Art Shore, Male Tabaxi [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His cinnamon fur is kept up in a ponytail inside a Stetson hat. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was born to loving parents in a slum to the east. When money was particularly tight he was walking through alleys when he overheard a Carter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He hasn't been sleeping well lately.
Motivation: To get a good night's sleep.
Ideals: Joker. Flaws: Ugly, Insomniac. Bonds: Poor. Occupation: Carter
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'8") Tabaxi, Chaotic Good (CR 10)
Armor Class 15
Hit Points 50 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 20 (+5) | 11 (+0) | 12 (+1) | 19 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Giant
Attacks Melee +6 / 3d6+2, Ranged +9 / 3d6+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 0 | 1 | 1 | 0 | 0 |
Possessions: 600 gp. Tiger eye turquoise (5 gp). Brown-green garnet (50 gp). Violet garnet (1100 gp). 1 Minor magic item.
Bernard Westbrook, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears suspenders and yellow workpants. His shirt is black, and he wears a heavy yellow leather apron most of the time. He is bald on top and has large silver tufts of hair around his ears. His eyes are gray and beady.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Bernard liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has drifted from career to career and currently works as a Scribe.
Motivation: Expand his business; and to be a armorer again
Flaws: Ugly, Shy. Bonds: Job, Military, Nature. Occupation: Scribe
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 27 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 8 (-1) | 17 (+3) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Goblin, Orc, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
Possessions: 5000 sp. Tiger eye turquoise (16 gp). Aquamarine (400 gp). Golden pearl (70 gp). 1 Average lock. 1 Small steel mirror.
Moon Timber, Male Tabaxi [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'6" has a big stupid grin on his face most of the time. He dresses like a well dressed Butcher does. His fur, while still mostly lavender, has prominent grey streaks. His yellow eyes dart from person to person to random spaces in the air.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was born in the west. Over the years he perfected his riding and shooting skills. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Retire the richest man in the west; and sabotage a competitor
Ideals: Fighting, Entrepeneur. Bonds: Job, Immigrant, Nature. Occupation: Butcher
Voice: Gruff and masculine
Attributes [hide]
Medium (6'6") Tabaxi, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 13 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 12 (+1) | 9 (-1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 340 gp. 1 Masterwork Uncommon Weapon.
Bathin Contempt, Male Tiefling [Permalink]
Personal [hide]
Description: This slender man stands about 6'3". He very much looks the part of a Bather. He has blue hair. His fair skin shows little sign of his aristocratic breeding.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Born in the south his family was never financially stable. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He then took over the family business and is one of the better Bather for hire.
Motivation: Expand his business; and balancing his hectic life and new bather responsibilities is difficult
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Job, Attractive, Poor. Occupation: Bather
Voice: Sore throat, cough
Attributes [hide]
Medium (6'3") Tiefling, True Neutral (CR 11)
Armor Class 11
Hit Points 99 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 16 (+3) | 14 (+2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Halfling, Orc
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1
Possessions: 190 pp. Violet garnet (800 gp). Red-brown spinel (60 gp). Black pearl (800 gp). Azurite (14 gp). Chalcedony (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Enialis Floshem, Male Elf [Permalink]
Personal [hide]
Description: This late middle aged man wears a tan shirt with thin black vertical stripes and white pants and is in decent physical shape. His hair is short and auburn. His brown eyes have a joyful gleam in them most of the time.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: To reunite with his absent mother; and find a way to reverse the transformation of his brother
Ideals: Entrepeneur, Persistence. Flaws: Antagonistic. Bonds: Attractive, Family. Occupation: Mortician
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'1") Elf, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 15 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 14 (+2) | 10 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 300 gp.
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