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NPC Generator

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Advanced [show]


Hamil Littlefoot, Male Halfling [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears dull blue sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed longbow, just in case. His brown hair is slicked back into a classic pompadour. His thin eyebrows rest above his beady violet eyes.

Personality: He is irascible and easily irritated. He is skeptical of what others tell him and is slow to trust.

History: Born to a pair of adventurers, Hamil grew up listening to his father's many stories. A gypsy cursed him at a young age, leading to his ugly appearance. He now travels the world, in search of power and loot.

Motivation: He's looking for his big break; and to reunite with his old friends

Ideals: Entrepeneur. Flaws: Ugly, Antagonistic, Shy. Bonds: Adventurer. Occupation: Blacksmith

Voice: Laughs frequently while speaking

Attributes [hide]

Hamil Littlefoot, Male Halfling Wizard 11
Small (3'3") Halfling, Lawful Neutral (CR 11)
Armor Class 12
Hit Points 37 (11d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 13 (+1)16 (+3) 13 (+1)16 (+3)
Skills History +7, Insight +5
Senses Passive Perception 11
Languages Common, Halfling, Dwarven, Draconic, Celestial
Attacks Melee +3 / 3d8-1, Ranged +5 / 3d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day154444321

Possessions: 2000 gp. Silver-plated steel longsword with jet jewel in hilt (100 gp). Solid gold idol (400 gp). Sapphire pendant on gold chain (2800 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Aura Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears light armors faded through time and improper care. His yellow fur is knotted and matted. His face is covered beneath a completely black helmet.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Aura was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. Aura abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Obtaining odd cultural Tabaxi artifacts is his passion; and he wants to meet his childhood hero

Ideals: Optimist, Joker. Bonds: Poor, Adventurer. Occupation: Sculptor

Voice: Slow speaker

Attributes [hide]

Aura Timber, Male Tabaxi Fighter 10
Medium (6'10") Tabaxi, Lawful Good (CR 10)
Armor Class 11
Hit Points 48 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 11 (+0)14 (+2) 13 (+1)18 (+4)
Skills Medicine +5, Perception +5
Senses Passive Perception 15
Languages Common, Abyssal, Gnome
Attacks Melee +7 / 3d6+3, Ranged +5 / 3d6+1, Grapple +3

Possessions: 1900 gp.


Social Check DCs


Tordek Helcral, Male Dwarf [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Dwarves. His skin is dark but he possesses many black ritualistic tattoos. He wears just a yellow suit. His silver hair is unkempt and raggedy. His face is covered beneath a completely black helmet.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is obsessed with finding treasure.

History: He was born a particularly ugly child, much to the horror of his parents. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature nunchaku.

Motivation: He has passion for adventuring and risk.

Flaws: Ugly, Antagonistic. Bonds: Poor, Adventurer. Occupation: Sailor

Voice: Uses lots of figures of speech

Attributes [hide]

Tordek Helcral, Male Dwarf Rogue 5
Medium (4'5") Dwarf, Chaotic Good (CR 5)
Armor Class 10
Hit Points 27 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 12 (+1)14 (+2) 18 (+4)6 (-2)
Skills Acrobatics +3, Animal Handling +7
Senses Passive Perception 14
Languages Common, Dwarven, Goblin, Undercommon
Attacks Melee +7 / 2d4+4, Ranged +3 / 2d4+0, Grapple +7

Possessions: 2000 sp. Pink pearl (120 gp).


Social Check DCs


Gale On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'9" has a big stupid grin on his face most of the time. He wears light armors faded through time and improper care. His beige fur is greasy and uncared for. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: Gale hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Gale was born the youngest of three triplets. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has since lost track of the people in his past.

Motivation: Doesn't want to be a Engraver and was forced into it by his family; and his relatives are trying to arrange a marriage

Ideals: Artistic. Flaws: Ugly, Impulsive. Bonds: Family. Occupation: Engraver

Voice: French accent

Attributes [hide]

Gale On the Water, Male Tabaxi Aristocrat 8
Medium (5'9") Tabaxi, Neutral Good (CR 8)
Armor Class 10
Hit Points 38 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 13 (+1)9 (-1) 14 (+2)17 (+3)
Skills Arcana +2, Performance +6
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +3 / 2d10+0, Grapple +3

Possessions: 1100 gp. Aquamarine (1500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Harbek Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: The light-skinned man stands 4'3" and prefers to wear blue clothing when he does not wear armor. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He is overprotective of those who hire his services. He is a font of random trivia from the lore and stories he has discovered

History: Harbek was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Bookbinder work with an outfit from a few towns over. Bookbinder work suited him well, and with each successful project, he earned more gold and more respect from his peers. He became a Bookbinder soon after.

Motivation: Wants to raise his children well; and to clean up the streets

Ideals: Logical. Bonds: Guardian, Poor, Job, Family. Occupation: Bookbinder

Voice: Strong lisp

Attributes [hide]

Harbek Dankil, Male Dwarf Commoner 12
Medium (4'3") Dwarf, Neutral Good (CR 12)
Armor Class 12
Hit Points 63 (12d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 14 (+2)10 (+0) 9 (-1)12 (+1)
Skills Athletics +6, Stealth +6
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +6

Possessions: 2000 gp. Deep blue spinel (600 gp). Tiger eye turquoise (4 gp). Lapis lazuli (4 gp). Jasper (70 gp). Fiery yellow corundum (500 gp).


Social Check DCs

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