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Advanced [show]


Dimble Shadowcloak, Male Gnome [Permalink]

Personal [hide]

Description: He wears a grey shirt with thin brown vertical stripes and tan pants. He carries a battered warhammer and tarnished lance as well. His white hair is styled in orderly dreadlocks. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Dimble lived on a farm with his mother, near the main road leading to a nearby town. Dimble was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Dimble decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. After a long history of fighting, Dimble and his spouse have recently divorced.

Motivation: Marry his sister to traveling adventurers; and find a way to reverse the transformation of his sister

Ideals: Fighting, Philantrophist. Flaws: Antagonistic. Bonds: Family, Criminal record. Occupation: Fortune-teller

Voice: Old thin voice

Attributes [hide]

Dimble Shadowcloak, Male Gnome Rogue 1
Small (3'4") Gnome, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 13 (+1)11 (+0) 13 (+1)8 (-1)
Skills Nature +2, Persuasion +1
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3

Possessions: 140 gp. White pearl (60 gp).


Social Check DCs


Umpen Loofollue, Male Gnome [Permalink]

Personal [hide]

Description: A plain young-adult man, he very much looks the part of a Animal Trainer. His black hair is styled in orderly dreadlocks. His eyes, though not visible through his cowl, are hazel.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is lazy and tries to find solutions quickly.

History: He was born into a rich family. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He then took over the family business and is one of the better Animal Trainer for hire.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Impeccable. Flaws: Lazy. Bonds: Job, Rich, Religious. Occupation: Animal Trainer

Voice: Nasally tone

Attributes [hide]

Umpen Loofollue, Male Gnome Warlock 4
Small (3'7") Gnome, Neutral Evil (CR 4)
Armor Class 10
Hit Points 35 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 17 (+3)18 (+4) 16 (+3)17 (+3)
Skills Athletics +1, Perception +5
Senses Passive Perception 15
Languages Common, Gnome, Elven, Infernal, Giant, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14322000000

Possessions: 32000 sp.


Social Check DCs


Duergath Loderr, Male Dwarf [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a shirt that is too small, which lets his gut show, with a ratty red coat over it. His auburn hair is cut short. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He acts crazy and hedonistic. He has a minor phobia of water and hates getting wet.

History: He was born to loving parents in a slum to the west. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He struck the Performer job and began his own company from there.

Motivation: He feels threatened by others; and he is wracked by social anxiety

Ideals: Athletic. Flaws: Ugly, Hedonist, Fearful. Bonds: Poor. Occupation: Performer

Voice: Laughs frequently while speaking

Attributes [hide]

Duergath Loderr, Male Dwarf Commoner 2
Medium (4'0") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)9 (-1) 13 (+1)13 (+1)
Skills Athletics +2, History +1
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 270 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Morgran Deepdelver, Male Dwarf [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across his face, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His blonde hair is kept up in a ponytail inside a deerstalker hat. He has a tattooed face.

Personality: Aggressive, abrasive, and angry, Morgran embodies much of what other species detest in the Dwarves. He cannot resist a sob story and will often dote over anyone who has one.

History: He is the product a well kept family trust fund and as such has never really known need. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Bounty Hunter. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To reunite with his old friends; and balancing his hectic life and new bounty hunter responsibilities is difficult

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Rich, Job, Adventurer. Occupation: Bounty Hunter

Voice: Jittery and nervous

Attributes [hide]

Morgran Deepdelver, Male Dwarf Paladin 2
Medium (4'0") Dwarf, Lawful Good (CR 2)
Armor Class 13
Hit Points 15 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 14 (+2)15 (+2) 12 (+1)10 (+0)
Skills Deception +2, Insight +3
Senses Passive Perception 11
Languages Common, Dwarven, Infernal, Druidic
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 330 gp. Sapphire pendant on gold chain (500 gp).


Social Check DCs


Theren Gentry, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a husky man, who is generally well dressed albeit a few years behind the times. His brown hair, when down, is lengthy. He is very pretty but has cold, dead eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born in a small plains village. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He bought a bastard sword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is terrified, and will act out of fear; and he feels threatened by others

Ideals: Logical. Flaws: Antagonistic, Fearful. Bonds: Attractive, Nature. Occupation: Crown-heir

Voice: Speaks with back of mouth

Attributes [hide]

Theren Gentry, Male Half-Elf Rogue 4
Medium (5'7") Half-Elf, Neutral Good (CR 4)
Armor Class 13
Hit Points 23 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 13 (+1)12 (+1) 9 (-1)14 (+2)
Skills History +3, Perception +1
Senses Passive Perception 11
Languages Common, Elven, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 15000 sp. 1 Minor magic item.


Social Check DCs

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