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Art In the Morning, Male Tabaxi [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a blue cloak and cross-gartered red stockings. His red fur, when down, is lengthy. He has several tiny amber earrings on each ear.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. In his 10th year, his parents were killed by a giants raid, leaving Art alone in the world. After a stint in an orphanage, he was adopted. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is greedy; and a deep hatred of giants

Flaws: Shy. Bonds: Rich, Job, Religious, Enemies. Occupation: Unemployed

Voice: pre-pubescent

Attributes [hide]

Art In the Morning, Male Tabaxi Paladin 10
Medium (6'8") Tabaxi, True Neutral (CR 10)
Armor Class 13
Hit Points 84 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 15 (+2)13 (+1) 13 (+1)15 (+2)
Skills Deception +6, Performance +6
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +7 / 3d6+3, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day130110

Possessions: 260 pp. Black opal (700 gp). Silver pearl (70 gp). Deep blue spinel (1400 gp).


Social Check DCs


Two Llamas In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears skinny pants and wears a black and grey robe with the hood down. His cinnamon fur has been sun bleached extensively. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He always tries to repair and not replace. It was this mentality that drove him into the Map Maker business.

History: He was born at the edge of vast desert. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Map Maker work with an outfit from a few towns over. Map Maker work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's also a talented Fisher, but doesn't like to broadcast it.

Motivation: He is unsatisfied with his job.

Ideals: Athletic, Persistence. Flaws: Addict. Bonds: Job, Nature. Occupation: Map Maker

Voice: Low range voice

Attributes [hide]

Two Llamas In the Wind, Male Tabaxi Fighter 5
Medium (5'10") Tabaxi, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 10 (+0)8 (-1) 16 (+3)17 (+3)
Skills Insight +6, Investigation +2
Senses Passive Perception 13
Languages
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3

Possessions: 40 pp. Tourmaline (80 gp). Azurite (4 gp). Jasper (50 gp).


Social Check DCs


Ombul Tallfellow, Male Halfling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He likes to wear ponchos typically of a light brown in addition to tight pants. His brown hair is braided into rings. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: He speaks before he thinks and is too direct. He is harsh and unforgiving.

History: He comes from a rich western family. Through the years after Ombul was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Ombul's mother didn't care for him much, and the feeling was mutual. He now travels the world, in search of power and loot.

Motivation: Seeks redemption; and he is a bit of a kleptomaniac

Flaws: Ugly, Impulsive, Antagonistic. Bonds: Rich, Adventurer, Criminal record. Occupation: Gardener

Voice: Ums and uhs a lot

Attributes [hide]

Ombul Tallfellow, Male Halfling Barbarian 6
Small (3'0") Halfling, True Neutral (CR 6)
Armor Class 13
Hit Points 58 (6d12)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)14 (+2) 10 (+0)18 (+4)
Skills Insight +3, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Halfling, Giant, Terran
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2

Possessions: 1000 sp. Deep blue spinel (600 gp).


Social Check DCs


Trey Tyndall, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear yellow pants and tee shirts. He is portly but not overly obese. His white hair is cut short. This brown eyed southerner is not easily forgotten.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is a bit of a xeno-phobe, disliking non-Humans.

History: Born in the south to a Tailor, Trey learned a great deal about his mother's area of expertise. He was an apprentice working in his mother's forge. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature morningstar.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he is a bit of a kleptomaniac

Flaws: Ugly, Racist. Bonds: Job, Adventurer, Criminal record. Occupation: Tailor

Voice: Smoker's lung

Attributes [hide]

Trey Tyndall, Male Human Commoner 1
Medium (5'5") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)14 (+2) 16 (+3)10 (+0)
Skills Perception +5, Performance +2
Senses Passive Perception 12
Languages Common, Abyssal, Halfling
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 20 gp.


Social Check DCs


Oloric Frostbeard, Male Dwarf [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a weathered and beat up set of banded mail beneath an oversized blue coat. He has wavy black hair. He is very pretty but has cold, dead eyes.

Personality: Oloric wants to be seen as a stoic, levelheaded, noble Cleric, so he tries to act the part. He does a good job, for the most part... He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To prove his worth to the world; and he would like to get married and retire

Ideals: Disciplined. Flaws: Impulsive, Disease. Bonds: Attractive. Occupation: Dyer

Voice: Uses lots of figures of speech

Attributes [hide]

Oloric Frostbeard, Male Dwarf Cleric 2
Medium (4'5") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 19 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 15 (+2)10 (+0) 13 (+1)11 (+0)
Skills Nature +2, Religion +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 400 sp.


Social Check DCs

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