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NPC Generator

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Advanced [show]


Andram Brilliance, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears bulky brown painted plate armor. His blue hair is matted, messy, and big. His fierce red eyes like to dwell on things.

Personality: He acts crazy and hedonistic. He receives visions of the future at random moments

History: Sold as a small child to a wizard, Andram was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He has had some formal writing training, and achieved minor success. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Revenge; and he is compelled to act according to his religious beliefs

Ideals: Gifted, Artistic. Flaws: Ugly, Hedonist. Bonds: Mentor. Occupation: Spice Merchant

Voice: Excited and jittery

Attributes [hide]

Andram Brilliance, Male Tiefling Bard 8
Medium (5'1") Tiefling, True Neutral (CR 8)
Armor Class 11
Hit Points 41 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 13 (+1)14 (+2) 17 (+3)17 (+3)
Skills Investigation +5, Persuasion +6
Senses Passive Perception 13
Languages Common, Terran, Abyssal
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333310

Possessions: Banded agate (13 gp). 1 Minor magic item.


Social Check DCs


Glim Bafflestone, Male Gnome [Permalink]

Personal [hide]

Description: This exceptionally lanky man likes to wear brown tank tops with blue pants. His moppish silver hair is in a traditional bowl cut. He has several tiny opal earrings on each ear.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was born in the east. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Glim took refuge in the ruined castle and found the beat up hand crossbow and armor he uses now. He was granted necromantic powers by his dying sister.

Motivation: He has money and likes to spend it; and a deep hatred of gnolls

Ideals: Gifted. Bonds: Rich, Enemies, Immigrant, Nature. Occupation: Courier

Voice: Jittery and nervous

Attributes [hide]

Glim Bafflestone, Male Gnome Adept 4
Small (3'7") Gnome, Neutral Evil (CR 4)
Armor Class 13
Hit Points 32 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 17 (+3)13 (+1) 15 (+2)16 (+3)
Skills Athletics +5, Perception +4
Senses Passive Perception 14
Languages Common, Gnome, Gnoll
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 60 pp. 1 Half-Plate.


Social Check DCs


Anthony Coombs, Male Human [Permalink]

Personal [hide]

Description: He wears a tan tunic with green highlights, and long brown pants that bunch up around his shoes. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His chestnut hair is long and unkept. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Sold as a small child to a necromancer, Anthony was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He now owns his own business.

Motivation: Wants to raise his children well; and regain custody of his daughter

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Mentor, Job, Family. Occupation: Locksmith

Voice: Scandinavian accent

Attributes [hide]

Anthony Coombs, Male Human Adept 1
Medium (6'4") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 17 (+3)15 (+2) 13 (+1)10 (+0)
Skills Insight +3, Religion +4
Senses Passive Perception 11
Languages Common, Terran, Goblin
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 500 sp. Lapis lazuli (8 gp).


Social Check DCs


Sweet Shoe, Male Tabaxi [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears rags and sports a simple walking cane. His gray fur is thinning but still full. His hazel eyes have a joyful gleam in them most of the time.

Personality: This man loves writing and to teach people writing more than just about anything. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He was always a brilliant, if unscrupulous mind. While he appears to be a normal Tabaxi, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Some 9 years later his spouse died after the birth of his daughter. Heartbroken, Sweet never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: Wishes to resurrect an old love; and to share knowledge with the world

Ideals: Artistic, Optimist, Logical. Flaws: Insane. Bonds: Poor, In love. Occupation: Masseuse

Voice: Dark and ominous

Attributes [hide]

Sweet Shoe, Male Tabaxi Cleric 12
Medium (6'2") Tabaxi, Chaotic Evil (CR 12)
Armor Class 12
Hit Points 72 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)17 (+3) 10 (+0)15 (+2)
Skills Animal Handling +4, Stealth +6
Senses Passive Perception 10
Languages Common, Ignan, Celestial, Gnoll
Attacks Melee +4 / 3d10+0, Ranged +6 / 3d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126

Possessions: 4000 gp. Gold and topaz bottle stopper cork (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Alvyn Tarkelby, Male Gnome [Permalink]

Personal [hide]

Description: He is dressed in a clean white cloak covering his clean studded leather. He has a slight overbite and is overall scrawny. He has moderate length chestnut hair. His thin eyebrows rest above his beady hazel eyes.

Personality: He will rave to anyone who will listen. He would rather hide behind his crafts than deal with other people.

History: He was born blind and as such lacked many opportunities for work. Cursed with unlife at a very young age, Alvyn has worked very hard to control his curse. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is currently in port desperately looking for someone to get him out; and he is not mentally stable, and does not behave rationally

Ideals: Artistic. Flaws: Ugly, Insane, Shy, Disease. Occupation: Spy

Voice: Soft and melodious

Attributes [hide]

Alvyn Tarkelby, Male Gnome Ranger 4
Small (3'3") Gnome, Neutral Evil (CR 4)
Armor Class 11
Hit Points 30 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 16 (+3)18 (+4) 17 (+3)18 (+4)
Skills Athletics +2, Medicine +5
Senses Passive Perception 13
Languages Common, Gnome, Abyssal, Dwarven, Celestial, Auran
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 50 pp. 1 Chain shirt. 1 Banded mail.


Social Check DCs

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