Flame Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a husky man, who is wearing a perfectly clean shirt and pair of pants. He keeps his brown fur in a flapper bob. His yellow eyes have a joyful gleam in them most of the time.
Personality: Flame is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was born in the west, but his parents moved at a very young age to the south. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has worked as a Mercenary like his mother before him.
Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and expand his business
Ideals: Extrovert. Flaws: Impulsive. Bonds: Attractive, Immigrant, Job, Enemies. Occupation: Mercenary
Voice: Jamaican accent
Attributes [hide]
Medium (6'8") Tabaxi, Chaotic Neutral (CR 15)
Armor Class 15
Hit Points 90 (15d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 21 (+5) | 16 (+3) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 20
Languages Common, Gnome
Attacks Melee +8 / 4d8+3, Ranged +10 / 4d8+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 3 | 3 | 3 | 2 |
Possessions: 8000 gp. Obsidian (15 gp). Deep green spinel (150 gp). Rose (30 gp). Lapis lazuli (15 gp). Black pearl (1300 gp). Aquamarine (1300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ahrim Blur, Male Tiefling [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a tan vest and prefers grey and blue shirts. His boots appear to have been at one point steel toed but are quite worn down. His red hair is drawn into a tight pony tail with a card scrunchie. His gold eyes dart from person to person to random spaces in the air.
Personality: He is witty, but his monotone delivery comes off as unnerving He does not trust anyone and sleeps with one eye open.
History: He is the product a well kept family trust fund and as such has never really known need. He made a point of taking high paying jobs and getting most of it up front. He has dedicated himself to building a better kind of golem.
Motivation: He wants to meet his childhood hero; and to get a good night's sleep
Ideals: Joker. Flaws: Ugly, Insomniac. Bonds: Rich, Adventurer. Occupation: Navigator
Voice: French accent
Attributes [hide]
Medium (5'11") Tiefling, Neutral Good (CR 3)
Armor Class 10
Hit Points 25 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 12 (+1) | 12 (+1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 2 |
Possessions: 20 pp.
Aelar Xistsrith, Male Elf [Permalink]
Personal [hide]
Description: He wears a fancy grey suit. He has a slight overbite and is overall scrawny. He wears a colorful flower in his red hair. His brown eyes dart from person to person to random spaces in the air.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He made a point of taking high paying jobs and getting most of it up front. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: A strong sense of loyalty to Elven people; and sabotage a competitor
Ideals: Fighting, Artistic. Flaws: Racist. Bonds: Attractive, Job, Adventurer. Occupation: Engraver
Voice: French accent
Attributes [hide]
Medium (5'1") Elf, Lawful Good (CR 2)
Armor Class 14
Hit Points 9 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 9 (-1) | 15 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Auran, Terran
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4
Possessions: 380 gp.
Gerbo Miggledy, Male Gnome [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He likes to wear ponchos typically of a light grey in addition to tight pants. He is an epitome of beauty. He keeps his silver hair in a flapper bob. His eyes are likewise violet. His teeth are white and perfect.
Personality: He is very quiet and rarely speaks above a whisper. He is a great chef.
History: He got into the Merchant business at a young age. Like his father and his brother before him, after school he went straight into learning to become a Merchant. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature dagger.
Motivation: His spouse's relatives view him with great suspicion; and wants to raise his children well
Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Job, Adventurer, Family. Occupation: Merchant
Voice: Irish accent
Attributes [hide]
Small (3'4") Gnome, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 20 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 16 (+3) | 11 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: 300 gp.
Balimaar Fidget, Male Half-Elf [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'5" has a big stupid grin on his face most of the time. He prefers to wear pastel pants and tee shirts. His brown hair is singed and shortened. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: He was born at the edge of vast island. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Balimaar took refuge in the old dungeon and found the beat up sai and armor he uses now. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He's repulsed by the PC; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Flaws: Ugly, Insomniac, Antagonistic. Bonds: Criminal record, Nature. Occupation: Courier
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'5") Half-Elf, Neutral Evil (CR 5)
Armor Class 11
Hit Points 50 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 17 (+3) | 17 (+3) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Elven, Auran, Orc, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 40 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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