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Advanced [show]


Fargrim Deepdelver, Male Dwarf [Permalink]

Personal [hide]

Description: He wears bulky white painted plate armor. He is bristling with hidden weapons, mostly shortbows and axes. His hair is auburn and very short. His hazel eyes are passionate and lively.

Personality: Fargrim hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He moved from fad to fad and when he turned 15 he discovered singing. He has never given up on his singing dream.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Artistic. Flaws: Fearful, Disease, Insomniac. Bonds: Criminal record. Occupation: Stableman

Voice: Speaks like tongue is numb

Attributes [hide]

Fargrim Deepdelver, Male Dwarf Warlock 12
Medium (4'1") Dwarf, Neutral Evil (CR 12)
Armor Class 11
Hit Points 87 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 17 (+3)16 (+3) 12 (+1)11 (+0)
Skills Medicine +5, Stealth +5
Senses Passive Perception 11
Languages Common, Dwarven, Halfling, Druidic, Undercommon
Attacks Melee +6 / 3d10+2, Ranged +5 / 3d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day154333331

Possessions: 2000 gp. A delicate silver chain set with a tourmaline (10 gp).


Social Check DCs


Dazzazn Xephyrbahnor, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is very fat, and is dressed in earthy colors with a grey and black handkerchief worn on his right side. His black crest is drawn into a tight pony tail with a cross scrunchie. He has several tiny ruby earrings on each ear.

Personality: A skeptical and narcissistic man, Dazzazn's first love is himself. His second love is also himself. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Dazzazn was born in the south. At a young age he loved to build and create. From there he went from mercenary job to mercenary job. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Nothing but the best is good enough for him; and regain custody of his son

Ideals: Impeccable, Persistence. Flaws: Ugly. Bonds: Rich, Family, Adventurer. Occupation: Tailor

Voice: Rhymes sentences (sorry)

Attributes [hide]

Dazzazn Xephyrbahnor, Male Dragonborn Aristocrat 1
Medium (6'5") Dragonborn, Neutral Evil (CR 1)
Armor Class 9
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 16 (+3)12 (+1) 14 (+2)14 (+2)
Skills Deception +4, History +3
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3

Possessions: 1 Banded mail.


Social Check DCs


Fonkin Gimlen, Male Gnome [Permalink]

Personal [hide]

Description: A middle-aged man, he wears dark leathers with embroidery, and is pretty ugly. He wears a Stetson hat to hide his balding. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Fonkin is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He has all his life been fascinated with music.

History: He was born at the edge of vast desert. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Fonkin took refuge in the ruined castle and found the beat up greatsword and armor he uses now. He has never given up on his music dream.

Motivation: Gnomish compassion; and to clean up the streets

Ideals: Extrovert, Artistic. Flaws: Ugly, Addict. Bonds: Nature. Occupation: Shoemaker

Voice: Uses lots of figures of speech

Attributes [hide]

Fonkin Gimlen, Male Gnome Monk 4
Small (3'2") Gnome, Lawful Good (CR 4)
Armor Class 14
Hit Points 27 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 11 (+0)15 (+2) 14 (+2)10 (+0)
Skills Deception +2, Medicine +4
Senses Passive Perception 12
Languages Common, Gnome, Draconic, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 24000 cp. Gold and topaz bottle stopper cork (500 gp).


Social Check DCs


Shadow Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he dresses well, typically a more casual-formal manner. His gray fur, when down, is lengthy. He has a dull look in his green eyes.

Personality: He acts crazy and hedonistic. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Born in a small village he learned the ways of the warrior from his father. As a young child he wandered into the woods despite his father's warnings against it. Afterwards he claimed he had encountered illithids who tried to eat his hand. Days after completing his studies, news broke out that his hometown was attacked by illithids. Shadow was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.

Motivation: Someone believes him a fraud; and several ex partners dislike his way of doing things and want revenge

Ideals: Fighting. Flaws: Hedonist. Bonds: Attractive, Enemies. Occupation: Knight

Voice: Slurs words

Attributes [hide]

Shadow Candle, Male Tabaxi Aristocrat 11
Medium (6'1") Tabaxi, Neutral Evil (CR 11)
Armor Class 12
Hit Points 92 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 19 (+4)13 (+1) 16 (+3)13 (+1)
Skills Persuasion +5, Stealth +6
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +2

Possessions: 400 gp. Violet garnet (600 gp). Aquamarine (600 gp). Alexandrite (600 gp). Red-brown spinel (80 gp). 1 Minor magic item.


Social Check DCs


Serpent Of Claws, Male Tabaxi [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'0" has a big stupid grin on his face most of the time. He wears an entirely green suit with pastel socks and a vest with buckled shoes. His broad hat is riddled with cuts and holes. His hazel eyes are passionate and lively.

Personality: He likes to make people angry or surprised. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born in the north, but his parents moved at a very young age to the south. He struck it rich when he found rare goods in large quantities. He left for the north, certain he would find work there.

Motivation: He is greedy; and money/treasure

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Rich. Occupation: Assassin

Voice: Pronounces O like U

Attributes [hide]

Serpent Of Claws, Male Tabaxi Monk 1
Medium (5'0") Tabaxi, Neutral Evil (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 13 (+1)14 (+2) 14 (+2)17 (+3)
Skills History +4, Investigation +4
Senses Passive Perception 12
Languages Common, Undercommon, Orc
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 130 gp.


Social Check DCs

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