Geoffrey Ridley, Male Human [Permalink]
Personal [hide]
Description: He has a missing left leg. He wears rags and sports a simple walking cane. He keeps his golden hair in a pixie cut. His half smiles and gray eyes are beguiling and draw you in.
Personality: He has a massive crush on the younger sibling of the Sailor who has hired him part-time. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He got into the Sailor business at a young age. His childhood dream was to be a Hunter, but he was a colossal failure. He inherited the family business which he has now maintained for 10 years.
Motivation: To settle down with his crush; and to be a hunter again
Bonds: Poor, Attractive, Has a crush, Religious, Job. Occupation: Sailor
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'5") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 14 (+2) | 17 (+3) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven, Infernal, Abyssal
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Just what you see.
Qualen Fiddlefen, Male Gnome [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he prefers to wear flannel. His chestnut hair is greasy and uncared for. His otherwise smooth face is marked with small tiny scars.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. A true patriot, Qualen would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He served in the navy to pay for his family's outstanding loans. His parents enrolled him in a Sorcerer school at a young age so that he could practice his necromantic talents. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He wants nothing more than to rejoin the army; and he's repulsed by the pc
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Military, Slave. Occupation: Map Maker
Voice: Jamaican accent
Attributes [hide]
Small (3'3") Gnome, Chaotic Good (CR 6)
Armor Class 12
Hit Points 40 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 17 (+3) | 10 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.
Kelter Thorngage, Male Halfling [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Halflings. His skin is dark but he possesses many white ritualistic tattoos. He is generally shirtless and showing off his tattooed chest. His black hair is unkempt and raggedy. His hazel eyes lackadaisically let the world flow into them.
Personality: Overbrimming with self-confidence, Kelter isn't afraid of most anything. He has a strong dislike to people who do not believe in Halfling unity. The war was a terrible time for him, and Kelter does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Kelter grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Kelter. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: A rival would like him out of the picture.
Ideals: Impeccable. Flaws: Ugly, Depressed. Bonds: Poor, Military, Criminal record. Occupation: Fisher
Voice: Russian accent
Attributes [hide]
Small (3'1") Halfling, Lawful Evil (CR 4)
Armor Class 14
Hit Points 28 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 13 (+1) | 18 (+4) | 14 (+2) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Halfling, Orc, Elven, Giant, Draconic
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 |
Possessions: 500 gp. 1 Minor magic item.
Sun Of Wine, Male Tabaxi [Permalink]
Personal [hide]
Description: 5'11" and lanky with angular features, he is an attractive figure. He prefers to wear pastel pants and tee shirts. He keeps his beige fur in a pixie cut. He is very pretty but has cold, dead eyes.
Personality: A skeptical and narcissistic man, Sun's first love is himself. His second love is also himself. He is obsessed with finding treasure.
History: A powerful brothel owner made him what he is. Sun was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Sun decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He is searching for what he claims is his rightful reward.
Motivation: He desires power and/or immortality.
Ideals: Impeccable. Bonds: Attractive, Adventurer, Mentor, Criminal record. Occupation: Locksmith
Voice: Scratchy, weak
Attributes [hide]
Medium (5'11") Tabaxi, Chaotic Evil (CR 10)
Armor Class 15
Hit Points 43 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 21 (+5) | 13 (+1) | 16 (+3) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Abyssal, Undercommon, Terran
Attacks Melee +5 / 3d6+1, Ranged +9 / 3d6+5, Grapple +5
Possessions: 14000 sp. Jet (120 gp). Deep blue spinel (800 gp). Aquamarine (800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Shedinn Hshhsstoroth, Male Dragonborn [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears brown trousers with green and white striped suspenders. He wears various colorful collared shirts. He has wavy gold crest. He tend to wears goggles to shield his eyes.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: The child of a Bather, who enjoyed hunting, Shedinn was taken on many hunting expeditions. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature hand crossbow.
Motivation: He is greedy; and he desires power and/or immortality
Ideals: Optimist. Flaws: Emotional. Bonds: Nature, Adventurer, Rich. Occupation: Guard
Voice: Shortens vowels
Attributes [hide]
Medium (6'1") Dragonborn, True Neutral (CR 9)
Armor Class 14
Hit Points 48 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 18 (+4) | 15 (+2) | 17 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Undercommon, Halfling
Attacks Melee +7 / 3d4+4, Ranged +7 / 3d4+4, Grapple +4
Possessions: 800 gp. Brown-green garnet (40 gp). Chrysoprase (20 gp).
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Their contribution stands as a beacon of hope for all adventurers!
