Sindri Humplebumple, Male Gnome [Permalink]
Personal [hide]
Description: He wears rags and sports a simple walking cane. He carries with him a set of nunchakus on his belt, each one with a sapphire on the hilt. He has a long black beard with little hanging trinkets. His violet eyes are slightly larger than normal.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is afraid of women and trembles around them
History: Sindri was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Sindri liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Regain custody of his son; and an old rival family wants him found
Ideals: Fighting. Flaws: Shy. Bonds: Poor, Adventurer, Nature, Family. Occupation: Soapmaker
Voice: Speaks with squeezed throat
Attributes [hide]
Small (3'8") Gnome, True Neutral (CR 4)
Armor Class 12
Hit Points 20 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 14 (+2) | 9 (-1) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 gp. Chrysoberyl (120 gp).
Fallond Silveraxe, Male Dwarf [Permalink]
Personal [hide]
Description: This man is constantly adorned with expensive silk clothing, often dyed in bright white and black, and wears rings and necklaces with large, colorful gems. He is muscular with a powerful set of arms. His moppish silver hair is in a traditional bowl cut. He has several tiny opal earrings on each ear.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is a ruthless business man, a trait he acquired from his father.
History: He was raised in a white middle class family as the only child. He worked as a nervous Slave Trader and found it very stressful. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: Retire the richest man in the east; and further expansion of business
Ideals: Joker, Entrepeneur. Flaws: Mundane. Bonds: Rich, Job. Occupation: Slave Trader
Voice: Speaks with a cold
Attributes [hide]
Medium (4'2") Dwarf, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 12 (+1) | 16 (+3) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon, Druidic, Infernal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: Just what you see.
Foxilon Tealeaf, Male Halfling [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. His black hair is heavily combed to the right. His half smiles and hazel eyes are beguiling and draw you in.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was born at the edge of vast plains. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Adventurer work with an outfit from a few towns over. Adventurer work suited him well, and with each successful project, he earned more gold and more respect from his peers. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Foxilon was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.
Motivation: To be a Bricklayer again; and someone believes him a fraud
Flaws: Impulsive. Bonds: Attractive, Job, Nature, Enemies. Occupation: Adventurer
Voice: Gruff and masculine
Attributes [hide]
Small (3'2") Halfling, Lawful Evil (CR 1)
Armor Class 15
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 17 (+3) | 15 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Dwarven, Celestial
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
Possessions: 140 gp. 1 Masterwork Light wooden shield.
Shedinn Zzzxaaxthroth, Male Dragonborn [Permalink]
Personal [hide]
Description: A middle-aged man, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured, and is pretty ugly. His red crest is slicked back into a classic pompadour. His fierce gold eyes like to dwell on things.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.
Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions
Flaws: Ugly, Antagonistic. Bonds: Religious, Slave, Rich. Occupation: Guard
Voice: French accent
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Good (CR 5)
Armor Class 12
Hit Points 44 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 12 (+1) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
Possessions: 50 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Argran Barclay, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears an entirely tan suit with brown socks and a vest with buckled shoes. He sports a long silver beard, and similarly colored long hair. His face is scarred and worn.
Personality: He dislikes all the random violence that takes place in the south. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. Due to his spouse's obsession with being a Junk Dealer they were divorced and he won custody of their daughter. He worked as a Sellsword, and he later adopted a second daughter.
Motivation: Find a way to reverse the transformation of his sister; and he has a rivalry with the church that dominates his actions
Ideals: Pacifist, Extrovert. Flaws: Ugly. Bonds: Religious, Family. Occupation: Sellsword
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'10") Half-Orc, Neutral Evil (CR 3)
Armor Class 13
Hit Points 14 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 14 (+2) | 16 (+3) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Orc, Terran, Dwarven, Giant
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 900 sp.
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Their contribution stands as a beacon of hope for all adventurers!
