Ratak Bradford, Male Half-Orc [Permalink]
Personal [hide]
Description: This late middle aged man wears tight fighting clothing, which leaves very little to the imagination and is in decent physical shape. His auburn hair, when down, is lengthy. His eyes are likewise blue.
Personality: He is extraordinarily eccentric. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: The child of northern immigrants he idolized his mother. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ratak fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants to raise his children well.
Ideals: Fighting. Flaws: Insane, Fearful. Bonds: Family, Immigrant. Occupation: Miner
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'3") Half-Orc, Neutral Evil (CR 7)
Armor Class 12
Hit Points 60 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 13 (+1) | 13 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Orc, Druidic
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 1 |
Possessions: 9000 sp. Malachite (4 gp). 1 Minor magic item.
Druuk Woods, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He wears a small hat to hide his balding. His otherwise smooth face is marked with small tiny scars.
Personality: Druuk is depressed about a lot of things. He tends to be a nihilist. He is obsessed with his god.
History: The child of northern immigrants he idolized his father. Druuk was born on a far northern island where he grew up under the tutelage of his father, an expert Sailor. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Find a way to reverse the transformation of his brother; and doesn't want to be a sailor and was forced into it by his family
Flaws: Depressed, Shy. Bonds: Religious, Immigrant, Family. Occupation: Sailor
Voice: Timid voice
Attributes [hide]
Medium (5'3") Half-Orc, Chaotic Good (CR 6)
Armor Class 9
Hit Points 26 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 13 (+1) | 8 (-1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 2d6+3, Ranged +2 / 2d6-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 3000 sp.
Orsik Foamtankard, Male Dwarf [Permalink]
Personal [hide]
Description: With tan face paint in a stripe pattern across his face, he wears a red coat over a black low-cut shirt, and a wide-brimmed hat upon his head. His long chestnut hair reaches down to his waist. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: When he was but 4 years old his parents immigrated from the south. He worked as a nervous Engraver and found it very stressful. He ran away from his former home and has been making his living as a Engraver for the past few years.
Motivation: Sabotage a competitor; and he's repulsed by the pc
Flaws: Addict, Antagonistic. Bonds: Mentor, Immigrant, Job. Occupation: Engraver
Voice: Stutters
Attributes [hide]
Medium (3'11") Dwarf, Lawful Neutral (CR 6)
Armor Class 11
Hit Points 42 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 13 (+1) | 13 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 15
Languages Common, Dwarven, Giant
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
Possessions: 400 gp. Solid gold idol (700 gp). Cloth of gold vestments (40 gp).
Ozyman Stoutbridge, Male Halfling [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Halflings. His skin is dark but he possesses many blue ritualistic tattoos. He typically wears a sleeveless long coat of deep grey leather and dull blue iron scale mail. With bright silver hair and a scraggly beard. His ears are large.
Personality: He acts crazy and hedonistic. He has a small toy that he constantly fidgets with.
History: He served in the navy to pay for his family's outstanding loans. When Ozyman reached his early adolescence his Halfling mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has been saving his money to try and buy his sister's freedom.
Motivation: Marry his sister to traveling adventurers; and to reunite with his absent mother
Flaws: Ugly, Hedonist, Addict. Bonds: Military, Family. Occupation: Hunter
Voice: Switch between two voices
Attributes [hide]
Small (3'1") Halfling, Lawful Good (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 17 (+3) | 8 (-1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 800 sp.
Alberich Battlehammer, Male Dwarf [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he tends to wear a large brown jacket. His golden hair is cut short. His eyes, though not visible through his cowl, are brown.
Personality: He has always had a great fascination with Dwarven culture. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: Gifted from a young age, Alberich studied abroad. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has worked as a Marshal like his father before him.
Motivation: He is unsatisfied with his job.
Ideals: Gifted. Flaws: Racist. Bonds: Family, Job. Occupation: Marshal
Voice: Farmer accent
Attributes [hide]
Medium (4'3") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 23 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 14 (+2) | 10 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +6 / 1d6+4, Ranged +4 / 1d6+2, Grapple +4
Possessions: 210 gp.
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