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NPC Generator

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Advanced [show]


Adrik Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has wavy brown hair. He wears an eyepatch.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Born to a Tailor, his mother struggled to pay the bills. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He now spends his time doing works of charity.

Motivation: He wants revenge against drow; and retire the richest man in the west

Ideals: Entrepeneur, Philantrophist. Flaws: Ugly. Bonds: Poor, Mentor. Occupation: Masseuse

Voice: growls and snarls, animalistic

Attributes [hide]

Adrik Dankil, Male Dwarf Aristocrat 2
Medium (3'11") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 24 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 19 (+4)15 (+2) 13 (+1)14 (+2)
Skills Medicine +3
Senses Passive Perception 11
Languages Common, Dwarven, Ignan, Giant
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 70 gp.


Social Check DCs


Joser Stoutman, Male Halfling [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears brown leather gloves, a brown jacket, and tight pants. He wears his red hair up. He wears round tiny glasses practically rammed into his face.

Personality: He exudes charisma. He is a tour de force of persuasion. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was born into a rich family. Joser was born on a far northern mountains where he grew up under the tutelage of his father, an expert Mercenary. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Wants to raise his children well; and he has money and likes to spend it

Bonds: Attractive, Rich, Immigrant, Adventurer, Family. Occupation: Mercenary

Voice: Complex vocabulary, royal

Attributes [hide]

Joser Stoutman, Male Halfling Ranger 4
Small (3'0") Halfling, Chaotic Good (CR 4)
Armor Class 13
Hit Points 23 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 15 (+2)12 (+1) 8 (-1)14 (+2)
Skills Insight +1, Persuasion +4
Senses Passive Perception 9
Languages Common, Halfling, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 5000 cp.


Social Check DCs


Anverth Offund, Male Gnome [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears very tight pants and wife beaters, though occasionally he sports a green coat. His golden hair is styled in orderly dreadlocks. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Anverth took refuge in the large cave and found the beat up shield and armor he uses now. He ran away from his former home and has been making his living as a Roofer for the past few years.

Motivation: To end his boredom; and he wants revenge against drow

Flaws: Secretive, Mundane. Bonds: Job, Nature, Enemies. Occupation: Roofer

Voice: Scratchy, weak

Attributes [hide]

Anverth Offund, Male Gnome Expert 14
Small (3'4") Gnome, Lawful Good (CR 14)
Armor Class 11
Hit Points 100 (14d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 16 (+3)16 (+3) 18 (+4)13 (+1)
Skills Acrobatics +5, Sleight of Hand +5
Senses Passive Perception 14
Languages Common, Gnome, Undercommon, Dwarven, Celestial
Attacks Melee +7 / 4d6+2, Ranged +5 / 4d6+0, Grapple +5

Possessions: 300 pp. Gold music box (1000 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). Gold and ruby ring (6000 gp). Black velvet mask with numerous citrines (130 gp). Embroidered silk and velvet mantle with numerous moonstones (2100 gp). A delicate silver chain set with a tourmaline (80 gp). Brass mug with jade inlays (600 gp). Sapphire pendant on gold chain (2100 gp). Fire opal pendant on a fine gold chain (2400 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). 1 Medium magic item.


Social Check DCs


Percival Landon, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has done his best to style his white hair to look like a famous performer. His eyes are amber and beady.

Personality: He is business-like. He takes instructions and follows them to the letter. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Percival is combative with any and all who dare try his patience in the slightest.

History: He got into the Laborer business at a young age. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Sabotage a competitor; and expand his business

Ideals: Professionalism, Justice. Flaws: Ugly. Bonds: Rich, Job. Occupation: Laborer

Voice: Hissing voice

Attributes [hide]

Percival Landon, Male Human Sorcerer 1
Medium (5'3") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 13 (+1)12 (+1) 16 (+3)14 (+2)
Skills Deception +4, Investigation +3
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: Just what you see.


Social Check DCs


Efferil Arnuanna, Male Elf [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing red cape and mantle trimmed with soft brown waves gently in the breeze. He has relatively light skin and is very physically imposing due to his abundance of muscles. His chestnut hair is knotted and matted. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He pushes his goals aggressively. He is also a coward if confronted.

History: Born in the south to a Navigator, Efferil learned a great deal about his father's area of expertise. A gifted student he started as a Bookbinder, but he got bored and became a Navigator. He has worked as a Navigator like his father before him.

Motivation: He is unsatisfied with his job; and he is wracked by social anxiety

Ideals: Logical. Flaws: Antagonistic, Fearful. Bonds: Rich, Job. Occupation: Navigator

Voice: Pirate accent

Attributes [hide]

Efferil Arnuanna, Male Elf Ranger 3
Medium (4'7") Elf, True Neutral (CR 3)
Armor Class 13
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 11 (+0)10 (+0) 14 (+2)12 (+1)
Skills Investigation +2, Performance +3
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +6 / 1d8+4, Ranged +5 / 1d8+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 2800 sp. 1 Masterwork Common Melee.


Social Check DCs

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