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NPC Generator

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Advanced [show]


Aerdeth Ofandrus, Male Elf [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears grey leather gloves, a grey jacket, and tight pants. He wears his white hair up in a very large beehive style do. His eyes are violet.

Personality: He speaks before he thinks and is too direct. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He helped his mother out around the business and became quite the natural. He now owns his own business.

Motivation: He is unsatisfied with his job; and he has money and likes to spend it

Ideals: Athletic, Artistic. Flaws: Impulsive. Bonds: Job, Rich. Occupation: Farmer

Voice: Can't modulate volume

Attributes [hide]

Aerdeth Ofandrus, Male Elf Aristocrat 1
Medium (5'2") Elf, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 7 (-2)10 (+0) 10 (+0)11 (+0)
Skills Investigation +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4

Possessions: 80 gp. Moss agate (7 gp).


Social Check DCs


Korfel Amakiir, Male Elf [Permalink]

Personal [hide]

Description: The dark-skinned man stands 4'7" and wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has a small bristly mustache and wavy red hair. His green eyes dart from person to person to random spaces in the air.

Personality: He exudes charisma. He is a tour de force of persuasion. Korfel is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Korfel lived on a farm with his mother, near the main road leading to a nearby town. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Korfel took refuge in the old dungeon and found the beat up halberd and armor he uses now. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature halberd.

Motivation: To prove his worth to the world; and his relatives are trying to arrange a marriage

Flaws: Impulsive. Bonds: Attractive, Family, Nature, Adventurer. Occupation: Miner

Voice: Scottish accent

Attributes [hide]

Korfel Amakiir, Male Elf Expert 6
Medium (4'7") Elf, True Neutral (CR 6)
Armor Class 11
Hit Points 12 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 9 (-1)13 (+1) 9 (-1)12 (+1)
Skills Intimidation +4, Survival +2
Senses Passive Perception 9
Languages Common, Elven, Infernal
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1

Possessions: 4000 sp. 1 Minor magic item.


Social Check DCs


Theren Hanali, Male Elf [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His hair is always cut to a buzz. His eyes are a pleasant green.

Personality: Abrasive and pushy, he has a hard time making friends. He can't help but pocket interesting objects he comes across

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Brewer arts, while his father instructed him in etiquette, music and courtly manner. Theren was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Theren decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has never given up on his dancing dream.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he seems to be bored by most things

Ideals: Athletic, Artistic. Flaws: Antagonistic, Mundane. Bonds: Criminal record, Rich. Occupation: Brewer

Voice: Australian accent

Attributes [hide]

Theren Hanali, Male Elf Commoner 3
Medium (5'5") Elf, Lawful Evil (CR 3)
Armor Class 11
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 12 (+1)17 (+3) 11 (+0)9 (-1)
Skills Nature +5, Performance +1
Senses Passive Perception 10
Languages Common, Elven, Celestial, Aquan, Terran
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Mugrunden Jerynomonis, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he tends to wear a white poncho over his likewise colored trousers and shirt. He wears a colorful flower in his silver crest. His eyes are gold.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. Mugrunden is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was born in a small plains village. Like his father and his brother before him, after school he went straight into learning to become a Herbalist. He struck the Herbalist job and began his own company from there.

Motivation: He uses money and sex appeal to get what he needs; and he is greedy

Bonds: Attractive, Family, Nature, Job, Rich. Occupation: Herbalist

Voice: Low range voice

Attributes [hide]

Mugrunden Jerynomonis, Male Dragonborn Ranger 11
Medium (6'3") Dragonborn, Neutral Good (CR 11)
Armor Class 12
Hit Points 70 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 15 (+2)14 (+2) 16 (+3)16 (+3)
Skills Athletics +8, Nature +6
Senses Passive Perception 13
Languages Common, Undercommon, Abyssal
Attacks Melee +8 / 3d8+4, Ranged +6 / 3d8+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1501100

Possessions: 2600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Morgran Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: This exceptionally lanky man is renowned for his bright black suits and hats. His silver hair is styled in orderly dreadlocks. His brown eyes are slightly larger than normal.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born several months after his mother was called into army service. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and he wants revenge against giants

Ideals: Opinionated, Entrepeneur. Flaws: Fearful. Bonds: Military, Enemies. Occupation: Sculptor

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Morgran Dankil, Male Dwarf Monk 9
Medium (4'5") Dwarf, True Neutral (CR 9)
Armor Class 9
Hit Points 81 (9d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 19 (+4)16 (+3) 11 (+0)12 (+1)
Skills Acrobatics +2, Persuasion +4
Senses Passive Perception 10
Languages Common, Dwarven, Aquan, Celestial, Auran
Attacks Melee +3 / 3d4+0, Ranged +2 / 3d4-1, Grapple +4

Possessions: 50000 cp. Coral (120 gp).


Social Check DCs

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