Adelard Pinkerton, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He likes to wear black tank tops with blue pants. His hair is golden and very short. His brown eyes dart from person to person.
Personality: He is business-like. He takes instructions and follows them to the letter. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Priest arts, while his mother instructed him in etiquette, music and courtly manner. From there he went from mercenary job to mercenary job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: To settle down with his crush; and wants his loneliness to end
Ideals: Professionalism. Bonds: Family, Rich, Adventurer, Has a crush. Occupation: Priest
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'8") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 14 (+2) | 15 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Terran
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: Just what you see.
Fibblestib Shadowcloak, Male Gnome [Permalink]
Personal [hide]
Description: Standing 3'3", this man dresses in green turtlenecks beneath a brown coat with blue slacks. He has done his best to style his white hair to look like a famous performer. His violet eyes dart from person to person.
Personality: He is extraordinarily eccentric. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was born in the north, but his parents moved at a very young age to the east. While studying, he fell in love. They married and had a daughter. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he has decided he is irredeemable
Ideals: Justice. Flaws: Insane. Bonds: Immigrant, In love, Criminal record. Occupation: Cartwright
Voice: Hissing voice
Attributes [hide]
Small (3'3") Gnome, Lawful Evil (CR 11)
Armor Class 12
Hit Points 77 (11d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 15 (+2) | 11 (+0) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 3d8-1, Ranged +5 / 3d8+1, Grapple +1
Possessions: 2500 gp. Deep blue spinel (200 gp). Moonstone (70 gp). Violet garnet (200 gp). Star ruby (900 gp). Silver pearl (60 gp). Carnelian (70 gp).
Melech Horror, Male Tiefling [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is armored in gleaming platemail with gilded edges. A flowing white cape and mantle trimmed with soft brown waves gently in the breeze. His chestnut hair is greasy and uncared for. His face is covered beneath a completely black helmet.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has gone from town to town working and never settling down anywhere, but has fallen for a local Butcher. He hasn't told them the truth, but wants to settle down with them.
Motivation: Wants his loneliness to end; and he's in love
Ideals: Athletic. Flaws: Ugly, Antagonistic. Bonds: Rich, Has a crush. Occupation: Priest
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'0") Tiefling, Chaotic Good (CR 8)
Armor Class 9
Hit Points 67 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 18 (+4) | 17 (+3) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Undercommon, Terran
Attacks Melee +5 / 2d10+2, Ranged +2 / 2d10-1, Grapple +2
Possessions: 170 pp. Golden yellow topaz (1600 gp). Tiger eye turquoise (5 gp). Obsidian (5 gp). White opal (1400 gp). Jasper (40 gp). Red-brown spinel (120 gp).
Nalral Aranore, Male Dwarf [Permalink]
Personal [hide]
Description: He stands about 4'5" and prefers to wear flannel. His left leg appears badly burned and disfigured. He keeps his long brown hair kept up in a rat tail. He wears crescent spectacles with a black brim.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is harsh and unforgiving.
History: Nalral was born into a poor family. Growing up, he dreamt of becoming a Sorcerer, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. Through the years after Nalral was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Nalral's father didn't care for him much, and the feeling was mutual. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He desires power and/or immortality; and he has passion for adventuring and risk
Flaws: Shy, Antagonistic. Bonds: Poor, Adventurer. Occupation: Stableman
Voice: Excited and jittery
Attributes [hide]
Medium (4'5") Dwarf, Lawful Good (CR 12)
Armor Class 11
Hit Points 70 (12d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 17 (+3) | 13 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Elven
Attacks Melee +4 / 3d10+0, Ranged +5 / 3d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 6 |
Possessions: 21000 sp. Red spinel (50 gp). Peridot (40 gp). Blue quartz (14 gp). Silver pearl (50 gp). Blue sapphire (1200 gp). Emerald (1200 gp). Lapis lazuli (14 gp).
Orryn Quillsharpener, Male Gnome [Permalink]
Personal [hide]
Description: He wears a tan coat over a red low-cut shirt, and a broad hat upon his head. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. His gray eyes dart from person to person to random spaces in the air.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Gnome in existence. He is able to fit into much smaller and tighter spaces than normal.
History: He was born several months after his father was called into army service. His father was a soldier and died while he was still young. Orryn was left his father's suit of armor and trained in its use and care. He ran away from his former home and has been making his living as a Marshal for the past few years.
Motivation: Wishes to resurrect an old love; and further expansion of business
Ideals: Justice, Gifted. Bonds: Military, Job, In love. Occupation: Marshal
Voice: Spanish accent
Attributes [hide]
Small (3'4") Gnome, Chaotic Good (CR 4)
Armor Class 12
Hit Points 24 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 14 (+2) | 13 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Infernal
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 400 gp. Red garnet (160 gp). Freshwater pearl (13 gp). Banded agate (13 gp). Obsidian (13 gp).
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