Howard High-hill, Male Halfling [Permalink]
Personal [hide]
Description: He wears a grey vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his grey boots flare out at the collars, and carries glaives. He has wavy brown hair. His eyes are amber and he is always smoking a pipe.
Personality: He is a hateful person. He taunts others and blames them for his problems. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. By chance he met his sister recently and the two have been together since.
Motivation: An old rival family wants him found; and he is compelled to act according to his religious beliefs
Ideals: Fighting. Flaws: Antagonistic. Bonds: Family, Religious, Enemies. Occupation: Server
Voice: Rhymes sentences (sorry)
Attributes [hide]
Small (3'4") Halfling, Neutral Evil (CR 2)
Armor Class 14
Hit Points 14 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 15 (+2) | 16 (+3) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Giant, Aquan, Ignan
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 160 gp. Carnelian (70 gp). 1 Masterwork Uncommon Weapon.
Aelar Netyoive, Male Elf [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a beer of some kind. He wears a simple burlap shirt and baggy pants. He conceals his warhammer with his veritable burlap sack of a shirt, marred by beers. His black hair is matted, messy, and big. He has blue eyes and a tan hat with a red feather.
Personality: He is a hateful person. He taunts others and blames them for his problems. He misses his home and complains about the freezing weather, even in summer.
History: Aelar was born into a poor family. Growing up, he dreamt of becoming a Sorcerer, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He's repulsed by the PC; and he desires power and/or immortality
Flaws: Ugly, Antagonistic. Bonds: Immigrant, Poor, Adventurer. Occupation: Assassin
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'2") Elf, Chaotic Good (CR 3)
Armor Class 11
Hit Points 7 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 10 (+0) | 12 (+1) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Elven, Aquan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 |
Possessions: 1300 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Forcas Horror, Male Tiefling [Permalink]
Personal [hide]
Description: He is wearing a long, grey, dusty cloak. His hair, while still mostly red, has prominent grey streaks. His eyes are likewise gold.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: His parents moved while he was still in utero so he is the first generation to be born here. His arcane abilities were realized during a raid on his village. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He'd like to take his coworkers down a peg; and he wants random interesting trinkets and junk, hates to throw anything away
Ideals: Gifted. Flaws: Greedy. Bonds: Attractive, Immigrant, Job. Occupation: Brewer
Voice: Indian accent
Attributes [hide]
Medium (6'1") Tiefling, Lawful Good (CR 2)
Armor Class 13
Hit Points 16 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 11 (+0) | 16 (+3) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Druidic, Aquan, Auran
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
Possessions: 290 gp. 1 Masterwork Common Ranged Weapon.
Naill Cithreth, Male Half-Elf [Permalink]
Personal [hide]
Description: He likes to wear green tank tops with violet pants, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'0" when asserting himself. He has dyed his greying red hair a little too much giving a sharp red color. His fierce violet eyes like to dwell on things.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.
History: He served in the navy to pay for his family's outstanding loans. His druidic abilities were realized during a raid on his village. Due to his spouse's obsession with being a Sailor they were divorced and he won custody of their son. He worked as a Glassblower, and he later adopted a second son.
Motivation: Regain custody of his son.
Ideals: Artistic, Gifted. Flaws: Antagonistic. Bonds: Family, Military. Occupation: Glassblower
Voice: Pronounces O like U
Attributes [hide]
Medium (5'0") Half-Elf, Lawful Evil (CR 10)
Armor Class 10
Hit Points 16 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 8 (-1) | 14 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 15
Languages Common, Elven, Draconic, Terran
Attacks Melee +7 / 3d6+3, Ranged +4 / 3d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 4 | 4 | 3 | 3 |
Possessions: 1900 gp.
Aramil Qualanthri, Male Elf [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears a grey shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. His half smiles and hazel eyes are beguiling and draw you in.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: His parents moved while he was still in utero so he is the first generation to be born here. Aramil was born on a far eastern plains where he grew up under the tutelage of his mother, an expert Scribe. He has recently gotten a pet goose that steals things from people.
Motivation: He is being blackmailed/forced/etc and this influences his actions.
Flaws: Insomniac. Bonds: Attractive, Criminal record, Immigrant. Occupation: Scribe
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'0") Elf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 7 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 9 (-1) | 14 (+2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Celestial, Auran
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 0 | 0 | 0 |
Possessions: 340 gp.
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