Garl Brandon, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His attire stands in sharp contrast to his lance, which is beautifully polished and possesses an ornate carving of a skull on it. His long auburn hair is drawn into a two foot long braid. His skin is flawless and his brown eyes scan people very quickly.
Personality: Stoic and calm, he prefers to meditate than take action. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. From his teen years he was always beautiful and desirable, so people have always doted on him. He has been a successful dealer in antiques buying low and selling high.
Motivation: Retire the richest man in the west; and to share knowledge with the world
Ideals: Entrepeneur, Disciplined, Logical. Bonds: Attractive, Slave. Occupation: Sellsword
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'6") Half-Orc, Neutral Good (CR 5)
Armor Class 13
Hit Points 30 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 13 (+1) | 10 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 |
Possessions: 6000 sp.
Windy Of Ale, Male Tabaxi [Permalink]
Personal [hide]
Description: He stands about 6'0" and wears dark leathers with embroidery. His right leg appears badly burned and disfigured. His fur is red and very short. His amber eyes peer out from beneath his small brown hat.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: From birth he was tutored by a cruel and relentless mentor. Brilliant and gifted he never wanted to apply himself. He was granted necromantic powers by his dying brother.
Motivation: He is terrified, and will act out of fear.
Ideals: Justice, Gifted. Flaws: Fearful. Bonds: Mentor. Occupation: Roofer
Voice: pre-pubescent
Attributes [hide]
Medium (6'0") Tabaxi, Neutral Evil (CR 11)
Armor Class 11
Hit Points 69 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 14 (+2) | 12 (+1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2
Possessions: 700 gp. Carnelian (60 gp). Eye agate (7 gp). Banded agate (7 gp). Hematite (7 gp). Rich purple corundum (800 gp). Hematite (7 gp).
Senteq Loofollue, Male Gnome [Permalink]
Personal [hide]
Description: This malnourished man wears a grey collared shirt and red pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. His auburn hair is slicked back into a classic pompadour. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He was born on a small isolated farm. While he appears to be a normal Gnome, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He bought a mace and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and sabotage a competitor
Ideals: Persistence, Philantrophist. Flaws: Insane. Bonds: Poor, Nature. Occupation: Armorer
Voice: Jittery and nervous
Attributes [hide]
Small (3'5") Gnome, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 12 (+1) | 12 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
Possessions: 200 sp.
Dadalan Zzzxaaxthroth, Male Dragonborn [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He likes to wear pastel tank tops with black pants. His copper crest is lengthy and is close to two feet long. His fair skin shows little sign of his aristocratic breeding.
Personality: He is witty, but his monotone delivery comes off as unnerving He receives visions of the future at random moments
History: From birth he was tutored by a cruel and relentless mentor. He was an apprentice working in his mother's forge. He then took over the family business and is one of the better Mayor for hire.
Motivation: Sabotage a competitor; and he is unsatisfied with his job
Ideals: Joker, Gifted. Bonds: Attractive, Mentor, Job. Occupation: Mayor
Voice: Creaky witch voice
Attributes [hide]
Medium (6'8") Dragonborn, True Neutral (CR 9)
Armor Class 12
Hit Points 24 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 14 (+2) | 10 (+0) | 12 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 15
Languages Common, Halfling
Attacks Melee +8 / 3d4+5, Ranged +5 / 3d4+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 4 | 4 |
Possessions: 230 pp. Tiger eye turquoise (11 gp). Rich purple corundum (1000 gp). Violet garnet (1500 gp). Moonstone (30 gp). Moonstone (30 gp). Bloodstone (30 gp).
Dalgal Rakankrak, Male Dwarf [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is typically in his Brewer uniform. His blonde hair is cut jaggedly and amateurishly. He wears an eyepatch.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He was born in the north, but his parents moved at a very young age to the south. He worked as a nervous Brewer and found it very stressful. He ran away from his former home and has been making his living as a Brewer for the past few years.
Motivation: Retire the richest man in the north; and to be a sellsword again
Ideals: Entrepeneur. Flaws: Ugly. Bonds: Job, Immigrant, Guardian. Occupation: Brewer
Voice: High pitched, excited
Attributes [hide]
Medium (4'3") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 13 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 17 (+3) | 15 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Halfling, Giant
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1700 sp.
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Their contribution stands as a beacon of hope for all adventurers!
