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Advanced [show]


Joser Littlefoot, Male Halfling [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He prefers to wear tan clothing when he does not wear armor. His red hair is greying along the sides and has receded to reveal a widow's peak. His eyes are gray and he is always smoking a pipe.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Joser was born with his mother's beautiful face. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He is searching for what he claims is his rightful reward.

Motivation: He has a crush on the local Fortune-teller; and a deep hatred of giants

Bonds: Attractive, Has a crush, Adventurer, Criminal record, Enemies. Occupation: Detective

Voice: Farmer accent

Attributes [hide]

Joser Littlefoot, Male Halfling Fighter 3
Small (2'10") Halfling, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 33 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 15 (+2)17 (+3) 11 (+0)13 (+1)
Skills Insight +2
Senses Passive Perception 10
Languages Common, Halfling, Ignan, Druidic, Draconic
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Kriv Baharoosh, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a husky man, who wears skinny pants and wears a black and green robe with the hood down. His rusty crest is knotted and matted. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Kriv wants to be seen as a stoic, levelheaded, noble Commoner, so he tries to act the part. He does a good job, for the most part... He does suffer from mild PTSD, and the sight of illithids may trigger it at times.

History: Kriv lived on a farm with his father, near the main road leading to a nearby town. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He then took over the family business and is one of the better Engraver for hire.

Motivation: Sabotage a competitor; and doesn't want to be a engraver and was forced into it by his family

Ideals: Disciplined. Flaws: Insane. Bonds: Enemies, Family, Job. Occupation: Engraver

Voice: American accent

Attributes [hide]

Kriv Baharoosh, Male Dragonborn Commoner 9
Medium (6'8") Dragonborn, True Neutral (CR 9)
Armor Class 10
Hit Points 38 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 14 (+2)17 (+3) 15 (+2)13 (+1)
Skills Persuasion +4, Survival +5
Senses Passive Perception 12
Languages Common, Druidic, Giant, Elven
Attacks Melee +6 / 3d4+3, Ranged +3 / 3d4+0, Grapple +3

Possessions: 1600 gp.


Social Check DCs


Duergath Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Beneath his clothing is a huge mess of scar tissue. He keeps his golden hair in a flapper bob. His eyes are likewise green.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Being a Performer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He feels the way he acts is they only way to get by in the world; and seeks redemption

Ideals: Entrepeneur, Impeccable, Justice. Bonds: Slave, Criminal record. Occupation: Performer

Voice: Smoker's lung

Attributes [hide]

Duergath Dankil, Male Dwarf Rogue 7
Medium (3'11") Dwarf, True Neutral (CR 7)
Armor Class 13
Hit Points 48 (7d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 16 (+3)16 (+3) 11 (+0)15 (+2)
Skills Intimidation +5, Sleight of Hand +6
Senses Passive Perception 10
Languages Common, Dwarven, Druidic, Terran, Gnoll
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3

Possessions: 900 gp. Amber (80 gp). Red garnet (80 gp). Emerald (600 gp). Tiger eye turquoise (15 gp).


Social Check DCs


Adam Southey, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy chestnut stubble. He is wearing a long, brown cloak. He has a hunchback. His hair, while still mostly chestnut, has prominent grey streaks. His eyes are brown and catlike.

Personality: He snorts whenever he laughs or is feeling confident. He can't help but pocket interesting objects he comes across

History: He comes from a rich northern family. Like his father and his sister before him, after school he went straight into learning to become a Spy. He has worked as a Spy like his father before him.

Motivation: Wants to open a new tavern; and to reunite with his absent father

Flaws: Ugly. Bonds: Criminal record, Rich, Job, Family. Occupation: Spy

Voice: Aggressive tone

Attributes [hide]

Adam Southey, Male Human Paladin 1
Medium (5'3") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 10 (+0)12 (+1) 10 (+0)10 (+0)
Skills Sleight of Hand +3, Stealth +3
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 1000 cp.


Social Check DCs


Stannor Appleblossom, Male Halfling [Permalink]

Personal [hide]

Description: An older man who is wearing the road beaten gear of a warrior, he is not a threatening figure. He keeps his long white hair kept up in a rat tail. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: He is fixated on the number 44. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Stannor was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He was an adventurer many years ago and he formed a blood bond with his Halfling companion (his 'brother'). He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Obtaining odd cultural Halfling artifacts is his passion; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Ugly, Insane, Impulsive. Bonds: Poor, Adventurer. Occupation: Ruler

Voice: Uses sign language

Attributes [hide]

Stannor Appleblossom, Male Halfling Commoner 5
Small (3'3") Halfling, Chaotic Good (CR 5)
Armor Class 14
Hit Points 9 (5d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 8 (-1)14 (+2) 15 (+2)14 (+2)
Skills History +5, Stealth +6
Senses Passive Perception 12
Languages Common, Halfling, Terran, Giant
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3

Possessions: 30000 cp.


Social Check DCs

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