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NPC Generator

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Advanced [show]


Everard Winthrop, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is well dressed, constantly wearing a green suit, blue shirt, and brown tie. He wears a Stetson hat to hide his balding. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: His parents moved while he was still in utero so he is the first generation to be born here. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He was granted arcane powers by his dying sister.

Motivation: Find a way to reverse the transformation of his sister; and regain custody of his son

Ideals: Gifted. Flaws: Cynical. Bonds: Family, Immigrant. Occupation: Interpreter

Voice: Low range voice

Attributes [hide]

Everard Winthrop, Male Human Warrior 11
Medium (6'0") Human, Chaotic Good (CR 11)
Armor Class 11
Hit Points 71 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 11 (+0)14 (+2) 18 (+4)12 (+1)
Skills Acrobatics +5, Investigation +6
Senses Passive Perception 14
Languages Common, Goblin, Druidic
Attacks Melee +7 / 3d8+3, Ranged +5 / 3d8+1, Grapple +6

Possessions: 2800 gp. Sapphire pendant on gold chain (900 gp). Large well-done wool tapestry (100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Thomas Barney, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look, and a wedding ring on his left hand. He has dyed his greying brown hair a little too much giving a sharp brown color. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Prone to second guessing himself, he comes off as nervous. He is obsessed with a lost civilization.

History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. Thomas abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He is searching for what he claims is his rightful reward.

Motivation: Revenge.

Flaws: Insomniac, Shy. Bonds: In love, Adventurer, Religious, Enemies. Occupation: Actor

Voice: Dark and ominous

Attributes [hide]

Thomas Barney, Male Human Druid 2
Medium (5'4") Human, Chaotic Good (CR 2)
Armor Class 12
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)10 (+0) 8 (-1)14 (+2)
Skills Deception +4, Perception +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Merihim Respect, Male Tiefling [Permalink]

Personal [hide]

Description: A middle-aged man, he has the majority of his body covered in plate, and is pretty ugly. He wears his dark red hair up. He wears an eyepatch.

Personality: He is a Barkeep first and foremost. He believes firmly that knowledge should be universal. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. From there he went from mercenary job to mercenary job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Obtaining odd cultural Tiefling artifacts is his passion.

Flaws: Ugly. Bonds: Job, Military, Adventurer. Occupation: Barkeep

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Merihim Respect, Male Tiefling Aristocrat 8
Medium (6'0") Tiefling, Lawful Good (CR 8)
Armor Class 10
Hit Points 54 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 16 (+3)13 (+1) 16 (+3)11 (+0)
Skills Persuasion +3, Religion +4
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2

Possessions: 150 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Patrick Barney, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'1" and wears an entirely blue suit with green socks and a vest with buckled shoes. His right leg appears badly burned and disfigured. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. He is baby faced.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He also has developed a complete distrust of the Marshal profession.

History: He was born in the north. His homeland was ravaged by war and he spent much of his life rebuilding it. He struck the Barber job and began his own company from there.

Motivation: To be a Marshal again; and further expansion of business

Flaws: Antagonistic, PTSD. Bonds: Job, Immigrant. Occupation: Barber

Voice: Speaks in third person

Attributes [hide]

Patrick Barney, Male Human Sorcerer 11
Medium (6'1") Human, Neutral Good (CR 11)
Armor Class 11
Hit Points 60 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)16 (+3) 11 (+0)14 (+2)
Skills Animal Handling +4, Performance +6
Senses Passive Perception 10
Languages Common, Celestial, Abyssal, Halfling
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day156666640

Possessions: 160 pp. Large well-done wool tapestry (500 gp). Gold and topaz bottle stopper cork (1800 gp). 1 Minor magic item.


Social Check DCs


Vlorn Tosscobble, Male Halfling [Permalink]

Personal [hide]

Description: He stands about 3'0" and wears a red top hat and red clothes. His left hand appears badly burned and disfigured. His auburn hair is cut jaggedly and amateurishly. He has hazel eyes and a red hat with a blue feather.

Personality: He is overprotective of those who hire his services. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: The child of a Jeweler, who enjoyed hunting, Vlorn was taken on many hunting expeditions. When money was particularly tight he was walking through alleys when he overheard a Junk Dealer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He bought a axe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To end his boredom; and to find somewhere to settle down

Flaws: Mundane. Bonds: Guardian, In love, Nature, Poor. Occupation: Junk Dealer

Voice: Hollow voice

Attributes [hide]

Vlorn Tosscobble, Male Halfling Ranger 6
Small (3'0") Halfling, Chaotic Neutral (CR 6)
Armor Class 11
Hit Points 37 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 11 (+0)15 (+2) 9 (-1)18 (+4)
Skills Deception +7, Insight +2
Senses Passive Perception 9
Languages Common, Halfling, Orc, Terran
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 400 gp. Silver-plated steel longsword with jet jewel in hilt (900 gp). Gold and topaz bottle stopper cork (800 gp). Silver comb with moonstones (900 gp).


Social Check DCs

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