Balam Hope, Male Tiefling [Permalink]
Personal [hide]
Description: He is wearing a long, violet cloak. He is portly but not overly obese. His dark red hair, when down, is lengthy. He wears round tiny glasses practically rammed into his face.
Personality: Stoic and calm, he prefers to meditate than take action. He is harsh and unforgiving.
History: Balam was raised in a hard working conservative environment. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He has worked as a Banker like his mother before him.
Motivation: He's repulsed by the PC; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Disciplined, Gifted. Flaws: Antagonistic. Bonds: Job, Criminal record. Occupation: Banker
Voice: Smoker's lung
Attributes [hide]
Medium (6'10") Tiefling, Chaotic Neutral (CR 15)
Armor Class 11
Hit Points 76 (15d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 11 (+0) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Celestial, Giant
Attacks Melee +7 / 4d8+2, Ranged +6 / 4d8+1, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 2 | 1 |
Possessions: 1000 gp. Large well-done wool tapestry (400 gp). A necklace of small pink pearls (3000 gp). Solid gold idol (1000 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (60 gp). Large well-done wool tapestry (400 gp). A pair of silk slippers encrusted with tiny pearls. (50 gp). A large tome filled with over one hundred recipes written by a former royal chef. (50 gp). Jeweled anklet (2000 gp). Cloth of gold vestments (50 gp). Embroidered and bejeweled glove (2000 gp). Gold music box (2000 gp). Gold and topaz bottle stopper cork (800 gp). A delicate silver chain set with a tourmaline (60 gp). An abacus with copper, silver and gold markers (50 gp). Embroidered and bejeweled glove (2000 gp). 1 Medium magic item.
Bernard Xiloscient, Male Half-Elf [Permalink]
Personal [hide]
Description: He prefers to wear flannel. He has a slight overbite and is overall scrawny. His hair, while still mostly auburn, has prominent grey streaks. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He has always had a great fascination with Half-Elven culture. He is able to make almost anything out of random pieces of junk.
History: He got into the Herbalist business at a young age. From his teen years he was always beautiful and desirable, so people have always doted on him. He has achieved small success as a Herbalist.
Motivation: Half-Elven compassion; and sabotage a competitor
Ideals: Gifted. Flaws: Insomniac, Racist. Bonds: Job, Attractive. Occupation: Herbalist
Voice: Sore throat, cough
Attributes [hide]
Medium (5'8") Half-Elf, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 11 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 13 (+1) | 13 (+1) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Elven, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +6 / 1d6+4, Grapple +4
Possessions: 110 gp. Sard (70 gp). Red spinel (60 gp). Citrine (70 gp).
Hupe Strongbones, Male Halfling [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He usually wears his red robe and has his kukri always slung over his shoulder. His hair is chestnut and curly. He wears round tiny glasses practically rammed into his face.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: To reunite with his absent father; and an old rival family wants him found
Ideals: Optimist. Flaws: Mundane. Bonds: Religious, Family. Occupation: Stableman
Voice: Cold and demanding tone
Attributes [hide]
Small (3'3") Halfling, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 13 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 13 (+1) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Terran
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 30 gp. Deep green spinel (130 gp). 1 Breastplate.
Qemuel Caution, Male Tiefling [Permalink]
Personal [hide]
Description: He wears tattered old clothes. He carries with him a set of ceremonial daggers on his belt, each one with a emerald on the hilt. His black hair is lengthy and is close to two feet long. His black eyes are slightly larger than normal.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is able to fit into much smaller and tighter spaces than normal.
History: Qemuel was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Brilliant and gifted he never wanted to apply himself. He now spends his time doing works of charity.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and his spouse's relatives view him with great suspicion
Ideals: Fighting, Philantrophist, Gifted. Flaws: Ugly. Bonds: Poor. Occupation: Architect
Voice: Italian accent
Attributes [hide]
Medium (5'2") Tiefling, True Neutral (CR 13)
Armor Class 13
Hit Points 80 (13d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 11 (+0) | 11 (+0) | 13 (+1) | 20 (+5) |
Senses Passive Perception 15
Languages Common
Attacks Melee +6 / 4d4+2, Ranged +7 / 4d4+3, Grapple +3
Possessions: 2000 gp. Carved bone or ivory statuette (40 gp). Jeweled anklet (2000 gp). An abacus with copper, silver and gold markers (160 gp). Ceremonial electrum dagger with a star ruby in the pommel (1800 gp). Solid gold idol (1100 gp). Silver comb with moonstones (200 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (40 gp). Embroidered and bejeweled glove (2000 gp).
Aerdeth Kemmerer, Male Half-Elf [Permalink]
Personal [hide]
Description: This younger middle-aged man typically wears tan cloth garments or leather armor, and a wedding ring on his right hand. His silver hair is styled in orderly dreadlocks. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was born on a small isolated farm. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now mingles about in high society.
Motivation: Wishes to resurrect an old love; and he is greedy
Ideals: Joker. Flaws: Ugly. Bonds: In love, Rich, Nature. Occupation: Sculptor
Voice: Scratchy, weak
Attributes [hide]
Medium (5'9") Half-Elf, Neutral Good (CR 3)
Armor Class 11
Hit Points 15 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 13 (+1) | 16 (+3) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Elven, Giant, Sylvan, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 15000 cp.
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