Anverth Turen, Male Gnome [Permalink]
Personal [hide]
Description: He is an average looking eastern male in his early mid-life. He wears a white deerstalker hat and white clothes. He has a chestnut handlebar mustache and slicked back chestnut hair. He tend to wears goggles to shield his eyes.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is obsessed with finding treasure.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His mother had invested heavily in several trade routes and wanted him to inherit them. He became a Barkeep soon after.
Motivation: He wants to meet his childhood hero; and nothing but the best is good enough for him
Ideals: Impeccable. Flaws: Shy. Bonds: Adventurer, Rich, Job. Occupation: Barkeep
Voice: Relaxed voice
Attributes [hide]
Small (3'8") Gnome, Chaotic Neutral (CR 10)
Armor Class 15
Hit Points 67 (10d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 18 (+4) | 14 (+2) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Gnome, Druidic, Giant
Attacks Melee +4 / 3d6+0, Ranged +8 / 3d6+4, Grapple +4
Possessions: 1300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Elegant Treat, Male Tabaxi [Permalink]
Personal [hide]
Description: This man stands a little under 5'0" and is a bit bulky. He is very muscular particularly in the legs. He wears dull white sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed club, just in case. His fur is short and cinnamon. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Elegant hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He was born to a criminal king-pin and mafia family He moved out south to avoid the crime he committed. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature club.
Motivation: He is greedy; and a rival would like him out of the picture
Ideals: Artistic, Entrepeneur. Bonds: Criminal record, Adventurer, Rich. Occupation: Merchant
Voice: Soft and mumbly
Attributes [hide]
Medium (5'0") Tabaxi, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 16 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 15 (+2) | 12 (+1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Smoky quartz (60 gp). Brown-green garnet (140 gp). Chalcedony (60 gp).
Adrex Grrrmmballhyst, Male Dragonborn [Permalink]
Personal [hide]
Description: He has a large brown mantle and cape that has been intricately interwoven into his white robe. He wears a wide-brimmed hat to hide his balding. He is missing an eye and his face is severely sunburned. His one remaining eye shines red.
Personality: He is almost excessively polite to everyone, even when angry. Adrex is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: Born in the east to a Armorer, Adrex learned a great deal about his mother's area of expertise. He helped his mother out around the business and became quite the natural. Days after completing his studies, news broke out that his hometown was attacked by illithids. Adrex was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.
Motivation: Balancing his hectic life and new Armorer responsibilities is difficult; and wants to raise his children well
Flaws: Ugly, Shy. Bonds: Family, Job, Enemies. Occupation: Armorer
Voice: Switch between two voices
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Good (CR 11)
Armor Class 12
Hit Points 52 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 12 (+1) | 15 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Undercommon, Auran
Attacks Melee +7 / 3d8+3, Ranged +6 / 3d8+2, Grapple +3
Possessions: 14000 sp. Chrysoprase (30 gp). Azurite (11 gp). Black pearl (1300 gp). Zircon (30 gp). Deep blue spinel (1300 gp).
Ozyman Stoutbridge, Male Halfling [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears light armors faded through time and improper care. He wears his chestnut hair up. He wears crescent spectacles with a black brim.
Personality: Overbrimming with self-confidence, Ozyman isn't afraid of most anything. He has a strong dislike to people who do not believe in Halfling unity. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.
History: Ozyman was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Architect hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. By chance he met his sister recently and the two have been together since.
Motivation: His spouse's relatives view him with great suspicion; and to unite with his sister
Ideals: Impeccable, Artistic. Bonds: Poor, Family. Occupation: Architect
Voice: Rolls R's
Attributes [hide]
Small (2'11") Halfling, Lawful Evil (CR 6)
Armor Class 12
Hit Points 42 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 14 (+2) | 11 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 15
Languages Common, Halfling
Attacks Melee +1 / 2d6-2, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 3 | 2 | 0 | 0 |
Possessions: 800 gp. Deep blue spinel (1200 gp). Brown-green garnet (110 gp). Jasper (80 gp). Fiery yellow corundum (800 gp). 1 Minor magic item.
Ethereal Of Snakes, Male Tabaxi [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Crown-heir. He carries a battered halberd and tarnished kukri as well. His red fur is lengthy and is close to two feet long. His eyes are green and he is always smoking a pipe.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He was born in the west. He worked as a nervous Crown-heir and found it very stressful. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ethereal fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Several ex partners dislike his way of doing things and want revenge; and someone believes him a fraud
Ideals: Fighting, Logical. Bonds: Criminal record, Immigrant, Job, Enemies. Occupation: Crown-heir
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'10") Tabaxi, Chaotic Neutral (CR 9)
Armor Class 13
Hit Points 53 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 16 (+3) | 17 (+3) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Terran, Celestial, Undercommon
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +6
Possessions: 15000 sp. Jeweled anklet (3000 gp).
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