Henry Qualanthri, Male Half-Elf [Permalink]
Personal [hide]
Description: This eastern man wears tight fighting clothing, which leaves very little to the imagination. His clothes are grease stained in places. His black hair is drawn into a tight pony tail with a skull scrunchie. His green eyes peer out from beneath his broad red hat.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: The child of eastern immigrants he idolized his father. When money was particularly tight he was walking through alleys when he overheard a Butcher hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He moves from town to town, unable to find a place to settle.
Motivation: Regain custody of his son; and to reunite with his absent father
Ideals: Fighting. Flaws: Secretive. Bonds: Poor, Immigrant, Family. Occupation: Butcher
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'1") Half-Elf, True Neutral (CR 5)
Armor Class 12
Hit Points 32 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 16 (+3) | 10 (+0) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Raymond Dayton, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His chestnut hair, when down, is lengthy. His blue eyes have a joyful gleam in them most of the time.
Personality: This man loves dancing and to teach people dancing more than just about anything. He plays an instrument quite well.
History: He was born in the south, but his parents moved at a very young age to the east. Raymond was born on a far southern desert where he grew up under the tutelage of his father, an expert Ruler. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Meet up once more with his childhood friend; and sabotage a competitor
Ideals: Artistic. Bonds: Immigrant, Adventurer, Job. Occupation: Ruler
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 9 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 11 (+0) | 10 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: Just what you see.
Arnold Yardley, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male prefers to wear violet pants and tee shirts. He is tall, broad shouldered and powerfully built. His red hair is singed and shortened. He has violet eyes.
Personality: He is a Courier first and foremost. He believes firmly that knowledge should be universal. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.
History: He was born in the north, but his parents moved at a very young age to the south. Arnold was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He has worked as a Courier like his mother before him.
Motivation: He'd like to take his coworkers down a peg; and he is compelled to act according to his religious beliefs
Ideals: Philantrophist. Flaws: Ugly. Bonds: Job, Immigrant, Religious. Occupation: Courier
Voice: Indian accent
Attributes [hide]
Medium (6'4") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 10 (+0) | 13 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +4
Possessions: 50 gp.
Halimath Goltorah, Male Elf [Permalink]
Personal [hide]
Description: 5'0" and muscular, this western man wears silk and lounges about seductively. He wears a broad hat to cover his moderate length golden hair. He tend to wears goggles to shield his eyes.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Halimath took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: An old rival family wants him found.
Ideals: Athletic, Joker, Gifted. Flaws: Antagonistic. Bonds: Attractive. Occupation: Beggar
Voice: Can't modulate volume
Attributes [hide]
Medium (5'0") Elf, Neutral Good (CR 3)
Armor Class 11
Hit Points 8 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 7 (-2) | 13 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 | 0 |
Possessions: 400 gp. Rock crystal (60 gp). Star ruby (500 gp). Black star sapphire (500 gp).
Nelkin Goldfound, Male Halfling [Permalink]
Personal [hide]
Description: He is wearing a long, green cloak. He has a very tight haircut. He wears an eyepatch.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: The child of northern immigrants he idolized his mother. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Nelkin fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants to open a new tavern; and sabotage a competitor
Ideals: Joker, Fighting, Gifted. Flaws: Ugly. Bonds: Immigrant, Job. Occupation: Miller
Voice: Posh accent
Attributes [hide]
Small (3'2") Halfling, Neutral Good (CR 6)
Armor Class 13
Hit Points 32 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 13 (+1) | 13 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Aquan
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3
Possessions: 400 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!
