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Advanced [show]


Pelt Plume, Male Tabaxi [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He dresses in brown turtlenecks beneath a tan coat with yellow slacks. He has wavy yellow fur. This blue eyed northerner is not easily forgotten.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born blind and as such lacked many opportunities for work. Pelt liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has built up a small fortune and can afford his own way.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Logical. Flaws: Ugly, Disease. Bonds: Nature. Occupation: Marshal

Voice: Scandinavian accent

Attributes [hide]

Pelt Plume, Male Tabaxi Warlock 9
Medium (6'3") Tabaxi, Chaotic Evil (CR 9)
Armor Class 13
Hit Points 52 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 15 (+2)13 (+1) 12 (+1)16 (+3)
Skills Animal Handling +4, Persuasion +6
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123222

Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Merihim Fluke, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he tends to wear a white poncho over his likewise colored trousers and shirt. His hair is blue and curly. His gold eyes lackadaisically let the world flow into them.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: He was born at the edge of vast mountains. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He bought a halberd and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Further expansion of business; and he is a bit of a kleptomaniac

Bonds: Attractive, Criminal record, Nature, Job. Occupation: Sailor

Voice: Speaks through clenched teeth

Attributes [hide]

Merihim Fluke, Male Tiefling Adept 8
Medium (6'5") Tiefling, Chaotic Evil (CR 8)
Armor Class 14
Hit Points 44 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 15 (+2)12 (+1) 11 (+0)15 (+2)
Skills Athletics +4, Survival +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 2d10+1, Ranged +7 / 2d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 1500 gp. Jasper (70 gp). Black pearl (900 gp). Deep blue spinel (900 gp). Violet garnet (900 gp).


Social Check DCs


Umpen Ningel, Male Gnome [Permalink]

Personal [hide]

Description: An older man who wears a blue costume with the symbols of his god on his torso, he is not a threatening figure. His auburn hair is smooth and relatively long. His eyes are gray and he is always smoking a pipe.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is obsessed with finding treasure.

History: Born to a Bounty Hunter, his mother struggled to pay the bills. He found a children's book about a Gnome Adept who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He struck the Blacksmith job and began his own company from there.

Motivation: To prove his worth to the world; and sabotage a competitor

Flaws: Antagonistic, Impulsive. Bonds: Adventurer, Poor, Job. Occupation: Blacksmith

Voice: Rhymes sentences (sorry)

Attributes [hide]

Umpen Ningel, Male Gnome Adept 5
Small (3'2") Gnome, Neutral Good (CR 5)
Armor Class 11
Hit Points 27 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 13 (+1)13 (+1) 16 (+3)13 (+1)
Skills Arcana +4, Nature +4
Senses Passive Perception 13
Languages Common, Gnome, Draconic
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14321000

Possessions: 600 gp. Red-brown spinel (130 gp).


Social Check DCs


Himo Erenaeth, Male Elf [Permalink]

Personal [hide]

Description: 5'5" and lanky with angular features, he is an attractive figure. He dresses like a well dressed Laborer does. He has done his best to style his chestnut hair to look like a famous performer. His half smiles and hazel eyes are beguiling and draw you in.

Personality: Himo speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Himo is combative with any and all who dare try his patience in the slightest.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Laborer. He struck the Laborer job and began his own company from there.

Motivation: Nothing but the best is good enough for him; and he'd like to take his coworkers down a peg

Ideals: Impeccable, Justice, Artistic. Bonds: Job, Attractive. Occupation: Laborer

Voice: Loud with bravado

Attributes [hide]

Himo Erenaeth, Male Elf Expert 2
Medium (5'5") Elf, Lawful Good (CR 2)
Armor Class 11
Hit Points 8 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)9 (-1) 16 (+3)10 (+0)
Skills Persuasion +2, Stealth +3
Senses Passive Perception 13
Languages Elven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 320 gp.


Social Check DCs


Shivering Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: Standing 5'3", this man is wearing a perfectly clean shirt and pair of pants. His white fur is slicked back into a classic pompadour. His eyes are amber and catlike.

Personality: He hates Tabaxis with a passion. As such he is filled with self loathing. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He was born to a criminal king-pin and mafia family Shivering was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Shivering decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Wants a kiss; and he has decided he is irredeemable

Flaws: Racist. Bonds: Attractive, Family, Criminal record, Adventurer, Has a crush. Occupation: Masseuse

Voice: Uses sign language

Attributes [hide]

Shivering Grass, Male Tabaxi Rogue 7
Medium (5'3") Tabaxi, Lawful Evil (CR 7)
Armor Class 12
Hit Points 42 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)17 (+3) 13 (+1)20 (+5)
Skills Deception +8, Survival +4
Senses Passive Perception 11
Languages Common, Elven, Celestial, Dwarven
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2

Possessions: 300 gp. Rose (40 gp).


Social Check DCs

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