10 (+0)9 (-1)
Skills Persuasion +1, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Halfling, Aquan
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3

Possessions: 110 gp. 1 Darkwood Shield.


Social Check DCs


Drogo Franklin, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized yellow coat. He is portly but not overly obese. He has a brown handlebar mustache and slicked back brown hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He loves telling others what to do and how they should feel about things. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His necromantic abilities were realized during a raid on his village. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He feels threatened by others; and he is unsatisfied with his job

Ideals: Opinionated, Gifted. Flaws: Fearful. Bonds: Attractive. Occupation: Dyer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Drogo Franklin, Male Half-Elf Aristocrat 5
Medium (5'5") Half-Elf, Neutral Good (CR 5)
Armor Class 11
Hit Points 28 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)16 (+3) 13 (+1)11 (+0)
Skills Perception +4, Stealth +4
Senses Passive Perception 14
Languages Common, Elven, Terran, Orc, Goblin
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 5000 sp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (40 gp). Silver comb with moonstones (900 gp).


Social Check DCs


Lamlis Qualanthri, Male Elf [Permalink]

Personal [hide]

Description: This man is tall and muscular. He dresses like a well dressed Navigator does. He has styled his silver hair well, parting it to the right. He wears large thick round spectacles.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He feeds upon the attention of others.

History: The child of a Mayor, who enjoyed hunting, Lamlis was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Lamlis took refuge in the old dungeon and found the beat up shortbow and armor he uses now. He became a Navigator soon after.

Motivation: Sabotage a competitor.

Ideals: Athletic. Flaws: Antagonistic. Bonds: Job, Attractive, Nature. Occupation: Navigator

Voice: High pitched and raspy

Attributes [hide]

Lamlis Qualanthri, Male Elf Sorcerer 2
Medium (5'0") Elf, Chaotic Good (CR 2)
Armor Class 13
Hit Points 5 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 10 (+0)11 (+0) 13 (+1)14 (+2)
Skills History +2, Insight +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: Just what you see.


Social Check DCs


Silent In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a simple burlap shirt and baggy pants. He conceals his longbow with his veritable burlap sack of a shirt. His lavender fur is drawn into a tight pony tail with a rose scrunchie. He wears a mask on his face.

Personality: Prone to second guessing himself, he comes off as nervous. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Born in the west his family was never financially stable. His mother worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled mother and took his mother's old job. He has since lost track of the people in his past.

Motivation: Wants a kiss; and he's attracted to the pc

Ideals: Entrepeneur. Flaws: Shy. Bonds: Family, Poor, Has a crush. Occupation: Glassblower

Voice: Loud with bravado

Attributes [hide]

Silent In the Wind, Male Tabaxi Adept 2
Medium (5'11") Tabaxi, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 14 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)14 (+2) 16 (+3)10 (+0)
Skills Acrobatics +3, Investigation +4
Senses Passive Perception 13
Languages Common, Gnome, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13310000

Possessions: 40 gp.


Social Check DCs

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