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Advanced [show]


Gale Buttons, Male Tabaxi [Permalink]

Personal [hide]

Description: He is in excellent shape and is generally shirtless and showing off his tattooed chest. His fur is cut close to his head. He has copper eyes.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: His parents moved while he was still in utero so he is the first generation to be born here. His father took him hunting and taught him how to get in the mind of other creatures. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To unite with his brother.

Ideals: Athletic. Bonds: Family, Adventurer, Immigrant, Nature. Occupation: Masseuse

Voice: Aggressive tone

Attributes [hide]

Gale Buttons, Male Tabaxi Cleric 5
Medium (5'2") Tabaxi, Lawful Good (CR 5)
Armor Class 13
Hit Points 32 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 15 (+2)11 (+0) 11 (+0)17 (+3)
Skills History +3, Investigation +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 300 gp.


Social Check DCs


Thomas Hackney, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Beneath his clothing is a huge mess of scar tissue. He wears a colorful flower in his chestnut hair. He is baby faced.

Personality: He hates gnolls. He views them as having robbed his home of its proper glory. He misses his home and complains about the freezing weather, even in summer.

History: Thomas hails from a village terrorized by gnolls. He was taken from his home at a very young age. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Thomas was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.

Motivation: Many gnolls want him driven away.

Bonds: Poor, Slave, Attractive, Enemies, Immigrant. Occupation: Tanner

Voice: Low rumbling, strings words together

Attributes [hide]

Thomas Hackney, Male Human Sorcerer 11
Medium (6'1") Human, Lawful Good (CR 11)
Armor Class 13
Hit Points 51 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 15 (+2)9 (-1) 12 (+1)11 (+0)
Skills Athletics +7, Medicine +5
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 3d8+3, Ranged +7 / 3d8+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 2500 gp. Zircon (30 gp). Eye agate (7 gp). Red-brown spinel (160 gp). Chrysoprase (30 gp). Rhodochrosite (7 gp). Fire opal (800 gp). Onyx (30 gp). Chrysoprase (30 gp). Tourmaline (160 gp). 1 Minor magic item.


Social Check DCs


Eiravel Arnuanna, Male Half-Elf [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears an entirely grey suit with brown socks and a vest with buckled shoes. His moppish blonde hair is in a traditional bowl cut. He is very pretty but has cold, dead eyes.

Personality: He is a Weaver first and foremost. He believes firmly that knowledge should be universal. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: The child of western immigrants he idolized his father. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Eiravel took refuge in the large cave and found the beat up axe and armor he uses now. He tends to his Weaver job now, and dutifully fulfills any obligations he has.

Motivation: To be a Merchant again; and further expansion of business

Ideals: Joker. Bonds: Attractive, Job, Immigrant, Nature. Occupation: Weaver

Voice: Speaks with back of mouth

Attributes [hide]

Eiravel Arnuanna, Male Half-Elf Wizard 2
Medium (5'6") Half-Elf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 16 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 18 (+4)11 (+0) 15 (+2)14 (+2)
Skills Medicine +4, Religion +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 360 gp.


Social Check DCs


Ur-Lisak Wordsworth, Male Half-Orc [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He dresses in collared shirts and wears a proper scarf over his head. His hair is short and red. He has gray eyes.

Personality: Aggressive, abrasive, and angry, Ur-Lisak embodies much of what other species detest in the Half-Orcs. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Sold as a small child to a necromancer, Ur-Lisak was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His mother took him hunting and taught him how to get in the mind of other creatures. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Money/treasure; and he is greedy

Ideals: Gifted. Flaws: Antagonistic. Bonds: Mentor, Nature, Rich. Occupation: Cook

Voice: Nasally tone

Attributes [hide]

Ur-Lisak Wordsworth, Male Half-Orc Warrior 7
Medium (6'6") Half-Orc, Lawful Good (CR 7)
Armor Class 10
Hit Points 39 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 13 (+1)10 (+0) 11 (+0)7 (-2)
Skills Insight +3, Persuasion +1
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0

Possessions: 30 pp.


Social Check DCs


Jak Elderberry, Male Halfling [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His hair is golden and curly. His gray eyes dart from person to person.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Jak was raised in a hard working conservative environment. While studying, he fell in love. They married and had a daughter. He used his abilities to travel the world and help people.

Motivation: Halfling compassion; and he'd like to take his coworkers down a peg

Ideals: Athletic, Philantrophist. Flaws: Shy, Racist. Bonds: Job, In love. Occupation: Performer

Voice: Ums and uhs a lot

Attributes [hide]

Jak Elderberry, Male Halfling Fighter 6
Small (3'4") Halfling, Chaotic Neutral (CR 6)
Armor Class 16
Hit Points 40 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)21 (+5) 15 (+2)16 (+3) 10 (+0)14 (+2)
Skills Deception +5, Investigation +6
Senses Passive Perception 10
Languages Common, Halfling, Terran, Elven, Draconic
Attacks Melee +5 / 2d6+2, Ranged +8 / 2d6+5, Grapple +5

Possessions: 900 gp. White pearl (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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