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Advanced [show]


Elaim Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has shaved his head bald. His amber eyes dart from person to person to random spaces in the air.

Personality: His tongue was cut out and he uses sign language. He can't help but pocket interesting objects he comes across

History: When he was but 3 years old his parents immigrated from the west. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved; and to unite with his sister

Ideals: Optimist. Flaws: Disease. Bonds: Criminal record, Immigrant, Family. Occupation: Blacksmith

Voice: Slow speaker

Attributes [hide]

Elaim Gorunn, Male Dwarf Expert 4
Medium (4'3") Dwarf, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 24 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)14 (+2) 10 (+0)9 (-1)
Skills Medicine +2, Perception +2
Senses Passive Perception 12
Languages Common, Dwarven, Infernal, Celestial
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 300 gp.


Social Check DCs


Thakrak Emsworth, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears blue trousers with yellow and green striped suspenders. He wears various colorful collared shirts. He wears his hair in dreadlocks. His ears are large.

Personality: He is business-like. He takes instructions and follows them to the letter. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: His parents moved while he was still in utero so he is the first generation to be born here. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has been saving his money to try and buy his sister's freedom.

Motivation: He is wracked by social anxiety.

Ideals: Professionalism. Flaws: Ugly, Fearful. Bonds: Immigrant, Family. Occupation: Unemployed

Voice: Pirate accent

Attributes [hide]

Thakrak Emsworth, Male Half-Orc Cleric 13
Medium (6'2") Half-Orc, Chaotic Good (CR 13)
Armor Class 11
Hit Points 104 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 17 (+3)15 (+2) 16 (+3)10 (+0)
Skills Religion +6, Stealth +5
Senses Passive Perception 13
Languages Common, Orc, Druidic, Undercommon
Attacks Melee +7 / 4d4+3, Ranged +5 / 4d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day156554432

Possessions: 3000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


William Dudley, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He wears long strands of emerald and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His black hair and beard is wavy and long. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: William hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. William abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Someone believes him a fraud.

Ideals: Artistic. Flaws: Disease. Bonds: Rich, Enemies, Adventurer. Occupation: Slave Trader

Voice: Stutters

Attributes [hide]

William Dudley, Male Human Warrior 3
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 9 (-1)11 (+0) 16 (+3)12 (+1)
Skills Intimidation +3, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


Orryn Pingun, Male Gnome [Permalink]

Personal [hide]

Description: He stands about 3'2" and likes to wear darkened spectacles and heavy clothing, no matter the weather. His left hand appears badly burned and disfigured. He has a very tight haircut. He wears round tiny glasses practically rammed into his face.

Personality: He is overprotective of those who hire his services. A friendly and beautiful Gnome, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: Sold as a small child to a necromancer, Orryn was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His father took him hunting and taught him how to get in the mind of other creatures. He bought a scimitar and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To protect his home.

Bonds: Guardian, Attractive, Mentor, Nature. Occupation: Dilettante

Voice: Pronounces O like U

Attributes [hide]

Orryn Pingun, Male Gnome Rogue 4
Small (3'2") Gnome, Lawful Good (CR 4)
Armor Class 13
Hit Points 33 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 18 (+4)10 (+0) 15 (+2)9 (-1)
Skills Deception +1
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 11000 cp. Golden pearl (40 gp). Banded agate (8 gp).


Social Check DCs


Emerald Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His red fur is lengthy. His copper eyes lackadaisically let the world flow into them.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He dropped out of school before completing his studies. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He seems to be bored by most things; and to find somewhere to settle down

Ideals: Joker, Logical. Flaws: Mundane. Bonds: Attractive. Occupation: Roofer

Voice: Laughs frequently while speaking

Attributes [hide]

Emerald Candle, Male Tabaxi Wizard 2
Medium (6'7") Tabaxi, Chaotic Good (CR 2)
Armor Class 13
Hit Points 5 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 11 (+0)15 (+2) 10 (+0)15 (+2)
Skills Stealth +5, Survival +2
Senses Passive Perception 10
Languages Common, Ignan, Aquan
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12420000

Possessions: 310 gp. 1 Half-Plate.


Social Check DCs

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